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Function texture

Draw a textured rectangle.

	static void CL_Draw::texture(
		CL_GraphicContext  gc,
		const CL_Rectd & rect,
		const CL_Colord & color = CL_Colord::white ,
		const CL_Rectd & texture_unit1_coords = CL_Rectd (0.0, 0.0, 1.0, 1.0));