
void CL_GraphicContext::draw_pixels( float x, float y, const CL_PixelBufferRef & pixel_buffer, const CL_Colorf & color = CL_Colorf::white ); void CL_GraphicContext::draw_pixels( float x, float y, float zoom_x, float zoom_y, const CL_PixelBufferRef & pixel_buffer, const CL_Colorf & color = CL_Colorf::white );