
CL_SoundBuffer::CL_SoundBuffer();
CL_SoundBuffer::CL_SoundBuffer(
const CL_String & res_id,
CL_ResourceManager * manager);
CL_SoundBuffer::CL_SoundBuffer(
CL_SoundProvider * provider,
bool delete_provider = false);
CL_SoundBuffer::CL_SoundBuffer(
const CL_String & filename,
bool streamed = false,
const CL_String & format = cl_text(""));
CL_SoundBuffer::CL_SoundBuffer(
const CL_SoundBuffer & copy);