| attach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer) | CL_FrameBuffer | |
| attach_color_buffer(int color_buffer, const CL_Texture &texture, int level=0, int zoffset=0) | CL_FrameBuffer | |
| attach_color_buffer(int color_buffer, const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0) | CL_FrameBuffer | |
| attach_depth_buffer(const CL_RenderBuffer &render_buffer) | CL_FrameBuffer | |
| attach_depth_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0) | CL_FrameBuffer | |
| attach_stencil_buffer(const CL_RenderBuffer &render_buffer) | CL_FrameBuffer | |
| CL_FrameBuffer() | CL_FrameBuffer | |
| CL_FrameBuffer(CL_GraphicContext &context) | CL_FrameBuffer | |
| detach_color_buffer(int color_buffer, const CL_Texture &texture, int level=0, int zoffset=0) | CL_FrameBuffer | |
| detach_depth_buffer() | CL_FrameBuffer | |
| detach_stencil_buffer() | CL_FrameBuffer | |
| get_attachment_size(int buffer_id) const | CL_FrameBuffer | |
| get_provider() const | CL_FrameBuffer | |