#include <gui_window_manager_texture.h>
Inheritance diagram for CL_GUIWindowManagerTexture:

Public Types | |
Enumerations | |
| enum | CL_WindowManagerType { cl_wm_type_system, cl_wm_type_texture } |
Public Member Functions | |
Construction | |
| CL_GUIWindowManagerTexture (CL_DisplayWindow display_window) | |
| Constructs a GUIWindowManagerTexture. | |
| ~CL_GUIWindowManagerTexture () | |
Attributes | |
| CL_GUIWindowManagerProvider_Texture * | get_provider () const |
| Retrieves the provider. | |
| std::vector< CL_GUIWindowManagerTextureWindow > | get_windows (bool only_visible=true) const |
| Get the window textures. | |
Events | |
| CL_Callback_v0 & | func_repaint () |
| void func_repaint() | |
| CL_Callback_v1< CL_FrameBuffer & > & | func_setup_framebuffer () |
| void func_setup_framebuffer(CL_FrameBuffer &fb) | |
| CL_Callback_v2< CL_InputEvent &, CL_InputState & > & | func_input_intercept () |
| void func_input_intercept(const CL_InputEvent &input_event, const CL_InputState &input_state) | |
Operations | |
| void | set_texture_group (CL_TextureGroup &new_texture_group) |
| Set texture group. | |
| void | draw_windows (CL_GraphicContext &gc) |
| Draw the windows. | |
Attributes | |
| bool | is_null () |
| Is Null. | |
| CL_WindowManagerType | get_window_manager_type () const |
| Get Window manager type. | |
Operations | |
| void | set_site (CL_GUIWindowManagerSite *site) |
| Set site. | |
| void | create_window (CL_GUITopLevelWindow *handle, CL_GUITopLevelWindow *owner, CL_GUITopLevelDescription description) |
| void | destroy_window (CL_GUITopLevelWindow *handle) |
| Destroy window. | |
| void | enable_window (CL_GUITopLevelWindow *handle, bool enable) |
| Enable window. | |
| bool | has_focus (CL_GUITopLevelWindow *handle) const |
| Has focus. | |
| void | set_visible (CL_GUITopLevelWindow *handle, bool visible, bool activate_root_win) |
| Set visible. | |
| void | set_geometry (CL_GUITopLevelWindow *handle, const CL_Rect &geometry, bool client_area) |
| Set geometry. | |
| CL_Rect | get_geometry (CL_GUITopLevelWindow *handle, bool client_area) const |
| Get geometry. | |
| CL_Point | screen_to_window (CL_GUITopLevelWindow *handle, const CL_Point &screen_point, bool client_area) const |
| Screen to window. | |
| CL_Point | window_to_screen (CL_GUITopLevelWindow *handle, const CL_Point &window_point, bool client_area) const |
| Window to screen. | |
| CL_GraphicContext & | get_gc (CL_GUITopLevelWindow *handle) const |
| Get gc. | |
| CL_InputContext & | get_ic (CL_GUITopLevelWindow *handle) const |
| Get ic. | |
| CL_GraphicContext | begin_paint (CL_GUITopLevelWindow *handle, const CL_Rect &update_region) |
| Begin paint. | |
| void | set_cliprect (CL_GUITopLevelWindow *handle, CL_GraphicContext &gc, const CL_Rect &rect) |
| Set cliprect. | |
| void | reset_cliprect (CL_GUITopLevelWindow *handle, CL_GraphicContext &gc) |
| Reset cliprect. | |
| void | push_cliprect (CL_GUITopLevelWindow *handle, CL_GraphicContext &gc, const CL_Rect &rect) |
| Push cliprect. | |
| void | pop_cliprect (CL_GUITopLevelWindow *handle, CL_GraphicContext &gc) |
| Pop cliprect. | |
| void | end_paint (CL_GUITopLevelWindow *handle, const CL_Rect &update_region) |
| End paint. | |
| void | request_repaint (CL_GUITopLevelWindow *handle, const CL_Rect &update_region) |
| Request repaint. | |
| void | bring_to_front (CL_GUITopLevelWindow *handle) |
| Bring to front. | |
| bool | is_minimized (CL_GUITopLevelWindow *handle) const |
| Is minimized. | |
| bool | is_maximized (CL_GUITopLevelWindow *handle) const |
| Is maximized. | |
| void | process_message () |
| Process message. | |
| void | capture_mouse (CL_GUITopLevelWindow *handle, bool state) |
| Capture mouse. | |
| CL_DisplayWindow | get_display_window (CL_GUITopLevelWindow *handle) const |
| Get display window. | |
| void | set_cursor (CL_GUITopLevelWindow *handle, const CL_Cursor &cursor) |
| Set cursor. | |
| void | set_cursor (CL_GUITopLevelWindow *handle, enum CL_StandardCursor type) |
| Set cursor. | |
| void | update () |
| Perform any updates. | |
| void | setup_painting () |
| Initial setup for painting all top level windows. | |
| void | complete_painting () |
| Final completion for painting all top level windows. | |
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Constructs a GUIWindowManagerTexture.
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Begin paint.
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Bring to front.
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Capture mouse.
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Final completion for painting all top level windows.
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Destroy window.
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Draw the windows. This is a convenience function than can be used when func_repaint() is overridden
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Enable window.
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End paint.
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void func_input_intercept(const CL_InputEvent &input_event, const CL_InputState &input_state)
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void func_repaint()
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void func_setup_framebuffer(CL_FrameBuffer &fb)
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Get display window.
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Get gc.
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Get geometry.
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Get ic.
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Retrieves the provider.
Reimplemented from CL_GUIWindowManager. |
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Get Window manager type.
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Get the window textures.
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Has focus.
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Is maximized.
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Is minimized.
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Is Null.
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Pop cliprect.
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Process message.
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Push cliprect.
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Request repaint.
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Reset cliprect.
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Screen to window.
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Set cliprect.
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Set cursor.
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Set cursor.
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Set geometry.
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Set site.
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Set texture group.
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Set visible.
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Initial setup for painting all top level windows.
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Perform any updates. This is called by CL_GUIManager::exec(), after all messages has been processed |
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Window to screen.
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1.4.6