CL_NetGameClient Class Reference
[clanNetwork NetGame]

CL_NetGameClient. More...

#include <client.h>

Inheritance diagram for CL_NetGameClient:

CL_NetGameConnectionSite List of all members.

Public Member Functions

 CL_NetGameClient ()
 ~CL_NetGameClient ()
void connect (const CL_String &server, const CL_String &port)
 Connect.
void disconnect ()
 Disconnect.
void process_events ()
 Process events.
CL_Eventget_event_arrived ()
 Get Event arrived.
void send_event (const CL_NetGameEvent &game_event)
 Send event.
CL_Signal_v1< const CL_NetGameEvent & > & sig_event_received ()
CL_Signal_v0sig_connected ()
 Sig connected.
CL_Signal_v0sig_disconnected ()
 Sig disconnected.

Detailed Description

CL_NetGameClient.


Constructor & Destructor Documentation

CL_NetGameClient::CL_NetGameClient  ) 
 

CL_NetGameClient::~CL_NetGameClient  ) 
 


Member Function Documentation

void CL_NetGameClient::connect const CL_String server,
const CL_String port
 

Connect.

Parameters:
server = String
port = String

void CL_NetGameClient::disconnect  ) 
 

Disconnect.

CL_Event& CL_NetGameClient::get_event_arrived  ) 
 

Get Event arrived.

Returns:
event_arrived

void CL_NetGameClient::process_events  ) 
 

Process events.

void CL_NetGameClient::send_event const CL_NetGameEvent game_event  ) 
 

Send event.

Parameters:
game_event = Net Game Event

CL_Signal_v0& CL_NetGameClient::sig_connected  ) 
 

Sig connected.

Returns:
Signal_v0

CL_Signal_v0& CL_NetGameClient::sig_disconnected  ) 
 

Sig disconnected.

Returns:
Signal_v0

CL_Signal_v1<const CL_NetGameEvent &>& CL_NetGameClient::sig_event_received  ) 
 


The documentation for this class was generated from the following file:
Generated on Thu Dec 3 02:39:39 2009 for ClanLib by  doxygen 1.4.6