#include <client.h>
Inheritance diagram for CL_NetGameClient:

Public Member Functions | |
| CL_NetGameClient () | |
| ~CL_NetGameClient () | |
| void | connect (const CL_String &server, const CL_String &port) |
| Connect. | |
| void | disconnect () |
| Disconnect. | |
| void | process_events () |
| Process events. | |
| CL_Event & | get_event_arrived () |
| Get Event arrived. | |
| void | send_event (const CL_NetGameEvent &game_event) |
| Send event. | |
| CL_Signal_v1< const CL_NetGameEvent & > & | sig_event_received () |
| CL_Signal_v0 & | sig_connected () |
| Sig connected. | |
| CL_Signal_v0 & | sig_disconnected () |
| Sig disconnected. | |
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Connect.
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Disconnect.
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Get Event arrived.
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Process events.
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Send event.
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Sig connected.
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Sig disconnected.
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1.4.6