#include <server.h>
Inheritance diagram for CL_NetGameServer:

Public Member Functions | |
| CL_NetGameServer () | |
| ~CL_NetGameServer () | |
| void | start (const CL_String &port) |
| Start. | |
| void | start (const CL_String &address, const CL_String &port) |
| Start. | |
| void | process_events () |
| Process events. | |
| void | stop () |
| Stop. | |
| CL_Event & | get_event_arrived () |
| Get Event arrived. | |
| void | send_event (const CL_NetGameEvent &game_event) |
| Send event. | |
| CL_Signal_v1< CL_NetGameConnection * > & | sig_client_connected () |
| CL_Signal_v1< CL_NetGameConnection * > & | sig_client_disconnected () |
| CL_Signal_v2< CL_NetGameConnection *, const CL_NetGameEvent & > & | sig_event_received () |
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Get Event arrived.
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Process events.
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Send event.
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Start.
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Start.
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Stop.
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1.4.6