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CL_TextEdit Member List
This is the complete list of members for
CL_TextEdit
, including all inherited members.
capture_mouse
(bool capture)
CL_GUIComponent
capture_proximity
(bool capture)
CL_GUIComponent
CL_GUIComponent
(CL_GUIComponent *parent)
CL_GUIComponent
CL_GUIComponent
(CL_GUIManager *manager, CL_GUITopLevelDescription description)
CL_GUIComponent
CL_GUIComponent
(CL_GUIComponent *owner, CL_GUITopLevelDescription description)
CL_GUIComponent
CL_TextEdit
(const CL_GUIComponentDescription &desc, CL_GUIComponent *parent)
CL_TextEdit
component_to_screen_coords
(const CL_Point &component_point) const
CL_GUIComponent
component_to_window_coords
(const CL_Point &component_point) const
CL_GUIComponent
component_to_window_coords
(const CL_Rect &component_rect) const
CL_GUIComponent
create_components
(const CL_DomDocument &gui_xml)
CL_GUIComponent
create_components
(const CL_StringRef &fullname)
CL_GUIComponent
create_components
(CL_IODevice &file)
CL_GUIComponent
create_components
(const CL_StringRef &filename, const CL_VirtualDirectory &dir)
CL_GUIComponent
delete_child_components
()
CL_GUIComponent
exec
()
CL_GUIComponent
exit_with_code
(int exit_code)
CL_GUIComponent
focus_group
enum value
CL_GUIComponent
focus_local
enum value
CL_GUIComponent
focus_next
()
CL_GUIComponent
focus_parent
enum value
CL_GUIComponent
focus_previous
()
CL_GUIComponent
focus_refuse
enum value
CL_GUIComponent
FocusPolicy
enum name
CL_GUIComponent
func_activated
()
CL_GUIComponent
func_close
()
CL_GUIComponent
func_constrain_resize
()
CL_GUIComponent
func_create_custom_component
()
CL_GUIComponent
[virtual]
func_deactivated
()
CL_GUIComponent
func_enablemode_changed
()
CL_GUIComponent
func_filter_message
()
CL_GUIComponent
func_focus_gained
()
CL_GUIComponent
func_focus_lost
()
CL_GUIComponent
func_input
()
CL_GUIComponent
func_input_doubleclick
()
CL_GUIComponent
func_input_pointer_moved
()
CL_GUIComponent
func_input_pressed
()
CL_GUIComponent
func_input_released
()
CL_GUIComponent
func_pointer_enter
()
CL_GUIComponent
func_pointer_exit
()
CL_GUIComponent
func_process_message
()
CL_GUIComponent
func_render
()
CL_GUIComponent
func_resized
()
CL_GUIComponent
func_style_changed
()
CL_GUIComponent
func_visibility_change
()
CL_GUIComponent
get_allow_resize
() const
CL_GUIComponent
get_blocks_default_action
() const
CL_GUIComponent
get_child_component_group
(const CL_String &group_name) const
CL_GUIComponent
get_child_components
() const
CL_GUIComponent
get_class_name
() const
CL_GUIComponent
get_clip_children
() const
CL_GUIComponent
get_component_at
(const CL_Point &point)
CL_GUIComponent
get_component_group_name
() const
CL_GUIComponent
get_constant_repaint
() const
CL_GUIComponent
get_display_window
() const
CL_GUIComponent
get_element_name
() const
CL_GUIComponent
get_first_child
() const
CL_GUIComponent
get_first_child
()
CL_GUIComponent
get_focus_policy
() const
CL_GUIComponent
get_gc
()
CL_GUIComponent
get_geometry
() const
CL_GUIComponent
get_group_selected_component
()
CL_GUIComponent
get_gui_manager
() const
CL_GUIComponent
get_height
() const
CL_GUIComponent
get_ic
()
CL_GUIComponent
get_id_name
() const
CL_GUIComponent
get_last_child
() const
CL_GUIComponent
get_last_child
()
CL_GUIComponent
get_layout
() const
CL_GUIComponent
get_named_item
(const CL_StringRef &id)
CL_GUIComponent
get_next_component_in_tree
()
CL_GUIComponent
get_next_sibling
() const
CL_GUIComponent
get_next_sibling
()
CL_GUIComponent
get_owner_component
() const
CL_GUIComponent
get_owner_component
()
CL_GUIComponent
get_parent_component
() const
CL_GUIComponent
get_parent_component
()
CL_GUIComponent
get_preferred_height
() const
CL_GUIComponent
get_preferred_size
() const
CL_GUIComponent
[virtual]
get_preferred_width
() const
CL_GUIComponent
get_previous_component_in_tree
()
CL_GUIComponent
get_previous_sibling
() const
CL_GUIComponent
get_previous_sibling
()
CL_GUIComponent
get_resources
() const
CL_GUIComponent
get_size
() const
CL_GUIComponent
get_theme
() const
CL_GUIComponent
get_top_level_component
() const
CL_GUIComponent
get_top_level_component
()
CL_GUIComponent
get_type_name
() const
CL_GUIComponent
get_width
() const
CL_GUIComponent
get_window_geometry
() const
CL_GUIComponent
has_child_components
() const
CL_GUIComponent
has_focus
() const
CL_GUIComponent
is_active
() const
CL_GUIComponent
is_ancestor_of
(CL_GUIComponent *component)
CL_GUIComponent
is_cancel
()
CL_GUIComponent
is_default
()
CL_GUIComponent
is_descendant_of
(CL_GUIComponent *component)
CL_GUIComponent
is_enabled
() const
CL_GUIComponent
is_selected_in_group
() const
CL_GUIComponent
is_visible
() const
CL_GUIComponent
paint
()
CL_GUIComponent
paint
(const CL_Rect &clip_rect)
CL_GUIComponent
pop_cliprect
(CL_GraphicContext &gc)
CL_GUIComponent
push_cliprect
(CL_GraphicContext &gc, const CL_Rect &rect)
CL_GUIComponent
render
(CL_GraphicContext &gc, const CL_Rect &clip_rect, bool include_children=true)
CL_GUIComponent
request_repaint
()
CL_GUIComponent
request_repaint
(CL_Rect rect)
CL_GUIComponent
reset_cliprect
(CL_GraphicContext &gc)
CL_GUIComponent
screen_to_component_coords
(const CL_Point &screen_point) const
CL_GUIComponent
set_blocks_default_action
(bool block)
CL_GUIComponent
set_cancel
(bool value)
CL_GUIComponent
set_class_name
(const CL_StringRef &name)
CL_GUIComponent
set_clip_children
(bool clip=true)
CL_GUIComponent
set_cliprect
(CL_GraphicContext &gc, const CL_Rect &rect)
CL_GUIComponent
set_component_group_name
(const CL_StringRef &str)
CL_GUIComponent
set_constant_repaint
(bool enable)
CL_GUIComponent
set_cursor
(const CL_Cursor &cursor)
CL_GUIComponent
set_cursor
(enum CL_StandardCursor type)
CL_GUIComponent
set_default
(bool value)
CL_GUIComponent
set_enabled
(bool enable=true)
CL_GUIComponent
set_focus
(bool enable=true)
CL_GUIComponent
set_focus_policy
(FocusPolicy policy)
CL_GUIComponent
set_geometry
(CL_Rect geometry)
CL_GUIComponent
set_id_name
(const CL_StringRef &name)
CL_GUIComponent
set_layout
(CL_GUILayout &layout)
CL_GUIComponent
set_parent_component
(CL_GUIComponent *new_parent)
CL_GUIComponent
set_selected_in_component_group
(bool selected)
CL_GUIComponent
set_type_name
(const CL_StringRef &name)
CL_GUIComponent
set_visible
(bool visible=true, bool activate_root_win=true)
CL_GUIComponent
set_window_geometry
(CL_Rect geometry)
CL_GUIComponent
window_to_component_coords
(const CL_Point &window_point) const
CL_GUIComponent
window_to_component_coords
(const CL_Rect &window_rect) const
CL_GUIComponent
~CL_GUIComponent
()
CL_GUIComponent
[virtual]
~CL_TextEdit
()
CL_TextEdit
[virtual]
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