event_value.h

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00001 /*
00002 **  ClanLib SDK
00003 **  Copyright (c) 1997-2009 The ClanLib Team
00004 **
00005 **  This software is provided 'as-is', without any express or implied
00006 **  warranty.  In no event will the authors be held liable for any damages
00007 **  arising from the use of this software.
00008 **
00009 **  Permission is granted to anyone to use this software for any purpose,
00010 **  including commercial applications, and to alter it and redistribute it
00011 **  freely, subject to the following restrictions:
00012 **
00013 **  1. The origin of this software must not be misrepresented; you must not
00014 **     claim that you wrote the original software. If you use this software
00015 **     in a product, an acknowledgment in the product documentation would be
00016 **     appreciated but is not required.
00017 **  2. Altered source versions must be plainly marked as such, and must not be
00018 **     misrepresented as being the original software.
00019 **  3. This notice may not be removed or altered from any source distribution.
00020 **
00021 **  Note: Some of the libraries ClanLib may link to may have additional
00022 **  requirements or restrictions.
00023 **
00024 **  File Author(s):
00025 **
00026 **    Magnus Norddahl
00027 */
00028 
00031 
00032 #pragma once
00033 
00037 class CL_NetGameEventValue
00038 {
00039 public:
00040         enum Type
00041         {
00042                 null,
00043                 integer,
00044                 uinteger,
00045                 string,
00046                 boolean,
00047                 number,
00048                 complex
00049         };
00050 
00051         CL_NetGameEventValue();
00052 
00056         CL_NetGameEventValue(int value);
00057 
00061         CL_NetGameEventValue(unsigned int value);
00062 
00066         CL_NetGameEventValue(float value);
00067 
00071         CL_NetGameEventValue(const CL_String &value);
00072 
00076         CL_NetGameEventValue(const CL_StringRef &value);
00077 
00081         CL_NetGameEventValue(const char *str);
00082 
00086         CL_NetGameEventValue(const wchar_t *str);
00087         explicit CL_NetGameEventValue(bool value);
00088 
00092         CL_NetGameEventValue(Type type);
00093 
00097         Type get_type() const;
00098 
00102         bool is_null() const;
00103 
00107         bool is_uinteger() const;
00108 
00112         bool is_integer() const;
00113 
00117         bool is_number() const;
00118 
00122         bool is_string() const;
00123 
00127         bool is_boolean() const;
00128 
00132         bool is_complex() const;
00133 
00134         unsigned int get_member_count() const;
00135         const CL_NetGameEventValue &get_member(unsigned int index) const;
00136 
00140         void add_member(const CL_NetGameEventValue &value);
00141 
00146         void set_member(unsigned int index, const CL_NetGameEventValue &value);
00147 
00148         unsigned int to_uinteger() const;
00149 
00153         int to_integer() const;
00154 
00158         float to_number() const;
00159 
00163         CL_String to_string() const;
00164 
00168         bool to_boolean() const;
00169 
00170         inline operator unsigned int() const { return to_uinteger(); }
00171         inline operator int() const { return to_integer(); }
00172         inline operator float() const { return to_number(); }
00173         inline operator CL_String() const { return to_string(); }
00174         inline operator bool() const { return to_boolean(); }
00175 
00176 private:
00177 
00179         void throw_if_not_complex() const;
00180 
00181         Type type;
00182         union
00183         {
00184                 int value_int;
00185                 unsigned int value_uint;
00186                 float value_float;
00187                 bool value_bool;
00188         };
00189         CL_String value_string;
00190         std::vector<CL_NetGameEventValue> value_complex;
00191 };
00192 
00194 

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