clanGL System


Classes

class  CL_OpenGL
 OpenGL utility class. More...
class  CL_GLFunctions
 CL_GLFunctions. More...
class  CL_SetupGL
 ClanGL initialization functions. More...

Defines

#define CL_GLFUNC
#define clAccum   CL_OpenGL::functions->accum
#define clAlphaFunc   CL_OpenGL::functions->alphaFunc
#define clAreTexturesResident   CL_OpenGL::functions->areTexturesResident
#define clArrayElement   CL_OpenGL::functions->arrayElement
#define clBegin   CL_OpenGL::functions->begin
#define clBindTexture   CL_OpenGL::functions->bindTexture
#define clBitmap   CL_OpenGL::functions->bitmap
#define clBlendFunc   CL_OpenGL::functions->blendFunc
#define clCallList   CL_OpenGL::functions->callList
#define clCallLists   CL_OpenGL::functions->callLists
#define clClear   CL_OpenGL::functions->clear
#define clClearAccum   CL_OpenGL::functions->clearAccum
#define clClearColor   CL_OpenGL::functions->clearColor
#define clClearDepth   CL_OpenGL::functions->clearDepth
#define clClearIndex   CL_OpenGL::functions->clearIndex
#define clClearStencil   CL_OpenGL::functions->clearStencil
#define clClipPlane   CL_OpenGL::functions->clipPlane
#define clColor3b   CL_OpenGL::functions->color3b
#define clColor3bv   CL_OpenGL::functions->color3bv
#define clColor3d   CL_OpenGL::functions->color3d
#define clColor3dv   CL_OpenGL::functions->color3dv
#define clColor3f   CL_OpenGL::functions->color3f
#define clColor3fv   CL_OpenGL::functions->color3fv
#define clColor3i   CL_OpenGL::functions->color3i
#define clColor3iv   CL_OpenGL::functions->color3iv
#define clColor3s   CL_OpenGL::functions->color3s
#define clColor3sv   CL_OpenGL::functions->color3sv
#define clColor3ub   CL_OpenGL::functions->color3ub
#define clColor3ubv   CL_OpenGL::functions->color3ubv
#define clColor3ui   CL_OpenGL::functions->color3ui
#define clColor3uiv   CL_OpenGL::functions->color3uiv
#define clColor3us   CL_OpenGL::functions->color3us
#define clColor3usv   CL_OpenGL::functions->color3usv
#define clColor4b   CL_OpenGL::functions->color4b
#define clColor4bv   CL_OpenGL::functions->color4bv
#define clColor4d   CL_OpenGL::functions->color4d
#define clColor4dv   CL_OpenGL::functions->color4dv
#define clColor4f   CL_OpenGL::functions->color4f
#define clColor4fv   CL_OpenGL::functions->color4fv
#define clColor4i   CL_OpenGL::functions->color4i
#define clColor4iv   CL_OpenGL::functions->color4iv
#define clColor4s   CL_OpenGL::functions->color4s
#define clColor4sv   CL_OpenGL::functions->color4sv
#define clColor4ub   CL_OpenGL::functions->color4ub
#define clColor4ubv   CL_OpenGL::functions->color4ubv
#define clColor4ui   CL_OpenGL::functions->color4ui
#define clColor4uiv   CL_OpenGL::functions->color4uiv
#define clColor4us   CL_OpenGL::functions->color4us
#define clColor4usv   CL_OpenGL::functions->color4usv
#define clColorMask   CL_OpenGL::functions->colorMask
#define clColorMaterial   CL_OpenGL::functions->colorMaterial
#define clColorPointer   CL_OpenGL::functions->colorPointer
#define clCopyPixels   CL_OpenGL::functions->copyPixels
#define clCopyTexImage1D   CL_OpenGL::functions->copyTexImage1D
#define clCopyTexImage2D   CL_OpenGL::functions->copyTexImage2D
#define clCopyTexSubImage1D   CL_OpenGL::functions->copyTexSubImage1D
#define clCopyTexSubImage2D   CL_OpenGL::functions->copyTexSubImage2D
#define clCopyTexSubImage3D   CL_OpenGL::functions->copyTexSubImage3D
#define clCullFace   CL_OpenGL::functions->cullFace
#define clDeleteLists   CL_OpenGL::functions->deleteLists
#define clDeleteTextures   CL_OpenGL::functions->deleteTextures
#define clDepthFunc   CL_OpenGL::functions->depthFunc
#define clDepthMask   CL_OpenGL::functions->depthMask
#define clDepthRange   CL_OpenGL::functions->depthRange
#define clDisable   CL_OpenGL::functions->disable
#define clDisableClientState   CL_OpenGL::functions->disableClientState
#define clDrawArrays   CL_OpenGL::functions->drawArrays
#define clDrawBuffer   CL_OpenGL::functions->drawBuffer
#define clDrawElements   CL_OpenGL::functions->drawElements
#define clDrawPixels   CL_OpenGL::functions->drawPixels
#define clEdgeFlag   CL_OpenGL::functions->edgeFlag
#define clEdgeFlagPointer   CL_OpenGL::functions->edgeFlagPointer
#define clEdgeFlagv   CL_OpenGL::functions->edgeFlagv
#define clEnable   CL_OpenGL::functions->enable
#define clEnableClientState   CL_OpenGL::functions->enableClientState
#define clEnd   CL_OpenGL::functions->end
#define clEndList   CL_OpenGL::functions->endList
#define clEvalCoord1d   CL_OpenGL::functions->evalCoord1d
#define clEvalCoord1dv   CL_OpenGL::functions->evalCoord1dv
#define clEvalCoord1f   CL_OpenGL::functions->evalCoord1f
#define clEvalCoord1fv   CL_OpenGL::functions->evalCoord1fv
#define clEvalCoord2d   CL_OpenGL::functions->evalCoord2d
#define clEvalCoord2dv   CL_OpenGL::functions->evalCoord2dv
#define clEvalCoord2f   CL_OpenGL::functions->evalCoord2f
#define clEvalCoord2fv   CL_OpenGL::functions->evalCoord2fv
#define clEvalMesh1   CL_OpenGL::functions->evalMesh1
#define clEvalMesh2   CL_OpenGL::functions->evalMesh2
#define clEvalPoint1   CL_OpenGL::functions->evalPoint1
#define clEvalPoint2   CL_OpenGL::functions->evalPoint2
#define clFeedbackBuffer   CL_OpenGL::functions->feedbackBuffer
#define clFinish   CL_OpenGL::functions->finish
#define clFlush   CL_OpenGL::functions->flush
#define clFogf   CL_OpenGL::functions->fogf
#define clFogfv   CL_OpenGL::functions->fogfv
#define clFogi   CL_OpenGL::functions->fogi
#define clFogiv   CL_OpenGL::functions->fogiv
#define clFrontFace   CL_OpenGL::functions->frontFace
#define clFrustum   CL_OpenGL::functions->frustum
#define clGenLists   CL_OpenGL::functions->genLists
#define clGenTextures   CL_OpenGL::functions->genTextures
#define clGetBooleanv   CL_OpenGL::functions->getBooleanv
#define clGetClipPlane   CL_OpenGL::functions->getClipPlane
#define clGetDoublev   CL_OpenGL::functions->getDoublev
#define clGetError   CL_OpenGL::functions->getError
#define clGetFloatv   CL_OpenGL::functions->getFloatv
#define clGetIntegerv   CL_OpenGL::functions->getIntegerv
#define clGetLightfv   CL_OpenGL::functions->getLightfv
#define clGetLightiv   CL_OpenGL::functions->getLightiv
#define clGetMapdv   CL_OpenGL::functions->getMapdv
#define clGetMapfv   CL_OpenGL::functions->getMapfv
#define clGetMapiv   CL_OpenGL::functions->getMapiv
#define clGetMaterialfv   CL_OpenGL::functions->getMaterialfv
#define clGetMaterialiv   CL_OpenGL::functions->getMaterialiv
#define clGetPixelMapfv   CL_OpenGL::functions->getPixelMapfv
#define clGetPixelMapuiv   CL_OpenGL::functions->getPixelMapuiv
#define clGetPixelMapusv   CL_OpenGL::functions->getPixelMapusv
#define clGetPointerv   CL_OpenGL::functions->getPointerv
#define clGetPolygonStipple   CL_OpenGL::functions->getPolygonStipple
#define clGetString   CL_OpenGL::functions->getString
#define clGetTexEnvfv   CL_OpenGL::functions->getTexEnvfv
#define clGetTexEnviv   CL_OpenGL::functions->getTexEnviv
#define clGetTexGendv   CL_OpenGL::functions->getTexGendv
#define clGetTexGenfv   CL_OpenGL::functions->getTexGenfv
#define clGetTexGeniv   CL_OpenGL::functions->getTexGeniv
#define clGetTexImage   CL_OpenGL::functions->getTexImage
#define clGetTexLevelParameterfv   CL_OpenGL::functions->getTexLevelParameterfv
#define clGetTexLevelParameteriv   CL_OpenGL::functions->getTexLevelParameteriv
#define clGetTexParameterfv   CL_OpenGL::functions->getTexParameterfv
#define clGetTexParameteriv   CL_OpenGL::functions->getTexParameteriv
#define clHint   CL_OpenGL::functions->hint
#define clIndexMask   CL_OpenGL::functions->indexMask
#define clIndexPointer   CL_OpenGL::functions->indexPointer
#define clIndexd   CL_OpenGL::functions->indexd
#define clIndexdv   CL_OpenGL::functions->indexdv
#define clIndexf   CL_OpenGL::functions->indexf
#define clIndexfv   CL_OpenGL::functions->indexfv
#define clIndexi   CL_OpenGL::functions->indexi
#define clIndexiv   CL_OpenGL::functions->indexiv
#define clIndexs   CL_OpenGL::functions->indexs
#define clIndexsv   CL_OpenGL::functions->indexsv
#define clIndexub   CL_OpenGL::functions->indexub
#define clIndexubv   CL_OpenGL::functions->indexubv
#define clInitNames   CL_OpenGL::functions->initNames
#define clInterleavedArrays   CL_OpenGL::functions->interleavedArrays
#define clIsEnabled   CL_OpenGL::functions->isEnabled
#define clIsList   CL_OpenGL::functions->isList
#define clIsTexture   CL_OpenGL::functions->isTexture
#define clLightModelf   CL_OpenGL::functions->lightModelf
#define clLightModelfv   CL_OpenGL::functions->lightModelfv
#define clLightModeli   CL_OpenGL::functions->lightModeli
#define clLightModeliv   CL_OpenGL::functions->lightModeliv
#define clLightf   CL_OpenGL::functions->lightf
#define clLightfv   CL_OpenGL::functions->lightfv
#define clLighti   CL_OpenGL::functions->lighti
#define clLightiv   CL_OpenGL::functions->lightiv
#define clLineStipple   CL_OpenGL::functions->lineStipple
#define clLineWidth   CL_OpenGL::functions->lineWidth
#define clListBase   CL_OpenGL::functions->listBase
#define clLoadIdentity   CL_OpenGL::functions->loadIdentity
#define clLoadMatrixd   CL_OpenGL::functions->loadMatrixd
#define clLoadMatrixf   CL_OpenGL::functions->loadMatrixf
#define clLoadName   CL_OpenGL::functions->loadName
#define clLogicOp   CL_OpenGL::functions->logicOp
#define clMap1d   CL_OpenGL::functions->map1d
#define clMap1f   CL_OpenGL::functions->map1f
#define clMap2d   CL_OpenGL::functions->map2d
#define clMap2f   CL_OpenGL::functions->map2f
#define clMapGrid1d   CL_OpenGL::functions->mapGrid1d
#define clMapGrid1f   CL_OpenGL::functions->mapGrid1f
#define clMapGrid2d   CL_OpenGL::functions->mapGrid2d
#define clMapGrid2f   CL_OpenGL::functions->mapGrid2f
#define clMaterialf   CL_OpenGL::functions->materialf
#define clMaterialfv   CL_OpenGL::functions->materialfv
#define clMateriali   CL_OpenGL::functions->materiali
#define clMaterialiv   CL_OpenGL::functions->materialiv
#define clMatrixMode   CL_OpenGL::functions->matrixMode
#define clMultMatrixd   CL_OpenGL::functions->multMatrixd
#define clMultMatrixf   CL_OpenGL::functions->multMatrixf
#define clNewList   CL_OpenGL::functions->newList
#define clNormal3b   CL_OpenGL::functions->normal3b
#define clNormal3bv   CL_OpenGL::functions->normal3bv
#define clNormal3d   CL_OpenGL::functions->normal3d
#define clNormal3dv   CL_OpenGL::functions->normal3dv
#define clNormal3f   CL_OpenGL::functions->normal3f
#define clNormal3fv   CL_OpenGL::functions->normal3fv
#define clNormal3i   CL_OpenGL::functions->normal3i
#define clNormal3iv   CL_OpenGL::functions->normal3iv
#define clNormal3s   CL_OpenGL::functions->normal3s
#define clNormal3sv   CL_OpenGL::functions->normal3sv
#define clNormalPointer   CL_OpenGL::functions->normalPointer
#define clOrtho   CL_OpenGL::functions->ortho
#define clPassThrough   CL_OpenGL::functions->passThrough
#define clPixelMapfv   CL_OpenGL::functions->pixelMapfv
#define clPixelMapuiv   CL_OpenGL::functions->pixelMapuiv
#define clPixelMapusv   CL_OpenGL::functions->pixelMapusv
#define clPixelStoref   CL_OpenGL::functions->pixelStoref
#define clPixelStorei   CL_OpenGL::functions->pixelStorei
#define clPixelTransferf   CL_OpenGL::functions->pixelTransferf
#define clPixelTransferi   CL_OpenGL::functions->pixelTransferi
#define clPixelZoom   CL_OpenGL::functions->pixelZoom
#define clPointSize   CL_OpenGL::functions->pointSize
#define clPolygonMode   CL_OpenGL::functions->polygonMode
#define clPolygonOffset   CL_OpenGL::functions->polygonOffset
#define clPolygonStipple   CL_OpenGL::functions->polygonStipple
#define clPopAttrib   CL_OpenGL::functions->popAttrib
#define clPopClientAttrib   CL_OpenGL::functions->popClientAttrib
#define clPopMatrix   CL_OpenGL::functions->popMatrix
#define clPopName   CL_OpenGL::functions->popName
#define clPrioritizeTextures   CL_OpenGL::functions->prioritizeTextures
#define clPushAttrib   CL_OpenGL::functions->pushAttrib
#define clPushClientAttrib   CL_OpenGL::functions->pushClientAttrib
#define clPushMatrix   CL_OpenGL::functions->pushMatrix
#define clPushName   CL_OpenGL::functions->pushName
#define clRasterPos2d   CL_OpenGL::functions->rasterPos2d
#define clRasterPos2dv   CL_OpenGL::functions->rasterPos2dv
#define clRasterPos2f   CL_OpenGL::functions->rasterPos2f
#define clRasterPos2fv   CL_OpenGL::functions->rasterPos2fv
#define clRasterPos2i   CL_OpenGL::functions->rasterPos2i
#define clRasterPos2iv   CL_OpenGL::functions->rasterPos2iv
#define clRasterPos2s   CL_OpenGL::functions->rasterPos2s
#define clRasterPos2sv   CL_OpenGL::functions->rasterPos2sv
#define clRasterPos3d   CL_OpenGL::functions->rasterPos3d
#define clRasterPos3dv   CL_OpenGL::functions->rasterPos3dv
#define clRasterPos3f   CL_OpenGL::functions->rasterPos3f
#define clRasterPos3fv   CL_OpenGL::functions->rasterPos3fv
#define clRasterPos3i   CL_OpenGL::functions->rasterPos3i
#define clRasterPos3iv   CL_OpenGL::functions->rasterPos3iv
#define clRasterPos3s   CL_OpenGL::functions->rasterPos3s
#define clRasterPos3sv   CL_OpenGL::functions->rasterPos3sv
#define clRasterPos4d   CL_OpenGL::functions->rasterPos4d
#define clRasterPos4dv   CL_OpenGL::functions->rasterPos4dv
#define clRasterPos4f   CL_OpenGL::functions->rasterPos4f
#define clRasterPos4fv   CL_OpenGL::functions->rasterPos4fv
#define clRasterPos4i   CL_OpenGL::functions->rasterPos4i
#define clRasterPos4iv   CL_OpenGL::functions->rasterPos4iv
#define clRasterPos4s   CL_OpenGL::functions->rasterPos4s
#define clRasterPos4sv   CL_OpenGL::functions->rasterPos4sv
#define clReadBuffer   CL_OpenGL::functions->readBuffer
#define clReadPixels   CL_OpenGL::functions->readPixels
#define clRectd   CL_OpenGL::functions->rectd
#define clRectdv   CL_OpenGL::functions->rectdv
#define clRectf   CL_OpenGL::functions->rectf
#define clRectfv   CL_OpenGL::functions->rectfv
#define clRecti   CL_OpenGL::functions->recti
#define clRectiv   CL_OpenGL::functions->rectiv
#define clRects   CL_OpenGL::functions->rects
#define clRectsv   CL_OpenGL::functions->rectsv
#define clRenderMode   CL_OpenGL::functions->renderMode
#define clRotated   CL_OpenGL::functions->rotated
#define clRotatef   CL_OpenGL::functions->rotatef
#define clScaled   CL_OpenGL::functions->scaled
#define clScalef   CL_OpenGL::functions->scalef
#define clScissor   CL_OpenGL::functions->scissor
#define clSelectBuffer   CL_OpenGL::functions->selectBuffer
#define clShadeModel   CL_OpenGL::functions->shadeModel
#define clStencilFunc   CL_OpenGL::functions->stencilFunc
#define clStencilMask   CL_OpenGL::functions->stencilMask
#define clStencilMaskSeparate   CL_OpenGL::functions->stencilMaskSeparate
#define clStencilOp   CL_OpenGL::functions->stencilOp
#define clTexCoord1d   CL_OpenGL::functions->texCoord1d
#define clTexCoord1dv   CL_OpenGL::functions->texCoord1dv
#define clTexCoord1f   CL_OpenGL::functions->texCoord1f
#define clTexCoord1fv   CL_OpenGL::functions->texCoord1fv
#define clTexCoord1i   CL_OpenGL::functions->texCoord1i
#define clTexCoord1iv   CL_OpenGL::functions->texCoord1iv
#define clTexCoord1s   CL_OpenGL::functions->texCoord1s
#define clTexCoord1sv   CL_OpenGL::functions->texCoord1sv
#define clTexCoord2d   CL_OpenGL::functions->texCoord2d
#define clTexCoord2dv   CL_OpenGL::functions->texCoord2dv
#define clTexCoord2f   CL_OpenGL::functions->texCoord2f
#define clTexCoord2fv   CL_OpenGL::functions->texCoord2fv
#define clTexCoord2i   CL_OpenGL::functions->texCoord2i
#define clTexCoord2iv   CL_OpenGL::functions->texCoord2iv
#define clTexCoord2s   CL_OpenGL::functions->texCoord2s
#define clTexCoord2sv   CL_OpenGL::functions->texCoord2sv
#define clTexCoord3d   CL_OpenGL::functions->texCoord3d
#define clTexCoord3dv   CL_OpenGL::functions->texCoord3dv
#define clTexCoord3f   CL_OpenGL::functions->texCoord3f
#define clTexCoord3fv   CL_OpenGL::functions->texCoord3fv
#define clTexCoord3i   CL_OpenGL::functions->texCoord3i
#define clTexCoord3iv   CL_OpenGL::functions->texCoord3iv
#define clTexCoord3s   CL_OpenGL::functions->texCoord3s
#define clTexCoord3sv   CL_OpenGL::functions->texCoord3sv
#define clTexCoord4d   CL_OpenGL::functions->texCoord4d
#define clTexCoord4dv   CL_OpenGL::functions->texCoord4dv
#define clTexCoord4f   CL_OpenGL::functions->texCoord4f
#define clTexCoord4fv   CL_OpenGL::functions->texCoord4fv
#define clTexCoord4i   CL_OpenGL::functions->texCoord4i
#define clTexCoord4iv   CL_OpenGL::functions->texCoord4iv
#define clTexCoord4s   CL_OpenGL::functions->texCoord4s
#define clTexCoord4sv   CL_OpenGL::functions->texCoord4sv
#define clTexCoordPointer   CL_OpenGL::functions->texCoordPointer
#define clTexEnvf   CL_OpenGL::functions->texEnvf
#define clTexEnvfv   CL_OpenGL::functions->texEnvfv
#define clTexEnvi   CL_OpenGL::functions->texEnvi
#define clTexEnviv   CL_OpenGL::functions->texEnviv
#define clTexGend   CL_OpenGL::functions->texGend
#define clTexGendv   CL_OpenGL::functions->texGendv
#define clTexGenf   CL_OpenGL::functions->texGenf
#define clTexGenfv   CL_OpenGL::functions->texGenfv
#define clTexGeni   CL_OpenGL::functions->texGeni
#define clTexGeniv   CL_OpenGL::functions->texGeniv
#define clTexImage1D   CL_OpenGL::functions->texImage1D
#define clTexImage2D   CL_OpenGL::functions->texImage2D
#define clTexParameterf   CL_OpenGL::functions->texParameterf
#define clTexParameterfv   CL_OpenGL::functions->texParameterfv
#define clTexParameteri   CL_OpenGL::functions->texParameteri
#define clTexParameteriv   CL_OpenGL::functions->texParameteriv
#define clTexSubImage1D   CL_OpenGL::functions->texSubImage1D
#define clTexSubImage2D   CL_OpenGL::functions->texSubImage2D
#define clTexSubImage3D   CL_OpenGL::functions->texSubImage3D
#define clTranslated   CL_OpenGL::functions->translated
#define clTranslatef   CL_OpenGL::functions->translatef
#define clVertex2d   CL_OpenGL::functions->vertex2d
#define clVertex2dv   CL_OpenGL::functions->vertex2dv
#define clVertex2f   CL_OpenGL::functions->vertex2f
#define clVertex2fv   CL_OpenGL::functions->vertex2fv
#define clVertex2i   CL_OpenGL::functions->vertex2i
#define clVertex2iv   CL_OpenGL::functions->vertex2iv
#define clVertex2s   CL_OpenGL::functions->vertex2s
#define clVertex2sv   CL_OpenGL::functions->vertex2sv
#define clVertex3d   CL_OpenGL::functions->vertex3d
#define clVertex3dv   CL_OpenGL::functions->vertex3dv
#define clVertex3f   CL_OpenGL::functions->vertex3f
#define clVertex3fv   CL_OpenGL::functions->vertex3fv
#define clVertex3i   CL_OpenGL::functions->vertex3i
#define clVertex3iv   CL_OpenGL::functions->vertex3iv
#define clVertex3s   CL_OpenGL::functions->vertex3s
#define clVertex3sv   CL_OpenGL::functions->vertex3sv
#define clVertex4d   CL_OpenGL::functions->vertex4d
#define clVertex4dv   CL_OpenGL::functions->vertex4dv
#define clVertex4f   CL_OpenGL::functions->vertex4f
#define clVertex4fv   CL_OpenGL::functions->vertex4fv
#define clVertex4i   CL_OpenGL::functions->vertex4i
#define clVertex4iv   CL_OpenGL::functions->vertex4iv
#define clVertex4s   CL_OpenGL::functions->vertex4s
#define clVertex4sv   CL_OpenGL::functions->vertex4sv
#define clVertexPointer   CL_OpenGL::functions->vertexPointer
#define clViewport   CL_OpenGL::functions->viewport
#define clDrawRangeElements   CL_OpenGL::functions->drawRangeElements
#define clTexImage3D   CL_OpenGL::functions->texImage3D
#define clColorTable   CL_OpenGL::functions->colorTable
#define clCopyColorTable   CL_OpenGL::functions->copyColorTable
#define clColorTableParameteriv   CL_OpenGL::functions->colorTableParameteriv
#define clColorTableParameterfv   CL_OpenGL::functions->colorTableParameterfv
#define clGetColorTable   CL_OpenGL::functions->getColorTable
#define clGetColorTableParameteriv   CL_OpenGL::functions->getColorTableParameteriv
#define clGetColorTableParameterfv   CL_OpenGL::functions->getColorTableParameterfv
#define clColorSubTable   CL_OpenGL::functions->colorSubTable
#define clCopyColorSubTable   CL_OpenGL::functions->copyColorSubTable
#define clConvolutionFilter1D   CL_OpenGL::functions->convolutionFilter1D
#define clConvolutionFilter2D   CL_OpenGL::functions->convolutionFilter2D
#define clCopyConvolutionFilter1D   CL_OpenGL::functions->copyConvolutionFilter1D
#define clCopyConvolutionFilter2D   CL_OpenGL::functions->copyConvolutionFilter2D
#define clGetConvolutionFilter   CL_OpenGL::functions->getConvolutionFilter
#define clSeparableFilter2D   CL_OpenGL::functions->separableFilter2D
#define clGetSeparableFilter   CL_OpenGL::functions->getSeparableFilter
#define clConvolutionParameteri   CL_OpenGL::functions->convolutionParameteri
#define clConvolutionParameteriv   CL_OpenGL::functions->convolutionParameteriv
#define clConvolutionParameterf   CL_OpenGL::functions->convolutionParameterf
#define clConvolutionParameterfv   CL_OpenGL::functions->convolutionParameterfv
#define clGetConvolutionParameteriv   CL_OpenGL::functions->getConvolutionParameteriv
#define clGetConvolutionParameterfv   CL_OpenGL::functions->getConvolutionParameterfv
#define clHistogram   CL_OpenGL::functions->histogram
#define clResetHistogram   CL_OpenGL::functions->resetHistogram
#define clGetHistogram   CL_OpenGL::functions->getHistogram
#define clGetHistogramParameteriv   CL_OpenGL::functions->getHistogramParameteriv
#define clGetHistogramParameterfv   CL_OpenGL::functions->getHistogramParameterfv
#define clMinmax   CL_OpenGL::functions->minmax
#define clResetMinmax   CL_OpenGL::functions->resetMinmax
#define clGetMinmax   CL_OpenGL::functions->getMinmax
#define clGetMinmaxParameteriv   CL_OpenGL::functions->getMinmaxParameteriv
#define clGetMinmaxParameterfv   CL_OpenGL::functions->getMinmaxParameterfv
#define clBlendColor   CL_OpenGL::functions->blendColor
#define clBlendEquation   CL_OpenGL::functions->blendEquation
#define clActiveTexture   CL_OpenGL::functions->activeTexture
#define clClientActiveTexture   CL_OpenGL::functions->clientActiveTexture
#define clMultiTexCoord1d   CL_OpenGL::functions->multiTexCoord1d
#define clMultiTexCoord1dv   CL_OpenGL::functions->multiTexCoord1dv
#define clMultiTexCoord1f   CL_OpenGL::functions->multiTexCoord1f
#define clMultiTexCoord1fv   CL_OpenGL::functions->multiTexCoord1fv
#define clMultiTexCoord1i   CL_OpenGL::functions->multiTexCoord1i
#define clMultiTexCoord1iv   CL_OpenGL::functions->multiTexCoord1iv
#define clMultiTexCoord1s   CL_OpenGL::functions->multiTexCoord1s
#define clMultiTexCoord1sv   CL_OpenGL::functions->multiTexCoord1sv
#define clMultiTexCoord2d   CL_OpenGL::functions->multiTexCoord2d
#define clMultiTexCoord2dv   CL_OpenGL::functions->multiTexCoord2dv
#define clMultiTexCoord2f   CL_OpenGL::functions->multiTexCoord2f
#define clMultiTexCoord2fv   CL_OpenGL::functions->multiTexCoord2fv
#define clMultiTexCoord2i   CL_OpenGL::functions->multiTexCoord2i
#define clMultiTexCoord2iv   CL_OpenGL::functions->multiTexCoord2iv
#define clMultiTexCoord2s   CL_OpenGL::functions->multiTexCoord2s
#define clMultiTexCoord2sv   CL_OpenGL::functions->multiTexCoord2sv
#define clMultiTexCoord3d   CL_OpenGL::functions->multiTexCoord3d
#define clMultiTexCoord3dv   CL_OpenGL::functions->multiTexCoord3dv
#define clMultiTexCoord3f   CL_OpenGL::functions->multiTexCoord3f
#define clMultiTexCoord3fv   CL_OpenGL::functions->multiTexCoord3fv
#define clMultiTexCoord3i   CL_OpenGL::functions->multiTexCoord3i
#define clMultiTexCoord3iv   CL_OpenGL::functions->multiTexCoord3iv
#define clMultiTexCoord3s   CL_OpenGL::functions->multiTexCoord3s
#define clMultiTexCoord3sv   CL_OpenGL::functions->multiTexCoord3sv
#define clMultiTexCoord4d   CL_OpenGL::functions->multiTexCoord4d
#define clMultiTexCoord4dv   CL_OpenGL::functions->multiTexCoord4dv
#define clMultiTexCoord4f   CL_OpenGL::functions->multiTexCoord4f
#define clMultiTexCoord4fv   CL_OpenGL::functions->multiTexCoord4fv
#define clMultiTexCoord4i   CL_OpenGL::functions->multiTexCoord4i
#define clMultiTexCoord4iv   CL_OpenGL::functions->multiTexCoord4iv
#define clMultiTexCoord4s   CL_OpenGL::functions->multiTexCoord4s
#define clMultiTexCoord4sv   CL_OpenGL::functions->multiTexCoord4sv
#define clCompressedTexImage1D   CL_OpenGL::functions->compressedTexImage1D
#define clCompressedTexImage2D   CL_OpenGL::functions->compressedTexImage2D
#define clCompressedTexImage3D   CL_OpenGL::functions->compressedTexImage3D
#define clCompressedTexSubImage1D   CL_OpenGL::functions->compressedTexSubImage1D
#define clCompressedTexSubImage2D   CL_OpenGL::functions->compressedTexSubImage2D
#define clCompressedTexSubImage3D   CL_OpenGL::functions->compressedTexSubImage3D
#define clGetCompressedTexImage   CL_OpenGL::functions->getCompressedTexImage
#define clSampleCoverage   CL_OpenGL::functions->sampleCoverage
#define clLoadTransposeMatrixd   CL_OpenGL::functions->glLoadTransposeMatrixd
#define clLoadTransposeMatrixf   CL_OpenGL::functions->glLoadTransposeMatrixf
#define clMultTransposeMatrixd   CL_OpenGL::functions->glMultTransposeMatrixd
#define clMultTransposeMatrixf   CL_OpenGL::functions->glMultTransposeMatrixf
#define clFogCoordd   CL_OpenGL::functions->fogCoordd
#define clFogCoorddv   CL_OpenGL::functions->fogCoorddv
#define clFogCoordf   CL_OpenGL::functions->fogCoordf
#define clFogCoordfv   CL_OpenGL::functions->fogCoordfv
#define clFogCoordPointer   CL_OpenGL::functions->fogCoordPointer
#define clMultiDrawArrays   CL_OpenGL::functions->multiDrawArrays
#define clMultiDrawElements   CL_OpenGL::functions->multiDrawElementsEXT
#define clPointParameterf   CL_OpenGL::functions->pointParameterf
#define clPointParameterfv   CL_OpenGL::functions->pointParameterfv
#define clSecondaryColor3b   CL_OpenGL::functions->secondaryColor3b
#define clSecondaryColor3bv   CL_OpenGL::functions->secondaryColor3bv
#define clSecondaryColor3d   CL_OpenGL::functions->secondaryColor3d
#define clSecondaryColor3dv   CL_OpenGL::functions->secondaryColor3dv
#define clSecondaryColor3f   CL_OpenGL::functions->secondaryColor3f
#define clSecondaryColor3fv   CL_OpenGL::functions->secondaryColor3fv
#define clSecondaryColor3i   CL_OpenGL::functions->secondaryColor3i
#define clSecondaryColor3iv   CL_OpenGL::functions->secondaryColor3iv
#define clSecondaryColor3s   CL_OpenGL::functions->secondaryColor3s
#define clSecondaryColor3sv   CL_OpenGL::functions->secondaryColor3sv
#define clSecondaryColor3ub   CL_OpenGL::functions->secondaryColor3ub
#define clSecondaryColor3ubv   CL_OpenGL::functions->secondaryColor3ubv
#define clSecondaryColor3ui   CL_OpenGL::functions->secondaryColor3ui
#define clSecondaryColor3uiv   CL_OpenGL::functions->secondaryColor3uiv
#define clSecondaryColor3us   CL_OpenGL::functions->secondaryColor3us
#define clSecondaryColor3usv   CL_OpenGL::functions->secondaryColor3usv
#define clSecondaryColorPointer   CL_OpenGL::functions->secondaryColorPointer
#define clBlendFuncSeparate   CL_OpenGL::functions->blendFuncSeparate
#define clWindowPos2d   CL_OpenGL::functions->windowPos2d
#define clWindowPos2dv   CL_OpenGL::functions->windowPos2dv
#define clWindowPos2f   CL_OpenGL::functions->windowPos2f
#define clWindowPos2fv   CL_OpenGL::functions->windowPos2fv
#define clWindowPos2i   CL_OpenGL::functions->windowPos2i
#define clWindowPos2iv   CL_OpenGL::functions->windowPos2iv
#define clWindowPos2s   CL_OpenGL::functions->windowPos2s
#define clWindowPos2sv   CL_OpenGL::functions->windowPos2sv
#define clWindowPos3d   CL_OpenGL::functions->windowPos3d
#define clWindowPos3dv   CL_OpenGL::functions->windowPos3dv
#define clWindowPos3f   CL_OpenGL::functions->windowPos3f
#define clWindowPos3fv   CL_OpenGL::functions->windowPos3fv
#define clWindowPos3i   CL_OpenGL::functions->windowPos3i
#define clWindowPos3iv   CL_OpenGL::functions->windowPos3iv
#define clWindowPos3s   CL_OpenGL::functions->windowPos3s
#define clWindowPos3sv   CL_OpenGL::functions->windowPos3sv
#define clBindBuffer   CL_OpenGL::functions->bindBuffer
#define clDeleteBuffers   CL_OpenGL::functions->deleteBuffers
#define clGenBuffers   CL_OpenGL::functions->genBuffers
#define clIsBuffer   CL_OpenGL::functions->isBuffer
#define clBufferData   CL_OpenGL::functions->bufferData
#define clBufferSubData   CL_OpenGL::functions->bufferSubData
#define clGetBufferSubData   CL_OpenGL::functions->getBufferSubData
#define clMapBuffer   CL_OpenGL::functions->mapBuffer
#define clUnmapBuffer   CL_OpenGL::functions->unmapBuffer
#define clGetBufferParameteriv   CL_OpenGL::functions->getBufferParameteriv
#define clGetBufferPointerv   CL_OpenGL::functions->getBufferPointerv
#define clGenQueries   CL_OpenGL::functions->genQueries
#define clDeleteQueries   CL_OpenGL::functions->deleteQueries
#define clIsQuery   CL_OpenGL::functions->isQuery
#define clBeginQuery   CL_OpenGL::functions->beginQuery
#define clEndQuery   CL_OpenGL::functions->endQuery
#define clGetQueryiv   CL_OpenGL::functions->getQueryiv
#define clGetQueryObjectiv   CL_OpenGL::functions->getQueryObjectiv
#define clGetQueryObjectuiv   CL_OpenGL::functions->getQueryObjectuiv
#define clDeleteShader   CL_OpenGL::functions->deleteShader
#define clDeleteProgram   CL_OpenGL::functions->deleteProgram
#define clGetHandle   CL_OpenGL::functions->getHandle
#define clDetachShader   CL_OpenGL::functions->detachShader
#define clCreateShader   CL_OpenGL::functions->createShader
#define clShaderSource   CL_OpenGL::functions->shaderSource
#define clCompileShader   CL_OpenGL::functions->compileShader
#define clCreateProgram   CL_OpenGL::functions->createProgram
#define clAttachShader   CL_OpenGL::functions->attachShader
#define clLinkProgram   CL_OpenGL::functions->linkProgram
#define clUseProgram   CL_OpenGL::functions->useProgram
#define clValidateProgram   CL_OpenGL::functions->validateProgram
#define clUniform1f   CL_OpenGL::functions->uniform1f
#define clUniform2f   CL_OpenGL::functions->uniform2f
#define clUniform3f   CL_OpenGL::functions->uniform3f
#define clUniform4f   CL_OpenGL::functions->uniform4f
#define clUniform1i   CL_OpenGL::functions->uniform1i
#define clUniform2i   CL_OpenGL::functions->uniform2i
#define clUniform3i   CL_OpenGL::functions->uniform3i
#define clUniform4i   CL_OpenGL::functions->uniform4i
#define clUniform1fv   CL_OpenGL::functions->uniform1fv
#define clUniform2fv   CL_OpenGL::functions->uniform2fv
#define clUniform3fv   CL_OpenGL::functions->uniform3fv
#define clUniform4fv   CL_OpenGL::functions->uniform4fv
#define clUniform1iv   CL_OpenGL::functions->uniform1iv
#define clUniform2iv   CL_OpenGL::functions->uniform2iv
#define clUniform3iv   CL_OpenGL::functions->uniform3iv
#define clUniform4iv   CL_OpenGL::functions->uniform4iv
#define clUniformMatrix2fv   CL_OpenGL::functions->uniformMatrix2fv
#define clUniformMatrix3fv   CL_OpenGL::functions->uniformMatrix3fv
#define clUniformMatrix4fv   CL_OpenGL::functions->uniformMatrix4fv
#define clGetProgramfv   CL_OpenGL::functions->getProgramfv
#define clGetProgramiv   CL_OpenGL::functions->getProgramiv
#define clGetShaderfv   CL_OpenGL::functions->getShaderfv
#define clGetShaderiv   CL_OpenGL::functions->getShaderiv
#define clGetShaderInfoLog   CL_OpenGL::functions->getShaderInfoLog
#define clGetProgramInfoLog   CL_OpenGL::functions->getProgramInfoLog
#define clGetAttachedShaders   CL_OpenGL::functions->getAttachedShaders
#define clGetUniformLocation   CL_OpenGL::functions->getUniformLocation
#define clGetActiveUniform   CL_OpenGL::functions->getActiveUniform
#define clGetUniformfv   CL_OpenGL::functions->getUniformfv
#define clGetUniformiv   CL_OpenGL::functions->getUniformiv
#define clGetShaderSource   CL_OpenGL::functions->getShaderSource
#define clVertexAttrib1f   CL_OpenGL::functions->vertexAttrib1f
#define clVertexAttrib1s   CL_OpenGL::functions->vertexAttrib1s
#define clVertexAttrib1d   CL_OpenGL::functions->vertexAttrib1d
#define clVertexAttrib2f   CL_OpenGL::functions->vertexAttrib2f
#define clVertexAttrib2s   CL_OpenGL::functions->vertexAttrib2s
#define clVertexAttrib2d   CL_OpenGL::functions->vertexAttrib2d
#define clVertexAttrib3f   CL_OpenGL::functions->vertexAttrib3f
#define clVertexAttrib3s   CL_OpenGL::functions->vertexAttrib3s
#define clVertexAttrib3d   CL_OpenGL::functions->vertexAttrib3d
#define clVertexAttrib4f   CL_OpenGL::functions->vertexAttrib4f
#define clVertexAttrib4s   CL_OpenGL::functions->vertexAttrib4s
#define clVertexAttrib4d   CL_OpenGL::functions->vertexAttrib4d
#define clVertexAttrib4Nub   CL_OpenGL::functions->vertexAttrib4Nub
#define clVertexAttrib1fv   CL_OpenGL::functions->vertexAttrib1fv
#define clVertexAttrib1sv   CL_OpenGL::functions->vertexAttrib1sv
#define clVertexAttrib1dv   CL_OpenGL::functions->vertexAttrib1dv
#define clVertexAttrib2fv   CL_OpenGL::functions->vertexAttrib2fv
#define clVertexAttrib2sv   CL_OpenGL::functions->vertexAttrib2sv
#define clVertexAttrib2dv   CL_OpenGL::functions->vertexAttrib2dv
#define clVertexAttrib3fv   CL_OpenGL::functions->vertexAttrib3fv
#define clVertexAttrib3sv   CL_OpenGL::functions->vertexAttrib3sv
#define clVertexAttrib3dv   CL_OpenGL::functions->vertexAttrib3dv
#define clVertexAttrib4fv   CL_OpenGL::functions->vertexAttrib4fv
#define clVertexAttrib4sv   CL_OpenGL::functions->vertexAttrib4sv
#define clVertexAttrib4dv   CL_OpenGL::functions->vertexAttrib4dv
#define clVertexAttrib4iv   CL_OpenGL::functions->vertexAttrib4iv
#define clVertexAttrib4bv   CL_OpenGL::functions->vertexAttrib4bv
#define clVertexAttrib4ubv   CL_OpenGL::functions->vertexAttrib4ubv
#define clVertexAttrib4usv   CL_OpenGL::functions->vertexAttrib4usv
#define clVertexAttrib4uiv   CL_OpenGL::functions->vertexAttrib4uiv
#define clVertexAttrib4Nbv   CL_OpenGL::functions->vertexAttrib4Nbv
#define clVertexAttrib4Nsv   CL_OpenGL::functions->vertexAttrib4Nsv
#define clVertexAttrib4Niv   CL_OpenGL::functions->vertexAttrib4Niv
#define clVertexAttrib4Nubv   CL_OpenGL::functions->vertexAttrib4Nubv
#define clVertexAttrib4Nusv   CL_OpenGL::functions->vertexAttrib4Nusv
#define clVertexAttrib4Nuiv   CL_OpenGL::functions->vertexAttrib4Nuiv
#define clVertexAttribPointer   CL_OpenGL::functions->vertexAttribPointer
#define clEnableVertexAttribArray   CL_OpenGL::functions->enableVertexAttribArray
#define clDisableVertexAttribArray   CL_OpenGL::functions->disableVertexAttribArray
#define clBindAttribLocation   CL_OpenGL::functions->bindAttribLocation
#define clGetActiveAttrib   CL_OpenGL::functions->getActiveAttrib
#define clGetAttribLocation   CL_OpenGL::functions->getAttribLocation
#define clGetVertexAttribdv   CL_OpenGL::functions->getVertexAttribdv
#define clGetVertexAttribfv   CL_OpenGL::functions->getVertexAttribfv
#define clGetVertexAttribiv   CL_OpenGL::functions->getVertexAttribiv
#define clGetVertexAttribPointerv   CL_OpenGL::functions->getVertexAttribPointerv
#define clDrawBuffers   CL_OpenGL::functions->drawBuffers
#define clStencilFuncSeparate   CL_OpenGL::functions->stencilFuncSeparate
#define clStencilOpSeparate   CL_OpenGL::functions->stencilOpSeparate
#define clIsRenderbuffer   CL_OpenGL::functions->isRenderbuffer
#define clBindRenderbuffer   CL_OpenGL::functions->bindRenderbuffer
#define clDeleteRenderbuffers   CL_OpenGL::functions->deleteRenderbuffers
#define clGenRenderbuffers   CL_OpenGL::functions->genRenderbuffers
#define clRenderbufferStorage   CL_OpenGL::functions->renderbufferStorage
#define clGetRenderbufferParameteriv   CL_OpenGL::functions->getRenderbufferParameteriv
#define clIsFramebuffer   CL_OpenGL::functions->isFramebuffer
#define clBindFramebuffer   CL_OpenGL::functions->bindFramebuffer
#define clDeleteFramebuffers   CL_OpenGL::functions->deleteFramebuffers
#define clGenFramebuffers   CL_OpenGL::functions->genFramebuffers
#define clCheckFramebufferStatus   CL_OpenGL::functions->checkFramebufferStatus
#define clFramebufferTexture1D   CL_OpenGL::functions->framebufferTexture1D
#define clFramebufferTexture2D   CL_OpenGL::functions->framebufferTexture2D
#define clFramebufferTexture3D   CL_OpenGL::functions->framebufferTexture3D
#define clFramebufferRenderbuffer   CL_OpenGL::functions->framebufferRenderbuffer
#define clGetFramebufferAttachmentParameteriv   CL_OpenGL::functions->getFramebufferAttachmentParameteriv
#define clGenerateMipmap   CL_OpenGL::functions->generateMipmap
#define clBlitFramebuffer   CL_OpenGL::functions->blitFramebuffer

Typedefs

typedef void() CL_ProcAddress ()
 Extension procedure address typedef for OpenGL.

Define Documentation

#define CL_GLFUNC
 

#define clAccum   CL_OpenGL::functions->accum
 

#define clActiveTexture   CL_OpenGL::functions->activeTexture
 

#define clAlphaFunc   CL_OpenGL::functions->alphaFunc
 

#define clAreTexturesResident   CL_OpenGL::functions->areTexturesResident
 

#define clArrayElement   CL_OpenGL::functions->arrayElement
 

#define clAttachShader   CL_OpenGL::functions->attachShader
 

#define clBegin   CL_OpenGL::functions->begin
 

#define clBeginQuery   CL_OpenGL::functions->beginQuery
 

#define clBindAttribLocation   CL_OpenGL::functions->bindAttribLocation
 

#define clBindBuffer   CL_OpenGL::functions->bindBuffer
 

#define clBindFramebuffer   CL_OpenGL::functions->bindFramebuffer
 

#define clBindRenderbuffer   CL_OpenGL::functions->bindRenderbuffer
 

#define clBindTexture   CL_OpenGL::functions->bindTexture
 

#define clBitmap   CL_OpenGL::functions->bitmap
 

#define clBlendColor   CL_OpenGL::functions->blendColor
 

#define clBlendEquation   CL_OpenGL::functions->blendEquation
 

#define clBlendFunc   CL_OpenGL::functions->blendFunc
 

#define clBlendFuncSeparate   CL_OpenGL::functions->blendFuncSeparate
 

#define clBlitFramebuffer   CL_OpenGL::functions->blitFramebuffer
 

#define clBufferData   CL_OpenGL::functions->bufferData
 

#define clBufferSubData   CL_OpenGL::functions->bufferSubData
 

#define clCallList   CL_OpenGL::functions->callList
 

#define clCallLists   CL_OpenGL::functions->callLists
 

#define clCheckFramebufferStatus   CL_OpenGL::functions->checkFramebufferStatus
 

#define clClear   CL_OpenGL::functions->clear
 

#define clClearAccum   CL_OpenGL::functions->clearAccum
 

#define clClearColor   CL_OpenGL::functions->clearColor
 

#define clClearDepth   CL_OpenGL::functions->clearDepth
 

#define clClearIndex   CL_OpenGL::functions->clearIndex
 

#define clClearStencil   CL_OpenGL::functions->clearStencil
 

#define clClientActiveTexture   CL_OpenGL::functions->clientActiveTexture
 

#define clClipPlane   CL_OpenGL::functions->clipPlane
 

#define clColor3b   CL_OpenGL::functions->color3b
 

#define clColor3bv   CL_OpenGL::functions->color3bv
 

#define clColor3d   CL_OpenGL::functions->color3d
 

#define clColor3dv   CL_OpenGL::functions->color3dv
 

#define clColor3f   CL_OpenGL::functions->color3f
 

#define clColor3fv   CL_OpenGL::functions->color3fv
 

#define clColor3i   CL_OpenGL::functions->color3i
 

#define clColor3iv   CL_OpenGL::functions->color3iv
 

#define clColor3s   CL_OpenGL::functions->color3s
 

#define clColor3sv   CL_OpenGL::functions->color3sv
 

#define clColor3ub   CL_OpenGL::functions->color3ub
 

#define clColor3ubv   CL_OpenGL::functions->color3ubv
 

#define clColor3ui   CL_OpenGL::functions->color3ui
 

#define clColor3uiv   CL_OpenGL::functions->color3uiv
 

#define clColor3us   CL_OpenGL::functions->color3us
 

#define clColor3usv   CL_OpenGL::functions->color3usv
 

#define clColor4b   CL_OpenGL::functions->color4b
 

#define clColor4bv   CL_OpenGL::functions->color4bv
 

#define clColor4d   CL_OpenGL::functions->color4d
 

#define clColor4dv   CL_OpenGL::functions->color4dv
 

#define clColor4f   CL_OpenGL::functions->color4f
 

#define clColor4fv   CL_OpenGL::functions->color4fv
 

#define clColor4i   CL_OpenGL::functions->color4i
 

#define clColor4iv   CL_OpenGL::functions->color4iv
 

#define clColor4s   CL_OpenGL::functions->color4s
 

#define clColor4sv   CL_OpenGL::functions->color4sv
 

#define clColor4ub   CL_OpenGL::functions->color4ub
 

#define clColor4ubv   CL_OpenGL::functions->color4ubv
 

#define clColor4ui   CL_OpenGL::functions->color4ui
 

#define clColor4uiv   CL_OpenGL::functions->color4uiv
 

#define clColor4us   CL_OpenGL::functions->color4us
 

#define clColor4usv   CL_OpenGL::functions->color4usv
 

#define clColorMask   CL_OpenGL::functions->colorMask
 

#define clColorMaterial   CL_OpenGL::functions->colorMaterial
 

#define clColorPointer   CL_OpenGL::functions->colorPointer
 

#define clColorSubTable   CL_OpenGL::functions->colorSubTable
 

#define clColorTable   CL_OpenGL::functions->colorTable
 

#define clColorTableParameterfv   CL_OpenGL::functions->colorTableParameterfv
 

#define clColorTableParameteriv   CL_OpenGL::functions->colorTableParameteriv
 

#define clCompileShader   CL_OpenGL::functions->compileShader
 

#define clCompressedTexImage1D   CL_OpenGL::functions->compressedTexImage1D
 

#define clCompressedTexImage2D   CL_OpenGL::functions->compressedTexImage2D
 

#define clCompressedTexImage3D   CL_OpenGL::functions->compressedTexImage3D
 

#define clCompressedTexSubImage1D   CL_OpenGL::functions->compressedTexSubImage1D
 

#define clCompressedTexSubImage2D   CL_OpenGL::functions->compressedTexSubImage2D
 

#define clCompressedTexSubImage3D   CL_OpenGL::functions->compressedTexSubImage3D
 

#define clConvolutionFilter1D   CL_OpenGL::functions->convolutionFilter1D
 

#define clConvolutionFilter2D   CL_OpenGL::functions->convolutionFilter2D
 

#define clConvolutionParameterf   CL_OpenGL::functions->convolutionParameterf
 

#define clConvolutionParameterfv   CL_OpenGL::functions->convolutionParameterfv
 

#define clConvolutionParameteri   CL_OpenGL::functions->convolutionParameteri
 

#define clConvolutionParameteriv   CL_OpenGL::functions->convolutionParameteriv
 

#define clCopyColorSubTable   CL_OpenGL::functions->copyColorSubTable
 

#define clCopyColorTable   CL_OpenGL::functions->copyColorTable
 

#define clCopyConvolutionFilter1D   CL_OpenGL::functions->copyConvolutionFilter1D
 

#define clCopyConvolutionFilter2D   CL_OpenGL::functions->copyConvolutionFilter2D
 

#define clCopyPixels   CL_OpenGL::functions->copyPixels
 

#define clCopyTexImage1D   CL_OpenGL::functions->copyTexImage1D
 

#define clCopyTexImage2D   CL_OpenGL::functions->copyTexImage2D
 

#define clCopyTexSubImage1D   CL_OpenGL::functions->copyTexSubImage1D
 

#define clCopyTexSubImage2D   CL_OpenGL::functions->copyTexSubImage2D
 

#define clCopyTexSubImage3D   CL_OpenGL::functions->copyTexSubImage3D
 

#define clCreateProgram   CL_OpenGL::functions->createProgram
 

#define clCreateShader   CL_OpenGL::functions->createShader
 

#define clCullFace   CL_OpenGL::functions->cullFace
 

#define clDeleteBuffers   CL_OpenGL::functions->deleteBuffers
 

#define clDeleteFramebuffers   CL_OpenGL::functions->deleteFramebuffers
 

#define clDeleteLists   CL_OpenGL::functions->deleteLists
 

#define clDeleteProgram   CL_OpenGL::functions->deleteProgram
 

#define clDeleteQueries   CL_OpenGL::functions->deleteQueries
 

#define clDeleteRenderbuffers   CL_OpenGL::functions->deleteRenderbuffers
 

#define clDeleteShader   CL_OpenGL::functions->deleteShader
 

#define clDeleteTextures   CL_OpenGL::functions->deleteTextures
 

#define clDepthFunc   CL_OpenGL::functions->depthFunc
 

#define clDepthMask   CL_OpenGL::functions->depthMask
 

#define clDepthRange   CL_OpenGL::functions->depthRange
 

#define clDetachShader   CL_OpenGL::functions->detachShader
 

#define clDisable   CL_OpenGL::functions->disable
 

#define clDisableClientState   CL_OpenGL::functions->disableClientState
 

#define clDisableVertexAttribArray   CL_OpenGL::functions->disableVertexAttribArray
 

#define clDrawArrays   CL_OpenGL::functions->drawArrays
 

#define clDrawBuffer   CL_OpenGL::functions->drawBuffer
 

#define clDrawBuffers   CL_OpenGL::functions->drawBuffers
 

#define clDrawElements   CL_OpenGL::functions->drawElements
 

#define clDrawPixels   CL_OpenGL::functions->drawPixels
 

#define clDrawRangeElements   CL_OpenGL::functions->drawRangeElements
 

#define clEdgeFlag   CL_OpenGL::functions->edgeFlag
 

#define clEdgeFlagPointer   CL_OpenGL::functions->edgeFlagPointer
 

#define clEdgeFlagv   CL_OpenGL::functions->edgeFlagv
 

#define clEnable   CL_OpenGL::functions->enable
 

#define clEnableClientState   CL_OpenGL::functions->enableClientState
 

#define clEnableVertexAttribArray   CL_OpenGL::functions->enableVertexAttribArray
 

#define clEnd   CL_OpenGL::functions->end
 

#define clEndList   CL_OpenGL::functions->endList
 

#define clEndQuery   CL_OpenGL::functions->endQuery
 

#define clEvalCoord1d   CL_OpenGL::functions->evalCoord1d
 

#define clEvalCoord1dv   CL_OpenGL::functions->evalCoord1dv
 

#define clEvalCoord1f   CL_OpenGL::functions->evalCoord1f
 

#define clEvalCoord1fv   CL_OpenGL::functions->evalCoord1fv
 

#define clEvalCoord2d   CL_OpenGL::functions->evalCoord2d
 

#define clEvalCoord2dv   CL_OpenGL::functions->evalCoord2dv
 

#define clEvalCoord2f   CL_OpenGL::functions->evalCoord2f
 

#define clEvalCoord2fv   CL_OpenGL::functions->evalCoord2fv
 

#define clEvalMesh1   CL_OpenGL::functions->evalMesh1
 

#define clEvalMesh2   CL_OpenGL::functions->evalMesh2
 

#define clEvalPoint1   CL_OpenGL::functions->evalPoint1
 

#define clEvalPoint2   CL_OpenGL::functions->evalPoint2
 

#define clFeedbackBuffer   CL_OpenGL::functions->feedbackBuffer
 

#define clFinish   CL_OpenGL::functions->finish
 

#define clFlush   CL_OpenGL::functions->flush
 

#define clFogCoordd   CL_OpenGL::functions->fogCoordd
 

#define clFogCoorddv   CL_OpenGL::functions->fogCoorddv
 

#define clFogCoordf   CL_OpenGL::functions->fogCoordf
 

#define clFogCoordfv   CL_OpenGL::functions->fogCoordfv
 

#define clFogCoordPointer   CL_OpenGL::functions->fogCoordPointer
 

#define clFogf   CL_OpenGL::functions->fogf
 

#define clFogfv   CL_OpenGL::functions->fogfv
 

#define clFogi   CL_OpenGL::functions->fogi
 

#define clFogiv   CL_OpenGL::functions->fogiv
 

#define clFramebufferRenderbuffer   CL_OpenGL::functions->framebufferRenderbuffer
 

#define clFramebufferTexture1D   CL_OpenGL::functions->framebufferTexture1D
 

#define clFramebufferTexture2D   CL_OpenGL::functions->framebufferTexture2D
 

#define clFramebufferTexture3D   CL_OpenGL::functions->framebufferTexture3D
 

#define clFrontFace   CL_OpenGL::functions->frontFace
 

#define clFrustum   CL_OpenGL::functions->frustum
 

#define clGenBuffers   CL_OpenGL::functions->genBuffers
 

#define clGenerateMipmap   CL_OpenGL::functions->generateMipmap
 

#define clGenFramebuffers   CL_OpenGL::functions->genFramebuffers
 

#define clGenLists   CL_OpenGL::functions->genLists
 

#define clGenQueries   CL_OpenGL::functions->genQueries
 

#define clGenRenderbuffers   CL_OpenGL::functions->genRenderbuffers
 

#define clGenTextures   CL_OpenGL::functions->genTextures
 

#define clGetActiveAttrib   CL_OpenGL::functions->getActiveAttrib
 

#define clGetActiveUniform   CL_OpenGL::functions->getActiveUniform
 

#define clGetAttachedShaders   CL_OpenGL::functions->getAttachedShaders
 

#define clGetAttribLocation   CL_OpenGL::functions->getAttribLocation
 

#define clGetBooleanv   CL_OpenGL::functions->getBooleanv
 

#define clGetBufferParameteriv   CL_OpenGL::functions->getBufferParameteriv
 

#define clGetBufferPointerv   CL_OpenGL::functions->getBufferPointerv
 

#define clGetBufferSubData   CL_OpenGL::functions->getBufferSubData
 

#define clGetClipPlane   CL_OpenGL::functions->getClipPlane
 

#define clGetColorTable   CL_OpenGL::functions->getColorTable
 

#define clGetColorTableParameterfv   CL_OpenGL::functions->getColorTableParameterfv
 

#define clGetColorTableParameteriv   CL_OpenGL::functions->getColorTableParameteriv
 

#define clGetCompressedTexImage   CL_OpenGL::functions->getCompressedTexImage
 

#define clGetConvolutionFilter   CL_OpenGL::functions->getConvolutionFilter
 

#define clGetConvolutionParameterfv   CL_OpenGL::functions->getConvolutionParameterfv
 

#define clGetConvolutionParameteriv   CL_OpenGL::functions->getConvolutionParameteriv
 

#define clGetDoublev   CL_OpenGL::functions->getDoublev
 

#define clGetError   CL_OpenGL::functions->getError
 

#define clGetFloatv   CL_OpenGL::functions->getFloatv
 

#define clGetFramebufferAttachmentParameteriv   CL_OpenGL::functions->getFramebufferAttachmentParameteriv
 

#define clGetHandle   CL_OpenGL::functions->getHandle
 

#define clGetHistogram   CL_OpenGL::functions->getHistogram
 

#define clGetHistogramParameterfv   CL_OpenGL::functions->getHistogramParameterfv
 

#define clGetHistogramParameteriv   CL_OpenGL::functions->getHistogramParameteriv
 

#define clGetIntegerv   CL_OpenGL::functions->getIntegerv
 

#define clGetLightfv   CL_OpenGL::functions->getLightfv
 

#define clGetLightiv   CL_OpenGL::functions->getLightiv
 

#define clGetMapdv   CL_OpenGL::functions->getMapdv
 

#define clGetMapfv   CL_OpenGL::functions->getMapfv
 

#define clGetMapiv   CL_OpenGL::functions->getMapiv
 

#define clGetMaterialfv   CL_OpenGL::functions->getMaterialfv
 

#define clGetMaterialiv   CL_OpenGL::functions->getMaterialiv
 

#define clGetMinmax   CL_OpenGL::functions->getMinmax
 

#define clGetMinmaxParameterfv   CL_OpenGL::functions->getMinmaxParameterfv
 

#define clGetMinmaxParameteriv   CL_OpenGL::functions->getMinmaxParameteriv
 

#define clGetPixelMapfv   CL_OpenGL::functions->getPixelMapfv
 

#define clGetPixelMapuiv   CL_OpenGL::functions->getPixelMapuiv
 

#define clGetPixelMapusv   CL_OpenGL::functions->getPixelMapusv
 

#define clGetPointerv   CL_OpenGL::functions->getPointerv
 

#define clGetPolygonStipple   CL_OpenGL::functions->getPolygonStipple
 

#define clGetProgramfv   CL_OpenGL::functions->getProgramfv
 

#define clGetProgramInfoLog   CL_OpenGL::functions->getProgramInfoLog
 

#define clGetProgramiv   CL_OpenGL::functions->getProgramiv
 

#define clGetQueryiv   CL_OpenGL::functions->getQueryiv
 

#define clGetQueryObjectiv   CL_OpenGL::functions->getQueryObjectiv
 

#define clGetQueryObjectuiv   CL_OpenGL::functions->getQueryObjectuiv
 

#define clGetRenderbufferParameteriv   CL_OpenGL::functions->getRenderbufferParameteriv
 

#define clGetSeparableFilter   CL_OpenGL::functions->getSeparableFilter
 

#define clGetShaderfv   CL_OpenGL::functions->getShaderfv
 

#define clGetShaderInfoLog   CL_OpenGL::functions->getShaderInfoLog
 

#define clGetShaderiv   CL_OpenGL::functions->getShaderiv
 

#define clGetShaderSource   CL_OpenGL::functions->getShaderSource
 

#define clGetString   CL_OpenGL::functions->getString
 

#define clGetTexEnvfv   CL_OpenGL::functions->getTexEnvfv
 

#define clGetTexEnviv   CL_OpenGL::functions->getTexEnviv
 

#define clGetTexGendv   CL_OpenGL::functions->getTexGendv
 

#define clGetTexGenfv   CL_OpenGL::functions->getTexGenfv
 

#define clGetTexGeniv   CL_OpenGL::functions->getTexGeniv
 

#define clGetTexImage   CL_OpenGL::functions->getTexImage
 

#define clGetTexLevelParameterfv   CL_OpenGL::functions->getTexLevelParameterfv
 

#define clGetTexLevelParameteriv   CL_OpenGL::functions->getTexLevelParameteriv
 

#define clGetTexParameterfv   CL_OpenGL::functions->getTexParameterfv
 

#define clGetTexParameteriv   CL_OpenGL::functions->getTexParameteriv
 

#define clGetUniformfv   CL_OpenGL::functions->getUniformfv
 

#define clGetUniformiv   CL_OpenGL::functions->getUniformiv
 

#define clGetUniformLocation   CL_OpenGL::functions->getUniformLocation
 

#define clGetVertexAttribdv   CL_OpenGL::functions->getVertexAttribdv
 

#define clGetVertexAttribfv   CL_OpenGL::functions->getVertexAttribfv
 

#define clGetVertexAttribiv   CL_OpenGL::functions->getVertexAttribiv
 

#define clGetVertexAttribPointerv   CL_OpenGL::functions->getVertexAttribPointerv
 

#define clHint   CL_OpenGL::functions->hint
 

#define clHistogram   CL_OpenGL::functions->histogram
 

#define clIndexd   CL_OpenGL::functions->indexd
 

#define clIndexdv   CL_OpenGL::functions->indexdv
 

#define clIndexf   CL_OpenGL::functions->indexf
 

#define clIndexfv   CL_OpenGL::functions->indexfv
 

#define clIndexi   CL_OpenGL::functions->indexi
 

#define clIndexiv   CL_OpenGL::functions->indexiv
 

#define clIndexMask   CL_OpenGL::functions->indexMask
 

#define clIndexPointer   CL_OpenGL::functions->indexPointer
 

#define clIndexs   CL_OpenGL::functions->indexs
 

#define clIndexsv   CL_OpenGL::functions->indexsv
 

#define clIndexub   CL_OpenGL::functions->indexub
 

#define clIndexubv   CL_OpenGL::functions->indexubv
 

#define clInitNames   CL_OpenGL::functions->initNames
 

#define clInterleavedArrays   CL_OpenGL::functions->interleavedArrays
 

#define clIsBuffer   CL_OpenGL::functions->isBuffer
 

#define clIsEnabled   CL_OpenGL::functions->isEnabled
 

#define clIsFramebuffer   CL_OpenGL::functions->isFramebuffer
 

#define clIsList   CL_OpenGL::functions->isList
 

#define clIsQuery   CL_OpenGL::functions->isQuery
 

#define clIsRenderbuffer   CL_OpenGL::functions->isRenderbuffer
 

#define clIsTexture   CL_OpenGL::functions->isTexture
 

#define clLightf   CL_OpenGL::functions->lightf
 

#define clLightfv   CL_OpenGL::functions->lightfv
 

#define clLighti   CL_OpenGL::functions->lighti
 

#define clLightiv   CL_OpenGL::functions->lightiv
 

#define clLightModelf   CL_OpenGL::functions->lightModelf
 

#define clLightModelfv   CL_OpenGL::functions->lightModelfv
 

#define clLightModeli   CL_OpenGL::functions->lightModeli
 

#define clLightModeliv   CL_OpenGL::functions->lightModeliv
 

#define clLineStipple   CL_OpenGL::functions->lineStipple
 

#define clLineWidth   CL_OpenGL::functions->lineWidth
 

#define clLinkProgram   CL_OpenGL::functions->linkProgram
 

#define clListBase   CL_OpenGL::functions->listBase
 

#define clLoadIdentity   CL_OpenGL::functions->loadIdentity
 

#define clLoadMatrixd   CL_OpenGL::functions->loadMatrixd
 

#define clLoadMatrixf   CL_OpenGL::functions->loadMatrixf
 

#define clLoadName   CL_OpenGL::functions->loadName
 

#define clLoadTransposeMatrixd   CL_OpenGL::functions->glLoadTransposeMatrixd
 

#define clLoadTransposeMatrixf   CL_OpenGL::functions->glLoadTransposeMatrixf
 

#define clLogicOp   CL_OpenGL::functions->logicOp
 

#define clMap1d   CL_OpenGL::functions->map1d
 

#define clMap1f   CL_OpenGL::functions->map1f
 

#define clMap2d   CL_OpenGL::functions->map2d
 

#define clMap2f   CL_OpenGL::functions->map2f
 

#define clMapBuffer   CL_OpenGL::functions->mapBuffer
 

#define clMapGrid1d   CL_OpenGL::functions->mapGrid1d
 

#define clMapGrid1f   CL_OpenGL::functions->mapGrid1f
 

#define clMapGrid2d   CL_OpenGL::functions->mapGrid2d
 

#define clMapGrid2f   CL_OpenGL::functions->mapGrid2f
 

#define clMaterialf   CL_OpenGL::functions->materialf
 

#define clMaterialfv   CL_OpenGL::functions->materialfv
 

#define clMateriali   CL_OpenGL::functions->materiali
 

#define clMaterialiv   CL_OpenGL::functions->materialiv
 

#define clMatrixMode   CL_OpenGL::functions->matrixMode
 

#define clMinmax   CL_OpenGL::functions->minmax
 

#define clMultiDrawArrays   CL_OpenGL::functions->multiDrawArrays
 

#define clMultiDrawElements   CL_OpenGL::functions->multiDrawElementsEXT
 

#define clMultiTexCoord1d   CL_OpenGL::functions->multiTexCoord1d
 

#define clMultiTexCoord1dv   CL_OpenGL::functions->multiTexCoord1dv
 

#define clMultiTexCoord1f   CL_OpenGL::functions->multiTexCoord1f
 

#define clMultiTexCoord1fv   CL_OpenGL::functions->multiTexCoord1fv
 

#define clMultiTexCoord1i   CL_OpenGL::functions->multiTexCoord1i
 

#define clMultiTexCoord1iv   CL_OpenGL::functions->multiTexCoord1iv
 

#define clMultiTexCoord1s   CL_OpenGL::functions->multiTexCoord1s
 

#define clMultiTexCoord1sv   CL_OpenGL::functions->multiTexCoord1sv
 

#define clMultiTexCoord2d   CL_OpenGL::functions->multiTexCoord2d
 

#define clMultiTexCoord2dv   CL_OpenGL::functions->multiTexCoord2dv
 

#define clMultiTexCoord2f   CL_OpenGL::functions->multiTexCoord2f
 

#define clMultiTexCoord2fv   CL_OpenGL::functions->multiTexCoord2fv
 

#define clMultiTexCoord2i   CL_OpenGL::functions->multiTexCoord2i
 

#define clMultiTexCoord2iv   CL_OpenGL::functions->multiTexCoord2iv
 

#define clMultiTexCoord2s   CL_OpenGL::functions->multiTexCoord2s
 

#define clMultiTexCoord2sv   CL_OpenGL::functions->multiTexCoord2sv
 

#define clMultiTexCoord3d   CL_OpenGL::functions->multiTexCoord3d
 

#define clMultiTexCoord3dv   CL_OpenGL::functions->multiTexCoord3dv
 

#define clMultiTexCoord3f   CL_OpenGL::functions->multiTexCoord3f
 

#define clMultiTexCoord3fv   CL_OpenGL::functions->multiTexCoord3fv
 

#define clMultiTexCoord3i   CL_OpenGL::functions->multiTexCoord3i
 

#define clMultiTexCoord3iv   CL_OpenGL::functions->multiTexCoord3iv
 

#define clMultiTexCoord3s   CL_OpenGL::functions->multiTexCoord3s
 

#define clMultiTexCoord3sv   CL_OpenGL::functions->multiTexCoord3sv
 

#define clMultiTexCoord4d   CL_OpenGL::functions->multiTexCoord4d
 

#define clMultiTexCoord4dv   CL_OpenGL::functions->multiTexCoord4dv
 

#define clMultiTexCoord4f   CL_OpenGL::functions->multiTexCoord4f
 

#define clMultiTexCoord4fv   CL_OpenGL::functions->multiTexCoord4fv
 

#define clMultiTexCoord4i   CL_OpenGL::functions->multiTexCoord4i
 

#define clMultiTexCoord4iv   CL_OpenGL::functions->multiTexCoord4iv
 

#define clMultiTexCoord4s   CL_OpenGL::functions->multiTexCoord4s
 

#define clMultiTexCoord4sv   CL_OpenGL::functions->multiTexCoord4sv
 

#define clMultMatrixd   CL_OpenGL::functions->multMatrixd
 

#define clMultMatrixf   CL_OpenGL::functions->multMatrixf
 

#define clMultTransposeMatrixd   CL_OpenGL::functions->glMultTransposeMatrixd
 

#define clMultTransposeMatrixf   CL_OpenGL::functions->glMultTransposeMatrixf
 

#define clNewList   CL_OpenGL::functions->newList
 

#define clNormal3b   CL_OpenGL::functions->normal3b
 

#define clNormal3bv   CL_OpenGL::functions->normal3bv
 

#define clNormal3d   CL_OpenGL::functions->normal3d
 

#define clNormal3dv   CL_OpenGL::functions->normal3dv
 

#define clNormal3f   CL_OpenGL::functions->normal3f
 

#define clNormal3fv   CL_OpenGL::functions->normal3fv
 

#define clNormal3i   CL_OpenGL::functions->normal3i
 

#define clNormal3iv   CL_OpenGL::functions->normal3iv
 

#define clNormal3s   CL_OpenGL::functions->normal3s
 

#define clNormal3sv   CL_OpenGL::functions->normal3sv
 

#define clNormalPointer   CL_OpenGL::functions->normalPointer
 

#define clOrtho   CL_OpenGL::functions->ortho
 

#define clPassThrough   CL_OpenGL::functions->passThrough
 

#define clPixelMapfv   CL_OpenGL::functions->pixelMapfv
 

#define clPixelMapuiv   CL_OpenGL::functions->pixelMapuiv
 

#define clPixelMapusv   CL_OpenGL::functions->pixelMapusv
 

#define clPixelStoref   CL_OpenGL::functions->pixelStoref
 

#define clPixelStorei   CL_OpenGL::functions->pixelStorei
 

#define clPixelTransferf   CL_OpenGL::functions->pixelTransferf
 

#define clPixelTransferi   CL_OpenGL::functions->pixelTransferi
 

#define clPixelZoom   CL_OpenGL::functions->pixelZoom
 

#define clPointParameterf   CL_OpenGL::functions->pointParameterf
 

#define clPointParameterfv   CL_OpenGL::functions->pointParameterfv
 

#define clPointSize   CL_OpenGL::functions->pointSize
 

#define clPolygonMode   CL_OpenGL::functions->polygonMode
 

#define clPolygonOffset   CL_OpenGL::functions->polygonOffset
 

#define clPolygonStipple   CL_OpenGL::functions->polygonStipple
 

#define clPopAttrib   CL_OpenGL::functions->popAttrib
 

#define clPopClientAttrib   CL_OpenGL::functions->popClientAttrib
 

#define clPopMatrix   CL_OpenGL::functions->popMatrix
 

#define clPopName   CL_OpenGL::functions->popName
 

#define clPrioritizeTextures   CL_OpenGL::functions->prioritizeTextures
 

#define clPushAttrib   CL_OpenGL::functions->pushAttrib
 

#define clPushClientAttrib   CL_OpenGL::functions->pushClientAttrib
 

#define clPushMatrix   CL_OpenGL::functions->pushMatrix
 

#define clPushName   CL_OpenGL::functions->pushName
 

#define clRasterPos2d   CL_OpenGL::functions->rasterPos2d
 

#define clRasterPos2dv   CL_OpenGL::functions->rasterPos2dv
 

#define clRasterPos2f   CL_OpenGL::functions->rasterPos2f
 

#define clRasterPos2fv   CL_OpenGL::functions->rasterPos2fv
 

#define clRasterPos2i   CL_OpenGL::functions->rasterPos2i
 

#define clRasterPos2iv   CL_OpenGL::functions->rasterPos2iv
 

#define clRasterPos2s   CL_OpenGL::functions->rasterPos2s
 

#define clRasterPos2sv   CL_OpenGL::functions->rasterPos2sv
 

#define clRasterPos3d   CL_OpenGL::functions->rasterPos3d
 

#define clRasterPos3dv   CL_OpenGL::functions->rasterPos3dv
 

#define clRasterPos3f   CL_OpenGL::functions->rasterPos3f
 

#define clRasterPos3fv   CL_OpenGL::functions->rasterPos3fv
 

#define clRasterPos3i   CL_OpenGL::functions->rasterPos3i
 

#define clRasterPos3iv   CL_OpenGL::functions->rasterPos3iv
 

#define clRasterPos3s   CL_OpenGL::functions->rasterPos3s
 

#define clRasterPos3sv   CL_OpenGL::functions->rasterPos3sv
 

#define clRasterPos4d   CL_OpenGL::functions->rasterPos4d
 

#define clRasterPos4dv   CL_OpenGL::functions->rasterPos4dv
 

#define clRasterPos4f   CL_OpenGL::functions->rasterPos4f
 

#define clRasterPos4fv   CL_OpenGL::functions->rasterPos4fv
 

#define clRasterPos4i   CL_OpenGL::functions->rasterPos4i
 

#define clRasterPos4iv   CL_OpenGL::functions->rasterPos4iv
 

#define clRasterPos4s   CL_OpenGL::functions->rasterPos4s
 

#define clRasterPos4sv   CL_OpenGL::functions->rasterPos4sv
 

#define clReadBuffer   CL_OpenGL::functions->readBuffer
 

#define clReadPixels   CL_OpenGL::functions->readPixels
 

#define clRectd   CL_OpenGL::functions->rectd
 

#define clRectdv   CL_OpenGL::functions->rectdv
 

#define clRectf   CL_OpenGL::functions->rectf
 

#define clRectfv   CL_OpenGL::functions->rectfv
 

#define clRecti   CL_OpenGL::functions->recti
 

#define clRectiv   CL_OpenGL::functions->rectiv
 

#define clRects   CL_OpenGL::functions->rects
 

#define clRectsv   CL_OpenGL::functions->rectsv
 

#define clRenderbufferStorage   CL_OpenGL::functions->renderbufferStorage
 

#define clRenderMode   CL_OpenGL::functions->renderMode
 

#define clResetHistogram   CL_OpenGL::functions->resetHistogram
 

#define clResetMinmax   CL_OpenGL::functions->resetMinmax
 

#define clRotated   CL_OpenGL::functions->rotated
 

#define clRotatef   CL_OpenGL::functions->rotatef
 

#define clSampleCoverage   CL_OpenGL::functions->sampleCoverage
 

#define clScaled   CL_OpenGL::functions->scaled
 

#define clScalef   CL_OpenGL::functions->scalef
 

#define clScissor   CL_OpenGL::functions->scissor
 

#define clSecondaryColor3b   CL_OpenGL::functions->secondaryColor3b
 

#define clSecondaryColor3bv   CL_OpenGL::functions->secondaryColor3bv
 

#define clSecondaryColor3d   CL_OpenGL::functions->secondaryColor3d
 

#define clSecondaryColor3dv   CL_OpenGL::functions->secondaryColor3dv
 

#define clSecondaryColor3f   CL_OpenGL::functions->secondaryColor3f
 

#define clSecondaryColor3fv   CL_OpenGL::functions->secondaryColor3fv
 

#define clSecondaryColor3i   CL_OpenGL::functions->secondaryColor3i
 

#define clSecondaryColor3iv   CL_OpenGL::functions->secondaryColor3iv
 

#define clSecondaryColor3s   CL_OpenGL::functions->secondaryColor3s
 

#define clSecondaryColor3sv   CL_OpenGL::functions->secondaryColor3sv
 

#define clSecondaryColor3ub   CL_OpenGL::functions->secondaryColor3ub
 

#define clSecondaryColor3ubv   CL_OpenGL::functions->secondaryColor3ubv
 

#define clSecondaryColor3ui   CL_OpenGL::functions->secondaryColor3ui
 

#define clSecondaryColor3uiv   CL_OpenGL::functions->secondaryColor3uiv
 

#define clSecondaryColor3us   CL_OpenGL::functions->secondaryColor3us
 

#define clSecondaryColor3usv   CL_OpenGL::functions->secondaryColor3usv
 

#define clSecondaryColorPointer   CL_OpenGL::functions->secondaryColorPointer
 

#define clSelectBuffer   CL_OpenGL::functions->selectBuffer
 

#define clSeparableFilter2D   CL_OpenGL::functions->separableFilter2D
 

#define clShadeModel   CL_OpenGL::functions->shadeModel
 

#define clShaderSource   CL_OpenGL::functions->shaderSource
 

#define clStencilFunc   CL_OpenGL::functions->stencilFunc
 

#define clStencilFuncSeparate   CL_OpenGL::functions->stencilFuncSeparate
 

#define clStencilMask   CL_OpenGL::functions->stencilMask
 

#define clStencilMaskSeparate   CL_OpenGL::functions->stencilMaskSeparate
 

#define clStencilOp   CL_OpenGL::functions->stencilOp
 

#define clStencilOpSeparate   CL_OpenGL::functions->stencilOpSeparate
 

#define clTexCoord1d   CL_OpenGL::functions->texCoord1d
 

#define clTexCoord1dv   CL_OpenGL::functions->texCoord1dv
 

#define clTexCoord1f   CL_OpenGL::functions->texCoord1f
 

#define clTexCoord1fv   CL_OpenGL::functions->texCoord1fv
 

#define clTexCoord1i   CL_OpenGL::functions->texCoord1i
 

#define clTexCoord1iv   CL_OpenGL::functions->texCoord1iv
 

#define clTexCoord1s   CL_OpenGL::functions->texCoord1s
 

#define clTexCoord1sv   CL_OpenGL::functions->texCoord1sv
 

#define clTexCoord2d   CL_OpenGL::functions->texCoord2d
 

#define clTexCoord2dv   CL_OpenGL::functions->texCoord2dv
 

#define clTexCoord2f   CL_OpenGL::functions->texCoord2f
 

#define clTexCoord2fv   CL_OpenGL::functions->texCoord2fv
 

#define clTexCoord2i   CL_OpenGL::functions->texCoord2i
 

#define clTexCoord2iv   CL_OpenGL::functions->texCoord2iv
 

#define clTexCoord2s   CL_OpenGL::functions->texCoord2s
 

#define clTexCoord2sv   CL_OpenGL::functions->texCoord2sv
 

#define clTexCoord3d   CL_OpenGL::functions->texCoord3d
 

#define clTexCoord3dv   CL_OpenGL::functions->texCoord3dv
 

#define clTexCoord3f   CL_OpenGL::functions->texCoord3f
 

#define clTexCoord3fv   CL_OpenGL::functions->texCoord3fv
 

#define clTexCoord3i   CL_OpenGL::functions->texCoord3i
 

#define clTexCoord3iv   CL_OpenGL::functions->texCoord3iv
 

#define clTexCoord3s   CL_OpenGL::functions->texCoord3s
 

#define clTexCoord3sv   CL_OpenGL::functions->texCoord3sv
 

#define clTexCoord4d   CL_OpenGL::functions->texCoord4d
 

#define clTexCoord4dv   CL_OpenGL::functions->texCoord4dv
 

#define clTexCoord4f   CL_OpenGL::functions->texCoord4f
 

#define clTexCoord4fv   CL_OpenGL::functions->texCoord4fv
 

#define clTexCoord4i   CL_OpenGL::functions->texCoord4i
 

#define clTexCoord4iv   CL_OpenGL::functions->texCoord4iv
 

#define clTexCoord4s   CL_OpenGL::functions->texCoord4s
 

#define clTexCoord4sv   CL_OpenGL::functions->texCoord4sv
 

#define clTexCoordPointer   CL_OpenGL::functions->texCoordPointer
 

#define clTexEnvf   CL_OpenGL::functions->texEnvf
 

#define clTexEnvfv   CL_OpenGL::functions->texEnvfv
 

#define clTexEnvi   CL_OpenGL::functions->texEnvi
 

#define clTexEnviv   CL_OpenGL::functions->texEnviv
 

#define clTexGend   CL_OpenGL::functions->texGend
 

#define clTexGendv   CL_OpenGL::functions->texGendv
 

#define clTexGenf   CL_OpenGL::functions->texGenf
 

#define clTexGenfv   CL_OpenGL::functions->texGenfv
 

#define clTexGeni   CL_OpenGL::functions->texGeni
 

#define clTexGeniv   CL_OpenGL::functions->texGeniv
 

#define clTexImage1D   CL_OpenGL::functions->texImage1D
 

#define clTexImage2D   CL_OpenGL::functions->texImage2D
 

#define clTexImage3D   CL_OpenGL::functions->texImage3D
 

#define clTexParameterf   CL_OpenGL::functions->texParameterf
 

#define clTexParameterfv   CL_OpenGL::functions->texParameterfv
 

#define clTexParameteri   CL_OpenGL::functions->texParameteri
 

#define clTexParameteriv   CL_OpenGL::functions->texParameteriv
 

#define clTexSubImage1D   CL_OpenGL::functions->texSubImage1D
 

#define clTexSubImage2D   CL_OpenGL::functions->texSubImage2D
 

#define clTexSubImage3D   CL_OpenGL::functions->texSubImage3D
 

#define clTranslated   CL_OpenGL::functions->translated
 

#define clTranslatef   CL_OpenGL::functions->translatef
 

#define clUniform1f   CL_OpenGL::functions->uniform1f
 

#define clUniform1fv   CL_OpenGL::functions->uniform1fv
 

#define clUniform1i   CL_OpenGL::functions->uniform1i
 

#define clUniform1iv   CL_OpenGL::functions->uniform1iv
 

#define clUniform2f   CL_OpenGL::functions->uniform2f
 

#define clUniform2fv   CL_OpenGL::functions->uniform2fv
 

#define clUniform2i   CL_OpenGL::functions->uniform2i
 

#define clUniform2iv   CL_OpenGL::functions->uniform2iv
 

#define clUniform3f   CL_OpenGL::functions->uniform3f
 

#define clUniform3fv   CL_OpenGL::functions->uniform3fv
 

#define clUniform3i   CL_OpenGL::functions->uniform3i
 

#define clUniform3iv   CL_OpenGL::functions->uniform3iv
 

#define clUniform4f   CL_OpenGL::functions->uniform4f
 

#define clUniform4fv   CL_OpenGL::functions->uniform4fv
 

#define clUniform4i   CL_OpenGL::functions->uniform4i
 

#define clUniform4iv   CL_OpenGL::functions->uniform4iv
 

#define clUniformMatrix2fv   CL_OpenGL::functions->uniformMatrix2fv
 

#define clUniformMatrix3fv   CL_OpenGL::functions->uniformMatrix3fv
 

#define clUniformMatrix4fv   CL_OpenGL::functions->uniformMatrix4fv
 

#define clUnmapBuffer   CL_OpenGL::functions->unmapBuffer
 

#define clUseProgram   CL_OpenGL::functions->useProgram
 

#define clValidateProgram   CL_OpenGL::functions->validateProgram
 

#define clVertex2d   CL_OpenGL::functions->vertex2d
 

#define clVertex2dv   CL_OpenGL::functions->vertex2dv
 

#define clVertex2f   CL_OpenGL::functions->vertex2f
 

#define clVertex2fv   CL_OpenGL::functions->vertex2fv
 

#define clVertex2i   CL_OpenGL::functions->vertex2i
 

#define clVertex2iv   CL_OpenGL::functions->vertex2iv
 

#define clVertex2s   CL_OpenGL::functions->vertex2s
 

#define clVertex2sv   CL_OpenGL::functions->vertex2sv
 

#define clVertex3d   CL_OpenGL::functions->vertex3d
 

#define clVertex3dv   CL_OpenGL::functions->vertex3dv
 

#define clVertex3f   CL_OpenGL::functions->vertex3f
 

#define clVertex3fv   CL_OpenGL::functions->vertex3fv
 

#define clVertex3i   CL_OpenGL::functions->vertex3i
 

#define clVertex3iv   CL_OpenGL::functions->vertex3iv
 

#define clVertex3s   CL_OpenGL::functions->vertex3s
 

#define clVertex3sv   CL_OpenGL::functions->vertex3sv
 

#define clVertex4d   CL_OpenGL::functions->vertex4d
 

#define clVertex4dv   CL_OpenGL::functions->vertex4dv
 

#define clVertex4f   CL_OpenGL::functions->vertex4f
 

#define clVertex4fv   CL_OpenGL::functions->vertex4fv
 

#define clVertex4i   CL_OpenGL::functions->vertex4i
 

#define clVertex4iv   CL_OpenGL::functions->vertex4iv
 

#define clVertex4s   CL_OpenGL::functions->vertex4s
 

#define clVertex4sv   CL_OpenGL::functions->vertex4sv
 

#define clVertexAttrib1d   CL_OpenGL::functions->vertexAttrib1d
 

#define clVertexAttrib1dv   CL_OpenGL::functions->vertexAttrib1dv
 

#define clVertexAttrib1f   CL_OpenGL::functions->vertexAttrib1f
 

#define clVertexAttrib1fv   CL_OpenGL::functions->vertexAttrib1fv
 

#define clVertexAttrib1s   CL_OpenGL::functions->vertexAttrib1s
 

#define clVertexAttrib1sv   CL_OpenGL::functions->vertexAttrib1sv
 

#define clVertexAttrib2d   CL_OpenGL::functions->vertexAttrib2d
 

#define clVertexAttrib2dv   CL_OpenGL::functions->vertexAttrib2dv
 

#define clVertexAttrib2f   CL_OpenGL::functions->vertexAttrib2f
 

#define clVertexAttrib2fv   CL_OpenGL::functions->vertexAttrib2fv
 

#define clVertexAttrib2s   CL_OpenGL::functions->vertexAttrib2s
 

#define clVertexAttrib2sv   CL_OpenGL::functions->vertexAttrib2sv
 

#define clVertexAttrib3d   CL_OpenGL::functions->vertexAttrib3d
 

#define clVertexAttrib3dv   CL_OpenGL::functions->vertexAttrib3dv
 

#define clVertexAttrib3f   CL_OpenGL::functions->vertexAttrib3f
 

#define clVertexAttrib3fv   CL_OpenGL::functions->vertexAttrib3fv
 

#define clVertexAttrib3s   CL_OpenGL::functions->vertexAttrib3s
 

#define clVertexAttrib3sv   CL_OpenGL::functions->vertexAttrib3sv
 

#define clVertexAttrib4bv   CL_OpenGL::functions->vertexAttrib4bv
 

#define clVertexAttrib4d   CL_OpenGL::functions->vertexAttrib4d
 

#define clVertexAttrib4dv   CL_OpenGL::functions->vertexAttrib4dv
 

#define clVertexAttrib4f   CL_OpenGL::functions->vertexAttrib4f
 

#define clVertexAttrib4fv   CL_OpenGL::functions->vertexAttrib4fv
 

#define clVertexAttrib4iv   CL_OpenGL::functions->vertexAttrib4iv
 

#define clVertexAttrib4Nbv   CL_OpenGL::functions->vertexAttrib4Nbv
 

#define clVertexAttrib4Niv   CL_OpenGL::functions->vertexAttrib4Niv
 

#define clVertexAttrib4Nsv   CL_OpenGL::functions->vertexAttrib4Nsv
 

#define clVertexAttrib4Nub   CL_OpenGL::functions->vertexAttrib4Nub
 

#define clVertexAttrib4Nubv   CL_OpenGL::functions->vertexAttrib4Nubv
 

#define clVertexAttrib4Nuiv   CL_OpenGL::functions->vertexAttrib4Nuiv
 

#define clVertexAttrib4Nusv   CL_OpenGL::functions->vertexAttrib4Nusv
 

#define clVertexAttrib4s   CL_OpenGL::functions->vertexAttrib4s
 

#define clVertexAttrib4sv   CL_OpenGL::functions->vertexAttrib4sv
 

#define clVertexAttrib4ubv   CL_OpenGL::functions->vertexAttrib4ubv
 

#define clVertexAttrib4uiv   CL_OpenGL::functions->vertexAttrib4uiv
 

#define clVertexAttrib4usv   CL_OpenGL::functions->vertexAttrib4usv
 

#define clVertexAttribPointer   CL_OpenGL::functions->vertexAttribPointer
 

#define clVertexPointer   CL_OpenGL::functions->vertexPointer
 

#define clViewport   CL_OpenGL::functions->viewport
 

#define clWindowPos2d   CL_OpenGL::functions->windowPos2d
 

#define clWindowPos2dv   CL_OpenGL::functions->windowPos2dv
 

#define clWindowPos2f   CL_OpenGL::functions->windowPos2f
 

#define clWindowPos2fv   CL_OpenGL::functions->windowPos2fv
 

#define clWindowPos2i   CL_OpenGL::functions->windowPos2i
 

#define clWindowPos2iv   CL_OpenGL::functions->windowPos2iv
 

#define clWindowPos2s   CL_OpenGL::functions->windowPos2s
 

#define clWindowPos2sv   CL_OpenGL::functions->windowPos2sv
 

#define clWindowPos3d   CL_OpenGL::functions->windowPos3d
 

#define clWindowPos3dv   CL_OpenGL::functions->windowPos3dv
 

#define clWindowPos3f   CL_OpenGL::functions->windowPos3f
 

#define clWindowPos3fv   CL_OpenGL::functions->windowPos3fv
 

#define clWindowPos3i   CL_OpenGL::functions->windowPos3i
 

#define clWindowPos3iv   CL_OpenGL::functions->windowPos3iv
 

#define clWindowPos3s   CL_OpenGL::functions->windowPos3s
 

#define clWindowPos3sv   CL_OpenGL::functions->windowPos3sv
 


Typedef Documentation

typedef void() CL_ProcAddress()
 

Extension procedure address typedef for OpenGL.


Generated on Thu Dec 3 02:39:44 2009 for ClanLib by  doxygen 1.4.6