Main Page
Modules
Classes
Files
clanGL System
Classes
class
CL_OpenGL
OpenGL utility class.
More...
class
CL_GLFunctions
CL_GLFunctions
.
More...
class
CL_SetupGL
ClanGL initialization functions.
More...
Defines
#define
CL_GLFUNC
#define
clAccum
CL_OpenGL::functions
->accum
#define
clAlphaFunc
CL_OpenGL::functions
->alphaFunc
#define
clAreTexturesResident
CL_OpenGL::functions
->areTexturesResident
#define
clArrayElement
CL_OpenGL::functions
->arrayElement
#define
clBegin
CL_OpenGL::functions
->begin
#define
clBindTexture
CL_OpenGL::functions
->bindTexture
#define
clBitmap
CL_OpenGL::functions
->bitmap
#define
clBlendFunc
CL_OpenGL::functions
->blendFunc
#define
clCallList
CL_OpenGL::functions
->callList
#define
clCallLists
CL_OpenGL::functions
->callLists
#define
clClear
CL_OpenGL::functions
->clear
#define
clClearAccum
CL_OpenGL::functions
->clearAccum
#define
clClearColor
CL_OpenGL::functions
->clearColor
#define
clClearDepth
CL_OpenGL::functions
->clearDepth
#define
clClearIndex
CL_OpenGL::functions
->clearIndex
#define
clClearStencil
CL_OpenGL::functions
->clearStencil
#define
clClipPlane
CL_OpenGL::functions
->clipPlane
#define
clColor3b
CL_OpenGL::functions
->color3b
#define
clColor3bv
CL_OpenGL::functions
->color3bv
#define
clColor3d
CL_OpenGL::functions
->color3d
#define
clColor3dv
CL_OpenGL::functions
->color3dv
#define
clColor3f
CL_OpenGL::functions
->color3f
#define
clColor3fv
CL_OpenGL::functions
->color3fv
#define
clColor3i
CL_OpenGL::functions
->color3i
#define
clColor3iv
CL_OpenGL::functions
->color3iv
#define
clColor3s
CL_OpenGL::functions
->color3s
#define
clColor3sv
CL_OpenGL::functions
->color3sv
#define
clColor3ub
CL_OpenGL::functions
->color3ub
#define
clColor3ubv
CL_OpenGL::functions
->color3ubv
#define
clColor3ui
CL_OpenGL::functions
->color3ui
#define
clColor3uiv
CL_OpenGL::functions
->color3uiv
#define
clColor3us
CL_OpenGL::functions
->color3us
#define
clColor3usv
CL_OpenGL::functions
->color3usv
#define
clColor4b
CL_OpenGL::functions
->color4b
#define
clColor4bv
CL_OpenGL::functions
->color4bv
#define
clColor4d
CL_OpenGL::functions
->color4d
#define
clColor4dv
CL_OpenGL::functions
->color4dv
#define
clColor4f
CL_OpenGL::functions
->color4f
#define
clColor4fv
CL_OpenGL::functions
->color4fv
#define
clColor4i
CL_OpenGL::functions
->color4i
#define
clColor4iv
CL_OpenGL::functions
->color4iv
#define
clColor4s
CL_OpenGL::functions
->color4s
#define
clColor4sv
CL_OpenGL::functions
->color4sv
#define
clColor4ub
CL_OpenGL::functions
->color4ub
#define
clColor4ubv
CL_OpenGL::functions
->color4ubv
#define
clColor4ui
CL_OpenGL::functions
->color4ui
#define
clColor4uiv
CL_OpenGL::functions
->color4uiv
#define
clColor4us
CL_OpenGL::functions
->color4us
#define
clColor4usv
CL_OpenGL::functions
->color4usv
#define
clColorMask
CL_OpenGL::functions
->colorMask
#define
clColorMaterial
CL_OpenGL::functions
->colorMaterial
#define
clColorPointer
CL_OpenGL::functions
->colorPointer
#define
clCopyPixels
CL_OpenGL::functions
->copyPixels
#define
clCopyTexImage1D
CL_OpenGL::functions
->copyTexImage1D
#define
clCopyTexImage2D
CL_OpenGL::functions
->copyTexImage2D
#define
clCopyTexSubImage1D
CL_OpenGL::functions
->copyTexSubImage1D
#define
clCopyTexSubImage2D
CL_OpenGL::functions
->copyTexSubImage2D
#define
clCopyTexSubImage3D
CL_OpenGL::functions
->copyTexSubImage3D
#define
clCullFace
CL_OpenGL::functions
->cullFace
#define
clDeleteLists
CL_OpenGL::functions
->deleteLists
#define
clDeleteTextures
CL_OpenGL::functions
->deleteTextures
#define
clDepthFunc
CL_OpenGL::functions
->depthFunc
#define
clDepthMask
CL_OpenGL::functions
->depthMask
#define
clDepthRange
CL_OpenGL::functions
->depthRange
#define
clDisable
CL_OpenGL::functions
->disable
#define
clDisableClientState
CL_OpenGL::functions
->disableClientState
#define
clDrawArrays
CL_OpenGL::functions
->drawArrays
#define
clDrawBuffer
CL_OpenGL::functions
->drawBuffer
#define
clDrawElements
CL_OpenGL::functions
->drawElements
#define
clDrawPixels
CL_OpenGL::functions
->drawPixels
#define
clEdgeFlag
CL_OpenGL::functions
->edgeFlag
#define
clEdgeFlagPointer
CL_OpenGL::functions
->edgeFlagPointer
#define
clEdgeFlagv
CL_OpenGL::functions
->edgeFlagv
#define
clEnable
CL_OpenGL::functions
->enable
#define
clEnableClientState
CL_OpenGL::functions
->enableClientState
#define
clEnd
CL_OpenGL::functions
->end
#define
clEndList
CL_OpenGL::functions
->endList
#define
clEvalCoord1d
CL_OpenGL::functions
->evalCoord1d
#define
clEvalCoord1dv
CL_OpenGL::functions
->evalCoord1dv
#define
clEvalCoord1f
CL_OpenGL::functions
->evalCoord1f
#define
clEvalCoord1fv
CL_OpenGL::functions
->evalCoord1fv
#define
clEvalCoord2d
CL_OpenGL::functions
->evalCoord2d
#define
clEvalCoord2dv
CL_OpenGL::functions
->evalCoord2dv
#define
clEvalCoord2f
CL_OpenGL::functions
->evalCoord2f
#define
clEvalCoord2fv
CL_OpenGL::functions
->evalCoord2fv
#define
clEvalMesh1
CL_OpenGL::functions
->evalMesh1
#define
clEvalMesh2
CL_OpenGL::functions
->evalMesh2
#define
clEvalPoint1
CL_OpenGL::functions
->evalPoint1
#define
clEvalPoint2
CL_OpenGL::functions
->evalPoint2
#define
clFeedbackBuffer
CL_OpenGL::functions
->feedbackBuffer
#define
clFinish
CL_OpenGL::functions
->finish
#define
clFlush
CL_OpenGL::functions
->flush
#define
clFogf
CL_OpenGL::functions
->fogf
#define
clFogfv
CL_OpenGL::functions
->fogfv
#define
clFogi
CL_OpenGL::functions
->fogi
#define
clFogiv
CL_OpenGL::functions
->fogiv
#define
clFrontFace
CL_OpenGL::functions
->frontFace
#define
clFrustum
CL_OpenGL::functions
->frustum
#define
clGenLists
CL_OpenGL::functions
->genLists
#define
clGenTextures
CL_OpenGL::functions
->genTextures
#define
clGetBooleanv
CL_OpenGL::functions
->getBooleanv
#define
clGetClipPlane
CL_OpenGL::functions
->getClipPlane
#define
clGetDoublev
CL_OpenGL::functions
->getDoublev
#define
clGetError
CL_OpenGL::functions
->getError
#define
clGetFloatv
CL_OpenGL::functions
->getFloatv
#define
clGetIntegerv
CL_OpenGL::functions
->getIntegerv
#define
clGetLightfv
CL_OpenGL::functions
->getLightfv
#define
clGetLightiv
CL_OpenGL::functions
->getLightiv
#define
clGetMapdv
CL_OpenGL::functions
->getMapdv
#define
clGetMapfv
CL_OpenGL::functions
->getMapfv
#define
clGetMapiv
CL_OpenGL::functions
->getMapiv
#define
clGetMaterialfv
CL_OpenGL::functions
->getMaterialfv
#define
clGetMaterialiv
CL_OpenGL::functions
->getMaterialiv
#define
clGetPixelMapfv
CL_OpenGL::functions
->getPixelMapfv
#define
clGetPixelMapuiv
CL_OpenGL::functions
->getPixelMapuiv
#define
clGetPixelMapusv
CL_OpenGL::functions
->getPixelMapusv
#define
clGetPointerv
CL_OpenGL::functions
->getPointerv
#define
clGetPolygonStipple
CL_OpenGL::functions
->getPolygonStipple
#define
clGetString
CL_OpenGL::functions
->getString
#define
clGetTexEnvfv
CL_OpenGL::functions
->getTexEnvfv
#define
clGetTexEnviv
CL_OpenGL::functions
->getTexEnviv
#define
clGetTexGendv
CL_OpenGL::functions
->getTexGendv
#define
clGetTexGenfv
CL_OpenGL::functions
->getTexGenfv
#define
clGetTexGeniv
CL_OpenGL::functions
->getTexGeniv
#define
clGetTexImage
CL_OpenGL::functions
->getTexImage
#define
clGetTexLevelParameterfv
CL_OpenGL::functions
->getTexLevelParameterfv
#define
clGetTexLevelParameteriv
CL_OpenGL::functions
->getTexLevelParameteriv
#define
clGetTexParameterfv
CL_OpenGL::functions
->getTexParameterfv
#define
clGetTexParameteriv
CL_OpenGL::functions
->getTexParameteriv
#define
clHint
CL_OpenGL::functions
->hint
#define
clIndexMask
CL_OpenGL::functions
->indexMask
#define
clIndexPointer
CL_OpenGL::functions
->indexPointer
#define
clIndexd
CL_OpenGL::functions
->indexd
#define
clIndexdv
CL_OpenGL::functions
->indexdv
#define
clIndexf
CL_OpenGL::functions
->indexf
#define
clIndexfv
CL_OpenGL::functions
->indexfv
#define
clIndexi
CL_OpenGL::functions
->indexi
#define
clIndexiv
CL_OpenGL::functions
->indexiv
#define
clIndexs
CL_OpenGL::functions
->indexs
#define
clIndexsv
CL_OpenGL::functions
->indexsv
#define
clIndexub
CL_OpenGL::functions
->indexub
#define
clIndexubv
CL_OpenGL::functions
->indexubv
#define
clInitNames
CL_OpenGL::functions
->initNames
#define
clInterleavedArrays
CL_OpenGL::functions
->interleavedArrays
#define
clIsEnabled
CL_OpenGL::functions
->isEnabled
#define
clIsList
CL_OpenGL::functions
->isList
#define
clIsTexture
CL_OpenGL::functions
->isTexture
#define
clLightModelf
CL_OpenGL::functions
->lightModelf
#define
clLightModelfv
CL_OpenGL::functions
->lightModelfv
#define
clLightModeli
CL_OpenGL::functions
->lightModeli
#define
clLightModeliv
CL_OpenGL::functions
->lightModeliv
#define
clLightf
CL_OpenGL::functions
->lightf
#define
clLightfv
CL_OpenGL::functions
->lightfv
#define
clLighti
CL_OpenGL::functions
->lighti
#define
clLightiv
CL_OpenGL::functions
->lightiv
#define
clLineStipple
CL_OpenGL::functions
->lineStipple
#define
clLineWidth
CL_OpenGL::functions
->lineWidth
#define
clListBase
CL_OpenGL::functions
->listBase
#define
clLoadIdentity
CL_OpenGL::functions
->loadIdentity
#define
clLoadMatrixd
CL_OpenGL::functions
->loadMatrixd
#define
clLoadMatrixf
CL_OpenGL::functions
->loadMatrixf
#define
clLoadName
CL_OpenGL::functions
->loadName
#define
clLogicOp
CL_OpenGL::functions
->logicOp
#define
clMap1d
CL_OpenGL::functions
->map1d
#define
clMap1f
CL_OpenGL::functions
->map1f
#define
clMap2d
CL_OpenGL::functions
->map2d
#define
clMap2f
CL_OpenGL::functions
->map2f
#define
clMapGrid1d
CL_OpenGL::functions
->mapGrid1d
#define
clMapGrid1f
CL_OpenGL::functions
->mapGrid1f
#define
clMapGrid2d
CL_OpenGL::functions
->mapGrid2d
#define
clMapGrid2f
CL_OpenGL::functions
->mapGrid2f
#define
clMaterialf
CL_OpenGL::functions
->materialf
#define
clMaterialfv
CL_OpenGL::functions
->materialfv
#define
clMateriali
CL_OpenGL::functions
->materiali
#define
clMaterialiv
CL_OpenGL::functions
->materialiv
#define
clMatrixMode
CL_OpenGL::functions
->matrixMode
#define
clMultMatrixd
CL_OpenGL::functions
->multMatrixd
#define
clMultMatrixf
CL_OpenGL::functions
->multMatrixf
#define
clNewList
CL_OpenGL::functions
->newList
#define
clNormal3b
CL_OpenGL::functions
->normal3b
#define
clNormal3bv
CL_OpenGL::functions
->normal3bv
#define
clNormal3d
CL_OpenGL::functions
->normal3d
#define
clNormal3dv
CL_OpenGL::functions
->normal3dv
#define
clNormal3f
CL_OpenGL::functions
->normal3f
#define
clNormal3fv
CL_OpenGL::functions
->normal3fv
#define
clNormal3i
CL_OpenGL::functions
->normal3i
#define
clNormal3iv
CL_OpenGL::functions
->normal3iv
#define
clNormal3s
CL_OpenGL::functions
->normal3s
#define
clNormal3sv
CL_OpenGL::functions
->normal3sv
#define
clNormalPointer
CL_OpenGL::functions
->normalPointer
#define
clOrtho
CL_OpenGL::functions
->ortho
#define
clPassThrough
CL_OpenGL::functions
->passThrough
#define
clPixelMapfv
CL_OpenGL::functions
->pixelMapfv
#define
clPixelMapuiv
CL_OpenGL::functions
->pixelMapuiv
#define
clPixelMapusv
CL_OpenGL::functions
->pixelMapusv
#define
clPixelStoref
CL_OpenGL::functions
->pixelStoref
#define
clPixelStorei
CL_OpenGL::functions
->pixelStorei
#define
clPixelTransferf
CL_OpenGL::functions
->pixelTransferf
#define
clPixelTransferi
CL_OpenGL::functions
->pixelTransferi
#define
clPixelZoom
CL_OpenGL::functions
->pixelZoom
#define
clPointSize
CL_OpenGL::functions
->pointSize
#define
clPolygonMode
CL_OpenGL::functions
->polygonMode
#define
clPolygonOffset
CL_OpenGL::functions
->polygonOffset
#define
clPolygonStipple
CL_OpenGL::functions
->polygonStipple
#define
clPopAttrib
CL_OpenGL::functions
->popAttrib
#define
clPopClientAttrib
CL_OpenGL::functions
->popClientAttrib
#define
clPopMatrix
CL_OpenGL::functions
->popMatrix
#define
clPopName
CL_OpenGL::functions
->popName
#define
clPrioritizeTextures
CL_OpenGL::functions
->prioritizeTextures
#define
clPushAttrib
CL_OpenGL::functions
->pushAttrib
#define
clPushClientAttrib
CL_OpenGL::functions
->pushClientAttrib
#define
clPushMatrix
CL_OpenGL::functions
->pushMatrix
#define
clPushName
CL_OpenGL::functions
->pushName
#define
clRasterPos2d
CL_OpenGL::functions
->rasterPos2d
#define
clRasterPos2dv
CL_OpenGL::functions
->rasterPos2dv
#define
clRasterPos2f
CL_OpenGL::functions
->rasterPos2f
#define
clRasterPos2fv
CL_OpenGL::functions
->rasterPos2fv
#define
clRasterPos2i
CL_OpenGL::functions
->rasterPos2i
#define
clRasterPos2iv
CL_OpenGL::functions
->rasterPos2iv
#define
clRasterPos2s
CL_OpenGL::functions
->rasterPos2s
#define
clRasterPos2sv
CL_OpenGL::functions
->rasterPos2sv
#define
clRasterPos3d
CL_OpenGL::functions
->rasterPos3d
#define
clRasterPos3dv
CL_OpenGL::functions
->rasterPos3dv
#define
clRasterPos3f
CL_OpenGL::functions
->rasterPos3f
#define
clRasterPos3fv
CL_OpenGL::functions
->rasterPos3fv
#define
clRasterPos3i
CL_OpenGL::functions
->rasterPos3i
#define
clRasterPos3iv
CL_OpenGL::functions
->rasterPos3iv
#define
clRasterPos3s
CL_OpenGL::functions
->rasterPos3s
#define
clRasterPos3sv
CL_OpenGL::functions
->rasterPos3sv
#define
clRasterPos4d
CL_OpenGL::functions
->rasterPos4d
#define
clRasterPos4dv
CL_OpenGL::functions
->rasterPos4dv
#define
clRasterPos4f
CL_OpenGL::functions
->rasterPos4f
#define
clRasterPos4fv
CL_OpenGL::functions
->rasterPos4fv
#define
clRasterPos4i
CL_OpenGL::functions
->rasterPos4i
#define
clRasterPos4iv
CL_OpenGL::functions
->rasterPos4iv
#define
clRasterPos4s
CL_OpenGL::functions
->rasterPos4s
#define
clRasterPos4sv
CL_OpenGL::functions
->rasterPos4sv
#define
clReadBuffer
CL_OpenGL::functions
->readBuffer
#define
clReadPixels
CL_OpenGL::functions
->readPixels
#define
clRectd
CL_OpenGL::functions
->rectd
#define
clRectdv
CL_OpenGL::functions
->rectdv
#define
clRectf
CL_OpenGL::functions
->rectf
#define
clRectfv
CL_OpenGL::functions
->rectfv
#define
clRecti
CL_OpenGL::functions
->recti
#define
clRectiv
CL_OpenGL::functions
->rectiv
#define
clRects
CL_OpenGL::functions
->rects
#define
clRectsv
CL_OpenGL::functions
->rectsv
#define
clRenderMode
CL_OpenGL::functions
->renderMode
#define
clRotated
CL_OpenGL::functions
->rotated
#define
clRotatef
CL_OpenGL::functions
->rotatef
#define
clScaled
CL_OpenGL::functions
->scaled
#define
clScalef
CL_OpenGL::functions
->scalef
#define
clScissor
CL_OpenGL::functions
->scissor
#define
clSelectBuffer
CL_OpenGL::functions
->selectBuffer
#define
clShadeModel
CL_OpenGL::functions
->shadeModel
#define
clStencilFunc
CL_OpenGL::functions
->stencilFunc
#define
clStencilMask
CL_OpenGL::functions
->stencilMask
#define
clStencilMaskSeparate
CL_OpenGL::functions
->stencilMaskSeparate
#define
clStencilOp
CL_OpenGL::functions
->stencilOp
#define
clTexCoord1d
CL_OpenGL::functions
->texCoord1d
#define
clTexCoord1dv
CL_OpenGL::functions
->texCoord1dv
#define
clTexCoord1f
CL_OpenGL::functions
->texCoord1f
#define
clTexCoord1fv
CL_OpenGL::functions
->texCoord1fv
#define
clTexCoord1i
CL_OpenGL::functions
->texCoord1i
#define
clTexCoord1iv
CL_OpenGL::functions
->texCoord1iv
#define
clTexCoord1s
CL_OpenGL::functions
->texCoord1s
#define
clTexCoord1sv
CL_OpenGL::functions
->texCoord1sv
#define
clTexCoord2d
CL_OpenGL::functions
->texCoord2d
#define
clTexCoord2dv
CL_OpenGL::functions
->texCoord2dv
#define
clTexCoord2f
CL_OpenGL::functions
->texCoord2f
#define
clTexCoord2fv
CL_OpenGL::functions
->texCoord2fv
#define
clTexCoord2i
CL_OpenGL::functions
->texCoord2i
#define
clTexCoord2iv
CL_OpenGL::functions
->texCoord2iv
#define
clTexCoord2s
CL_OpenGL::functions
->texCoord2s
#define
clTexCoord2sv
CL_OpenGL::functions
->texCoord2sv
#define
clTexCoord3d
CL_OpenGL::functions
->texCoord3d
#define
clTexCoord3dv
CL_OpenGL::functions
->texCoord3dv
#define
clTexCoord3f
CL_OpenGL::functions
->texCoord3f
#define
clTexCoord3fv
CL_OpenGL::functions
->texCoord3fv
#define
clTexCoord3i
CL_OpenGL::functions
->texCoord3i
#define
clTexCoord3iv
CL_OpenGL::functions
->texCoord3iv
#define
clTexCoord3s
CL_OpenGL::functions
->texCoord3s
#define
clTexCoord3sv
CL_OpenGL::functions
->texCoord3sv
#define
clTexCoord4d
CL_OpenGL::functions
->texCoord4d
#define
clTexCoord4dv
CL_OpenGL::functions
->texCoord4dv
#define
clTexCoord4f
CL_OpenGL::functions
->texCoord4f
#define
clTexCoord4fv
CL_OpenGL::functions
->texCoord4fv
#define
clTexCoord4i
CL_OpenGL::functions
->texCoord4i
#define
clTexCoord4iv
CL_OpenGL::functions
->texCoord4iv
#define
clTexCoord4s
CL_OpenGL::functions
->texCoord4s
#define
clTexCoord4sv
CL_OpenGL::functions
->texCoord4sv
#define
clTexCoordPointer
CL_OpenGL::functions
->texCoordPointer
#define
clTexEnvf
CL_OpenGL::functions
->texEnvf
#define
clTexEnvfv
CL_OpenGL::functions
->texEnvfv
#define
clTexEnvi
CL_OpenGL::functions
->texEnvi
#define
clTexEnviv
CL_OpenGL::functions
->texEnviv
#define
clTexGend
CL_OpenGL::functions
->texGend
#define
clTexGendv
CL_OpenGL::functions
->texGendv
#define
clTexGenf
CL_OpenGL::functions
->texGenf
#define
clTexGenfv
CL_OpenGL::functions
->texGenfv
#define
clTexGeni
CL_OpenGL::functions
->texGeni
#define
clTexGeniv
CL_OpenGL::functions
->texGeniv
#define
clTexImage1D
CL_OpenGL::functions
->texImage1D
#define
clTexImage2D
CL_OpenGL::functions
->texImage2D
#define
clTexParameterf
CL_OpenGL::functions
->texParameterf
#define
clTexParameterfv
CL_OpenGL::functions
->texParameterfv
#define
clTexParameteri
CL_OpenGL::functions
->texParameteri
#define
clTexParameteriv
CL_OpenGL::functions
->texParameteriv
#define
clTexSubImage1D
CL_OpenGL::functions
->texSubImage1D
#define
clTexSubImage2D
CL_OpenGL::functions
->texSubImage2D
#define
clTexSubImage3D
CL_OpenGL::functions
->texSubImage3D
#define
clTranslated
CL_OpenGL::functions
->translated
#define
clTranslatef
CL_OpenGL::functions
->translatef
#define
clVertex2d
CL_OpenGL::functions
->vertex2d
#define
clVertex2dv
CL_OpenGL::functions
->vertex2dv
#define
clVertex2f
CL_OpenGL::functions
->vertex2f
#define
clVertex2fv
CL_OpenGL::functions
->vertex2fv
#define
clVertex2i
CL_OpenGL::functions
->vertex2i
#define
clVertex2iv
CL_OpenGL::functions
->vertex2iv
#define
clVertex2s
CL_OpenGL::functions
->vertex2s
#define
clVertex2sv
CL_OpenGL::functions
->vertex2sv
#define
clVertex3d
CL_OpenGL::functions
->vertex3d
#define
clVertex3dv
CL_OpenGL::functions
->vertex3dv
#define
clVertex3f
CL_OpenGL::functions
->vertex3f
#define
clVertex3fv
CL_OpenGL::functions
->vertex3fv
#define
clVertex3i
CL_OpenGL::functions
->vertex3i
#define
clVertex3iv
CL_OpenGL::functions
->vertex3iv
#define
clVertex3s
CL_OpenGL::functions
->vertex3s
#define
clVertex3sv
CL_OpenGL::functions
->vertex3sv
#define
clVertex4d
CL_OpenGL::functions
->vertex4d
#define
clVertex4dv
CL_OpenGL::functions
->vertex4dv
#define
clVertex4f
CL_OpenGL::functions
->vertex4f
#define
clVertex4fv
CL_OpenGL::functions
->vertex4fv
#define
clVertex4i
CL_OpenGL::functions
->vertex4i
#define
clVertex4iv
CL_OpenGL::functions
->vertex4iv
#define
clVertex4s
CL_OpenGL::functions
->vertex4s
#define
clVertex4sv
CL_OpenGL::functions
->vertex4sv
#define
clVertexPointer
CL_OpenGL::functions
->vertexPointer
#define
clViewport
CL_OpenGL::functions
->viewport
#define
clDrawRangeElements
CL_OpenGL::functions
->drawRangeElements
#define
clTexImage3D
CL_OpenGL::functions
->texImage3D
#define
clColorTable
CL_OpenGL::functions
->colorTable
#define
clCopyColorTable
CL_OpenGL::functions
->copyColorTable
#define
clColorTableParameteriv
CL_OpenGL::functions
->colorTableParameteriv
#define
clColorTableParameterfv
CL_OpenGL::functions
->colorTableParameterfv
#define
clGetColorTable
CL_OpenGL::functions
->getColorTable
#define
clGetColorTableParameteriv
CL_OpenGL::functions
->getColorTableParameteriv
#define
clGetColorTableParameterfv
CL_OpenGL::functions
->getColorTableParameterfv
#define
clColorSubTable
CL_OpenGL::functions
->colorSubTable
#define
clCopyColorSubTable
CL_OpenGL::functions
->copyColorSubTable
#define
clConvolutionFilter1D
CL_OpenGL::functions
->convolutionFilter1D
#define
clConvolutionFilter2D
CL_OpenGL::functions
->convolutionFilter2D
#define
clCopyConvolutionFilter1D
CL_OpenGL::functions
->copyConvolutionFilter1D
#define
clCopyConvolutionFilter2D
CL_OpenGL::functions
->copyConvolutionFilter2D
#define
clGetConvolutionFilter
CL_OpenGL::functions
->getConvolutionFilter
#define
clSeparableFilter2D
CL_OpenGL::functions
->separableFilter2D
#define
clGetSeparableFilter
CL_OpenGL::functions
->getSeparableFilter
#define
clConvolutionParameteri
CL_OpenGL::functions
->convolutionParameteri
#define
clConvolutionParameteriv
CL_OpenGL::functions
->convolutionParameteriv
#define
clConvolutionParameterf
CL_OpenGL::functions
->convolutionParameterf
#define
clConvolutionParameterfv
CL_OpenGL::functions
->convolutionParameterfv
#define
clGetConvolutionParameteriv
CL_OpenGL::functions
->getConvolutionParameteriv
#define
clGetConvolutionParameterfv
CL_OpenGL::functions
->getConvolutionParameterfv
#define
clHistogram
CL_OpenGL::functions
->histogram
#define
clResetHistogram
CL_OpenGL::functions
->resetHistogram
#define
clGetHistogram
CL_OpenGL::functions
->getHistogram
#define
clGetHistogramParameteriv
CL_OpenGL::functions
->getHistogramParameteriv
#define
clGetHistogramParameterfv
CL_OpenGL::functions
->getHistogramParameterfv
#define
clMinmax
CL_OpenGL::functions
->minmax
#define
clResetMinmax
CL_OpenGL::functions
->resetMinmax
#define
clGetMinmax
CL_OpenGL::functions
->getMinmax
#define
clGetMinmaxParameteriv
CL_OpenGL::functions
->getMinmaxParameteriv
#define
clGetMinmaxParameterfv
CL_OpenGL::functions
->getMinmaxParameterfv
#define
clBlendColor
CL_OpenGL::functions
->blendColor
#define
clBlendEquation
CL_OpenGL::functions
->blendEquation
#define
clActiveTexture
CL_OpenGL::functions
->activeTexture
#define
clClientActiveTexture
CL_OpenGL::functions
->clientActiveTexture
#define
clMultiTexCoord1d
CL_OpenGL::functions
->multiTexCoord1d
#define
clMultiTexCoord1dv
CL_OpenGL::functions
->multiTexCoord1dv
#define
clMultiTexCoord1f
CL_OpenGL::functions
->multiTexCoord1f
#define
clMultiTexCoord1fv
CL_OpenGL::functions
->multiTexCoord1fv
#define
clMultiTexCoord1i
CL_OpenGL::functions
->multiTexCoord1i
#define
clMultiTexCoord1iv
CL_OpenGL::functions
->multiTexCoord1iv
#define
clMultiTexCoord1s
CL_OpenGL::functions
->multiTexCoord1s
#define
clMultiTexCoord1sv
CL_OpenGL::functions
->multiTexCoord1sv
#define
clMultiTexCoord2d
CL_OpenGL::functions
->multiTexCoord2d
#define
clMultiTexCoord2dv
CL_OpenGL::functions
->multiTexCoord2dv
#define
clMultiTexCoord2f
CL_OpenGL::functions
->multiTexCoord2f
#define
clMultiTexCoord2fv
CL_OpenGL::functions
->multiTexCoord2fv
#define
clMultiTexCoord2i
CL_OpenGL::functions
->multiTexCoord2i
#define
clMultiTexCoord2iv
CL_OpenGL::functions
->multiTexCoord2iv
#define
clMultiTexCoord2s
CL_OpenGL::functions
->multiTexCoord2s
#define
clMultiTexCoord2sv
CL_OpenGL::functions
->multiTexCoord2sv
#define
clMultiTexCoord3d
CL_OpenGL::functions
->multiTexCoord3d
#define
clMultiTexCoord3dv
CL_OpenGL::functions
->multiTexCoord3dv
#define
clMultiTexCoord3f
CL_OpenGL::functions
->multiTexCoord3f
#define
clMultiTexCoord3fv
CL_OpenGL::functions
->multiTexCoord3fv
#define
clMultiTexCoord3i
CL_OpenGL::functions
->multiTexCoord3i
#define
clMultiTexCoord3iv
CL_OpenGL::functions
->multiTexCoord3iv
#define
clMultiTexCoord3s
CL_OpenGL::functions
->multiTexCoord3s
#define
clMultiTexCoord3sv
CL_OpenGL::functions
->multiTexCoord3sv
#define
clMultiTexCoord4d
CL_OpenGL::functions
->multiTexCoord4d
#define
clMultiTexCoord4dv
CL_OpenGL::functions
->multiTexCoord4dv
#define
clMultiTexCoord4f
CL_OpenGL::functions
->multiTexCoord4f
#define
clMultiTexCoord4fv
CL_OpenGL::functions
->multiTexCoord4fv
#define
clMultiTexCoord4i
CL_OpenGL::functions
->multiTexCoord4i
#define
clMultiTexCoord4iv
CL_OpenGL::functions
->multiTexCoord4iv
#define
clMultiTexCoord4s
CL_OpenGL::functions
->multiTexCoord4s
#define
clMultiTexCoord4sv
CL_OpenGL::functions
->multiTexCoord4sv
#define
clCompressedTexImage1D
CL_OpenGL::functions
->compressedTexImage1D
#define
clCompressedTexImage2D
CL_OpenGL::functions
->compressedTexImage2D
#define
clCompressedTexImage3D
CL_OpenGL::functions
->compressedTexImage3D
#define
clCompressedTexSubImage1D
CL_OpenGL::functions
->compressedTexSubImage1D
#define
clCompressedTexSubImage2D
CL_OpenGL::functions
->compressedTexSubImage2D
#define
clCompressedTexSubImage3D
CL_OpenGL::functions
->compressedTexSubImage3D
#define
clGetCompressedTexImage
CL_OpenGL::functions
->getCompressedTexImage
#define
clSampleCoverage
CL_OpenGL::functions
->sampleCoverage
#define
clLoadTransposeMatrixd
CL_OpenGL::functions
->glLoadTransposeMatrixd
#define
clLoadTransposeMatrixf
CL_OpenGL::functions
->glLoadTransposeMatrixf
#define
clMultTransposeMatrixd
CL_OpenGL::functions
->glMultTransposeMatrixd
#define
clMultTransposeMatrixf
CL_OpenGL::functions
->glMultTransposeMatrixf
#define
clFogCoordd
CL_OpenGL::functions
->fogCoordd
#define
clFogCoorddv
CL_OpenGL::functions
->fogCoorddv
#define
clFogCoordf
CL_OpenGL::functions
->fogCoordf
#define
clFogCoordfv
CL_OpenGL::functions
->fogCoordfv
#define
clFogCoordPointer
CL_OpenGL::functions
->fogCoordPointer
#define
clMultiDrawArrays
CL_OpenGL::functions
->multiDrawArrays
#define
clMultiDrawElements
CL_OpenGL::functions
->multiDrawElementsEXT
#define
clPointParameterf
CL_OpenGL::functions
->pointParameterf
#define
clPointParameterfv
CL_OpenGL::functions
->pointParameterfv
#define
clSecondaryColor3b
CL_OpenGL::functions
->secondaryColor3b
#define
clSecondaryColor3bv
CL_OpenGL::functions
->secondaryColor3bv
#define
clSecondaryColor3d
CL_OpenGL::functions
->secondaryColor3d
#define
clSecondaryColor3dv
CL_OpenGL::functions
->secondaryColor3dv
#define
clSecondaryColor3f
CL_OpenGL::functions
->secondaryColor3f
#define
clSecondaryColor3fv
CL_OpenGL::functions
->secondaryColor3fv
#define
clSecondaryColor3i
CL_OpenGL::functions
->secondaryColor3i
#define
clSecondaryColor3iv
CL_OpenGL::functions
->secondaryColor3iv
#define
clSecondaryColor3s
CL_OpenGL::functions
->secondaryColor3s
#define
clSecondaryColor3sv
CL_OpenGL::functions
->secondaryColor3sv
#define
clSecondaryColor3ub
CL_OpenGL::functions
->secondaryColor3ub
#define
clSecondaryColor3ubv
CL_OpenGL::functions
->secondaryColor3ubv
#define
clSecondaryColor3ui
CL_OpenGL::functions
->secondaryColor3ui
#define
clSecondaryColor3uiv
CL_OpenGL::functions
->secondaryColor3uiv
#define
clSecondaryColor3us
CL_OpenGL::functions
->secondaryColor3us
#define
clSecondaryColor3usv
CL_OpenGL::functions
->secondaryColor3usv
#define
clSecondaryColorPointer
CL_OpenGL::functions
->secondaryColorPointer
#define
clBlendFuncSeparate
CL_OpenGL::functions
->blendFuncSeparate
#define
clWindowPos2d
CL_OpenGL::functions
->windowPos2d
#define
clWindowPos2dv
CL_OpenGL::functions
->windowPos2dv
#define
clWindowPos2f
CL_OpenGL::functions
->windowPos2f
#define
clWindowPos2fv
CL_OpenGL::functions
->windowPos2fv
#define
clWindowPos2i
CL_OpenGL::functions
->windowPos2i
#define
clWindowPos2iv
CL_OpenGL::functions
->windowPos2iv
#define
clWindowPos2s
CL_OpenGL::functions
->windowPos2s
#define
clWindowPos2sv
CL_OpenGL::functions
->windowPos2sv
#define
clWindowPos3d
CL_OpenGL::functions
->windowPos3d
#define
clWindowPos3dv
CL_OpenGL::functions
->windowPos3dv
#define
clWindowPos3f
CL_OpenGL::functions
->windowPos3f
#define
clWindowPos3fv
CL_OpenGL::functions
->windowPos3fv
#define
clWindowPos3i
CL_OpenGL::functions
->windowPos3i
#define
clWindowPos3iv
CL_OpenGL::functions
->windowPos3iv
#define
clWindowPos3s
CL_OpenGL::functions
->windowPos3s
#define
clWindowPos3sv
CL_OpenGL::functions
->windowPos3sv
#define
clBindBuffer
CL_OpenGL::functions
->bindBuffer
#define
clDeleteBuffers
CL_OpenGL::functions
->deleteBuffers
#define
clGenBuffers
CL_OpenGL::functions
->genBuffers
#define
clIsBuffer
CL_OpenGL::functions
->isBuffer
#define
clBufferData
CL_OpenGL::functions
->bufferData
#define
clBufferSubData
CL_OpenGL::functions
->bufferSubData
#define
clGetBufferSubData
CL_OpenGL::functions
->getBufferSubData
#define
clMapBuffer
CL_OpenGL::functions
->mapBuffer
#define
clUnmapBuffer
CL_OpenGL::functions
->unmapBuffer
#define
clGetBufferParameteriv
CL_OpenGL::functions
->getBufferParameteriv
#define
clGetBufferPointerv
CL_OpenGL::functions
->getBufferPointerv
#define
clGenQueries
CL_OpenGL::functions
->genQueries
#define
clDeleteQueries
CL_OpenGL::functions
->deleteQueries
#define
clIsQuery
CL_OpenGL::functions
->isQuery
#define
clBeginQuery
CL_OpenGL::functions
->beginQuery
#define
clEndQuery
CL_OpenGL::functions
->endQuery
#define
clGetQueryiv
CL_OpenGL::functions
->getQueryiv
#define
clGetQueryObjectiv
CL_OpenGL::functions
->getQueryObjectiv
#define
clGetQueryObjectuiv
CL_OpenGL::functions
->getQueryObjectuiv
#define
clDeleteShader
CL_OpenGL::functions
->deleteShader
#define
clDeleteProgram
CL_OpenGL::functions
->deleteProgram
#define
clGetHandle
CL_OpenGL::functions
->getHandle
#define
clDetachShader
CL_OpenGL::functions
->detachShader
#define
clCreateShader
CL_OpenGL::functions
->createShader
#define
clShaderSource
CL_OpenGL::functions
->shaderSource
#define
clCompileShader
CL_OpenGL::functions
->compileShader
#define
clCreateProgram
CL_OpenGL::functions
->createProgram
#define
clAttachShader
CL_OpenGL::functions
->attachShader
#define
clLinkProgram
CL_OpenGL::functions
->linkProgram
#define
clUseProgram
CL_OpenGL::functions
->useProgram
#define
clValidateProgram
CL_OpenGL::functions
->validateProgram
#define
clUniform1f
CL_OpenGL::functions
->uniform1f
#define
clUniform2f
CL_OpenGL::functions
->uniform2f
#define
clUniform3f
CL_OpenGL::functions
->uniform3f
#define
clUniform4f
CL_OpenGL::functions
->uniform4f
#define
clUniform1i
CL_OpenGL::functions
->uniform1i
#define
clUniform2i
CL_OpenGL::functions
->uniform2i
#define
clUniform3i
CL_OpenGL::functions
->uniform3i
#define
clUniform4i
CL_OpenGL::functions
->uniform4i
#define
clUniform1fv
CL_OpenGL::functions
->uniform1fv
#define
clUniform2fv
CL_OpenGL::functions
->uniform2fv
#define
clUniform3fv
CL_OpenGL::functions
->uniform3fv
#define
clUniform4fv
CL_OpenGL::functions
->uniform4fv
#define
clUniform1iv
CL_OpenGL::functions
->uniform1iv
#define
clUniform2iv
CL_OpenGL::functions
->uniform2iv
#define
clUniform3iv
CL_OpenGL::functions
->uniform3iv
#define
clUniform4iv
CL_OpenGL::functions
->uniform4iv
#define
clUniformMatrix2fv
CL_OpenGL::functions
->uniformMatrix2fv
#define
clUniformMatrix3fv
CL_OpenGL::functions
->uniformMatrix3fv
#define
clUniformMatrix4fv
CL_OpenGL::functions
->uniformMatrix4fv
#define
clGetProgramfv
CL_OpenGL::functions
->getProgramfv
#define
clGetProgramiv
CL_OpenGL::functions
->getProgramiv
#define
clGetShaderfv
CL_OpenGL::functions
->getShaderfv
#define
clGetShaderiv
CL_OpenGL::functions
->getShaderiv
#define
clGetShaderInfoLog
CL_OpenGL::functions
->getShaderInfoLog
#define
clGetProgramInfoLog
CL_OpenGL::functions
->getProgramInfoLog
#define
clGetAttachedShaders
CL_OpenGL::functions
->getAttachedShaders
#define
clGetUniformLocation
CL_OpenGL::functions
->getUniformLocation
#define
clGetActiveUniform
CL_OpenGL::functions
->getActiveUniform
#define
clGetUniformfv
CL_OpenGL::functions
->getUniformfv
#define
clGetUniformiv
CL_OpenGL::functions
->getUniformiv
#define
clGetShaderSource
CL_OpenGL::functions
->getShaderSource
#define
clVertexAttrib1f
CL_OpenGL::functions
->vertexAttrib1f
#define
clVertexAttrib1s
CL_OpenGL::functions
->vertexAttrib1s
#define
clVertexAttrib1d
CL_OpenGL::functions
->vertexAttrib1d
#define
clVertexAttrib2f
CL_OpenGL::functions
->vertexAttrib2f
#define
clVertexAttrib2s
CL_OpenGL::functions
->vertexAttrib2s
#define
clVertexAttrib2d
CL_OpenGL::functions
->vertexAttrib2d
#define
clVertexAttrib3f
CL_OpenGL::functions
->vertexAttrib3f
#define
clVertexAttrib3s
CL_OpenGL::functions
->vertexAttrib3s
#define
clVertexAttrib3d
CL_OpenGL::functions
->vertexAttrib3d
#define
clVertexAttrib4f
CL_OpenGL::functions
->vertexAttrib4f
#define
clVertexAttrib4s
CL_OpenGL::functions
->vertexAttrib4s
#define
clVertexAttrib4d
CL_OpenGL::functions
->vertexAttrib4d
#define
clVertexAttrib4Nub
CL_OpenGL::functions
->vertexAttrib4Nub
#define
clVertexAttrib1fv
CL_OpenGL::functions
->vertexAttrib1fv
#define
clVertexAttrib1sv
CL_OpenGL::functions
->vertexAttrib1sv
#define
clVertexAttrib1dv
CL_OpenGL::functions
->vertexAttrib1dv
#define
clVertexAttrib2fv
CL_OpenGL::functions
->vertexAttrib2fv
#define
clVertexAttrib2sv
CL_OpenGL::functions
->vertexAttrib2sv
#define
clVertexAttrib2dv
CL_OpenGL::functions
->vertexAttrib2dv
#define
clVertexAttrib3fv
CL_OpenGL::functions
->vertexAttrib3fv
#define
clVertexAttrib3sv
CL_OpenGL::functions
->vertexAttrib3sv
#define
clVertexAttrib3dv
CL_OpenGL::functions
->vertexAttrib3dv
#define
clVertexAttrib4fv
CL_OpenGL::functions
->vertexAttrib4fv
#define
clVertexAttrib4sv
CL_OpenGL::functions
->vertexAttrib4sv
#define
clVertexAttrib4dv
CL_OpenGL::functions
->vertexAttrib4dv
#define
clVertexAttrib4iv
CL_OpenGL::functions
->vertexAttrib4iv
#define
clVertexAttrib4bv
CL_OpenGL::functions
->vertexAttrib4bv
#define
clVertexAttrib4ubv
CL_OpenGL::functions
->vertexAttrib4ubv
#define
clVertexAttrib4usv
CL_OpenGL::functions
->vertexAttrib4usv
#define
clVertexAttrib4uiv
CL_OpenGL::functions
->vertexAttrib4uiv
#define
clVertexAttrib4Nbv
CL_OpenGL::functions
->vertexAttrib4Nbv
#define
clVertexAttrib4Nsv
CL_OpenGL::functions
->vertexAttrib4Nsv
#define
clVertexAttrib4Niv
CL_OpenGL::functions
->vertexAttrib4Niv
#define
clVertexAttrib4Nubv
CL_OpenGL::functions
->vertexAttrib4Nubv
#define
clVertexAttrib4Nusv
CL_OpenGL::functions
->vertexAttrib4Nusv
#define
clVertexAttrib4Nuiv
CL_OpenGL::functions
->vertexAttrib4Nuiv
#define
clVertexAttribPointer
CL_OpenGL::functions
->vertexAttribPointer
#define
clEnableVertexAttribArray
CL_OpenGL::functions
->enableVertexAttribArray
#define
clDisableVertexAttribArray
CL_OpenGL::functions
->disableVertexAttribArray
#define
clBindAttribLocation
CL_OpenGL::functions
->bindAttribLocation
#define
clGetActiveAttrib
CL_OpenGL::functions
->getActiveAttrib
#define
clGetAttribLocation
CL_OpenGL::functions
->getAttribLocation
#define
clGetVertexAttribdv
CL_OpenGL::functions
->getVertexAttribdv
#define
clGetVertexAttribfv
CL_OpenGL::functions
->getVertexAttribfv
#define
clGetVertexAttribiv
CL_OpenGL::functions
->getVertexAttribiv
#define
clGetVertexAttribPointerv
CL_OpenGL::functions
->getVertexAttribPointerv
#define
clDrawBuffers
CL_OpenGL::functions
->drawBuffers
#define
clStencilFuncSeparate
CL_OpenGL::functions
->stencilFuncSeparate
#define
clStencilOpSeparate
CL_OpenGL::functions
->stencilOpSeparate
#define
clIsRenderbuffer
CL_OpenGL::functions
->isRenderbuffer
#define
clBindRenderbuffer
CL_OpenGL::functions
->bindRenderbuffer
#define
clDeleteRenderbuffers
CL_OpenGL::functions
->deleteRenderbuffers
#define
clGenRenderbuffers
CL_OpenGL::functions
->genRenderbuffers
#define
clRenderbufferStorage
CL_OpenGL::functions
->renderbufferStorage
#define
clGetRenderbufferParameteriv
CL_OpenGL::functions
->getRenderbufferParameteriv
#define
clIsFramebuffer
CL_OpenGL::functions
->isFramebuffer
#define
clBindFramebuffer
CL_OpenGL::functions
->bindFramebuffer
#define
clDeleteFramebuffers
CL_OpenGL::functions
->deleteFramebuffers
#define
clGenFramebuffers
CL_OpenGL::functions
->genFramebuffers
#define
clCheckFramebufferStatus
CL_OpenGL::functions
->checkFramebufferStatus
#define
clFramebufferTexture1D
CL_OpenGL::functions
->framebufferTexture1D
#define
clFramebufferTexture2D
CL_OpenGL::functions
->framebufferTexture2D
#define
clFramebufferTexture3D
CL_OpenGL::functions
->framebufferTexture3D
#define
clFramebufferRenderbuffer
CL_OpenGL::functions
->framebufferRenderbuffer
#define
clGetFramebufferAttachmentParameteriv
CL_OpenGL::functions
->getFramebufferAttachmentParameteriv
#define
clGenerateMipmap
CL_OpenGL::functions
->generateMipmap
#define
clBlitFramebuffer
CL_OpenGL::functions
->blitFramebuffer
Typedefs
typedef void()
CL_ProcAddress
()
Extension procedure address typedef for OpenGL.
Define Documentation
#define CL_GLFUNC
#define clAccum
CL_OpenGL::functions
->accum
#define clActiveTexture
CL_OpenGL::functions
->activeTexture
#define clAlphaFunc
CL_OpenGL::functions
->alphaFunc
#define clAreTexturesResident
CL_OpenGL::functions
->areTexturesResident
#define clArrayElement
CL_OpenGL::functions
->arrayElement
#define clAttachShader
CL_OpenGL::functions
->attachShader
#define clBegin
CL_OpenGL::functions
->begin
#define clBeginQuery
CL_OpenGL::functions
->beginQuery
#define clBindAttribLocation
CL_OpenGL::functions
->bindAttribLocation
#define clBindBuffer
CL_OpenGL::functions
->bindBuffer
#define clBindFramebuffer
CL_OpenGL::functions
->bindFramebuffer
#define clBindRenderbuffer
CL_OpenGL::functions
->bindRenderbuffer
#define clBindTexture
CL_OpenGL::functions
->bindTexture
#define clBitmap
CL_OpenGL::functions
->bitmap
#define clBlendColor
CL_OpenGL::functions
->blendColor
#define clBlendEquation
CL_OpenGL::functions
->blendEquation
#define clBlendFunc
CL_OpenGL::functions
->blendFunc
#define clBlendFuncSeparate
CL_OpenGL::functions
->blendFuncSeparate
#define clBlitFramebuffer
CL_OpenGL::functions
->blitFramebuffer
#define clBufferData
CL_OpenGL::functions
->bufferData
#define clBufferSubData
CL_OpenGL::functions
->bufferSubData
#define clCallList
CL_OpenGL::functions
->callList
#define clCallLists
CL_OpenGL::functions
->callLists
#define clCheckFramebufferStatus
CL_OpenGL::functions
->checkFramebufferStatus
#define clClear
CL_OpenGL::functions
->clear
#define clClearAccum
CL_OpenGL::functions
->clearAccum
#define clClearColor
CL_OpenGL::functions
->clearColor
#define clClearDepth
CL_OpenGL::functions
->clearDepth
#define clClearIndex
CL_OpenGL::functions
->clearIndex
#define clClearStencil
CL_OpenGL::functions
->clearStencil
#define clClientActiveTexture
CL_OpenGL::functions
->clientActiveTexture
#define clClipPlane
CL_OpenGL::functions
->clipPlane
#define clColor3b
CL_OpenGL::functions
->color3b
#define clColor3bv
CL_OpenGL::functions
->color3bv
#define clColor3d
CL_OpenGL::functions
->color3d
#define clColor3dv
CL_OpenGL::functions
->color3dv
#define clColor3f
CL_OpenGL::functions
->color3f
#define clColor3fv
CL_OpenGL::functions
->color3fv
#define clColor3i
CL_OpenGL::functions
->color3i
#define clColor3iv
CL_OpenGL::functions
->color3iv
#define clColor3s
CL_OpenGL::functions
->color3s
#define clColor3sv
CL_OpenGL::functions
->color3sv
#define clColor3ub
CL_OpenGL::functions
->color3ub
#define clColor3ubv
CL_OpenGL::functions
->color3ubv
#define clColor3ui
CL_OpenGL::functions
->color3ui
#define clColor3uiv
CL_OpenGL::functions
->color3uiv
#define clColor3us
CL_OpenGL::functions
->color3us
#define clColor3usv
CL_OpenGL::functions
->color3usv
#define clColor4b
CL_OpenGL::functions
->color4b
#define clColor4bv
CL_OpenGL::functions
->color4bv
#define clColor4d
CL_OpenGL::functions
->color4d
#define clColor4dv
CL_OpenGL::functions
->color4dv
#define clColor4f
CL_OpenGL::functions
->color4f
#define clColor4fv
CL_OpenGL::functions
->color4fv
#define clColor4i
CL_OpenGL::functions
->color4i
#define clColor4iv
CL_OpenGL::functions
->color4iv
#define clColor4s
CL_OpenGL::functions
->color4s
#define clColor4sv
CL_OpenGL::functions
->color4sv
#define clColor4ub
CL_OpenGL::functions
->color4ub
#define clColor4ubv
CL_OpenGL::functions
->color4ubv
#define clColor4ui
CL_OpenGL::functions
->color4ui
#define clColor4uiv
CL_OpenGL::functions
->color4uiv
#define clColor4us
CL_OpenGL::functions
->color4us
#define clColor4usv
CL_OpenGL::functions
->color4usv
#define clColorMask
CL_OpenGL::functions
->colorMask
#define clColorMaterial
CL_OpenGL::functions
->colorMaterial
#define clColorPointer
CL_OpenGL::functions
->colorPointer
#define clColorSubTable
CL_OpenGL::functions
->colorSubTable
#define clColorTable
CL_OpenGL::functions
->colorTable
#define clColorTableParameterfv
CL_OpenGL::functions
->colorTableParameterfv
#define clColorTableParameteriv
CL_OpenGL::functions
->colorTableParameteriv
#define clCompileShader
CL_OpenGL::functions
->compileShader
#define clCompressedTexImage1D
CL_OpenGL::functions
->compressedTexImage1D
#define clCompressedTexImage2D
CL_OpenGL::functions
->compressedTexImage2D
#define clCompressedTexImage3D
CL_OpenGL::functions
->compressedTexImage3D
#define clCompressedTexSubImage1D
CL_OpenGL::functions
->compressedTexSubImage1D
#define clCompressedTexSubImage2D
CL_OpenGL::functions
->compressedTexSubImage2D
#define clCompressedTexSubImage3D
CL_OpenGL::functions
->compressedTexSubImage3D
#define clConvolutionFilter1D
CL_OpenGL::functions
->convolutionFilter1D
#define clConvolutionFilter2D
CL_OpenGL::functions
->convolutionFilter2D
#define clConvolutionParameterf
CL_OpenGL::functions
->convolutionParameterf
#define clConvolutionParameterfv
CL_OpenGL::functions
->convolutionParameterfv
#define clConvolutionParameteri
CL_OpenGL::functions
->convolutionParameteri
#define clConvolutionParameteriv
CL_OpenGL::functions
->convolutionParameteriv
#define clCopyColorSubTable
CL_OpenGL::functions
->copyColorSubTable
#define clCopyColorTable
CL_OpenGL::functions
->copyColorTable
#define clCopyConvolutionFilter1D
CL_OpenGL::functions
->copyConvolutionFilter1D
#define clCopyConvolutionFilter2D
CL_OpenGL::functions
->copyConvolutionFilter2D
#define clCopyPixels
CL_OpenGL::functions
->copyPixels
#define clCopyTexImage1D
CL_OpenGL::functions
->copyTexImage1D
#define clCopyTexImage2D
CL_OpenGL::functions
->copyTexImage2D
#define clCopyTexSubImage1D
CL_OpenGL::functions
->copyTexSubImage1D
#define clCopyTexSubImage2D
CL_OpenGL::functions
->copyTexSubImage2D
#define clCopyTexSubImage3D
CL_OpenGL::functions
->copyTexSubImage3D
#define clCreateProgram
CL_OpenGL::functions
->createProgram
#define clCreateShader
CL_OpenGL::functions
->createShader
#define clCullFace
CL_OpenGL::functions
->cullFace
#define clDeleteBuffers
CL_OpenGL::functions
->deleteBuffers
#define clDeleteFramebuffers
CL_OpenGL::functions
->deleteFramebuffers
#define clDeleteLists
CL_OpenGL::functions
->deleteLists
#define clDeleteProgram
CL_OpenGL::functions
->deleteProgram
#define clDeleteQueries
CL_OpenGL::functions
->deleteQueries
#define clDeleteRenderbuffers
CL_OpenGL::functions
->deleteRenderbuffers
#define clDeleteShader
CL_OpenGL::functions
->deleteShader
#define clDeleteTextures
CL_OpenGL::functions
->deleteTextures
#define clDepthFunc
CL_OpenGL::functions
->depthFunc
#define clDepthMask
CL_OpenGL::functions
->depthMask
#define clDepthRange
CL_OpenGL::functions
->depthRange
#define clDetachShader
CL_OpenGL::functions
->detachShader
#define clDisable
CL_OpenGL::functions
->disable
#define clDisableClientState
CL_OpenGL::functions
->disableClientState
#define clDisableVertexAttribArray
CL_OpenGL::functions
->disableVertexAttribArray
#define clDrawArrays
CL_OpenGL::functions
->drawArrays
#define clDrawBuffer
CL_OpenGL::functions
->drawBuffer
#define clDrawBuffers
CL_OpenGL::functions
->drawBuffers
#define clDrawElements
CL_OpenGL::functions
->drawElements
#define clDrawPixels
CL_OpenGL::functions
->drawPixels
#define clDrawRangeElements
CL_OpenGL::functions
->drawRangeElements
#define clEdgeFlag
CL_OpenGL::functions
->edgeFlag
#define clEdgeFlagPointer
CL_OpenGL::functions
->edgeFlagPointer
#define clEdgeFlagv
CL_OpenGL::functions
->edgeFlagv
#define clEnable
CL_OpenGL::functions
->enable
#define clEnableClientState
CL_OpenGL::functions
->enableClientState
#define clEnableVertexAttribArray
CL_OpenGL::functions
->enableVertexAttribArray
#define clEnd
CL_OpenGL::functions
->end
#define clEndList
CL_OpenGL::functions
->endList
#define clEndQuery
CL_OpenGL::functions
->endQuery
#define clEvalCoord1d
CL_OpenGL::functions
->evalCoord1d
#define clEvalCoord1dv
CL_OpenGL::functions
->evalCoord1dv
#define clEvalCoord1f
CL_OpenGL::functions
->evalCoord1f
#define clEvalCoord1fv
CL_OpenGL::functions
->evalCoord1fv
#define clEvalCoord2d
CL_OpenGL::functions
->evalCoord2d
#define clEvalCoord2dv
CL_OpenGL::functions
->evalCoord2dv
#define clEvalCoord2f
CL_OpenGL::functions
->evalCoord2f
#define clEvalCoord2fv
CL_OpenGL::functions
->evalCoord2fv
#define clEvalMesh1
CL_OpenGL::functions
->evalMesh1
#define clEvalMesh2
CL_OpenGL::functions
->evalMesh2
#define clEvalPoint1
CL_OpenGL::functions
->evalPoint1
#define clEvalPoint2
CL_OpenGL::functions
->evalPoint2
#define clFeedbackBuffer
CL_OpenGL::functions
->feedbackBuffer
#define clFinish
CL_OpenGL::functions
->finish
#define clFlush
CL_OpenGL::functions
->flush
#define clFogCoordd
CL_OpenGL::functions
->fogCoordd
#define clFogCoorddv
CL_OpenGL::functions
->fogCoorddv
#define clFogCoordf
CL_OpenGL::functions
->fogCoordf
#define clFogCoordfv
CL_OpenGL::functions
->fogCoordfv
#define clFogCoordPointer
CL_OpenGL::functions
->fogCoordPointer
#define clFogf
CL_OpenGL::functions
->fogf
#define clFogfv
CL_OpenGL::functions
->fogfv
#define clFogi
CL_OpenGL::functions
->fogi
#define clFogiv
CL_OpenGL::functions
->fogiv
#define clFramebufferRenderbuffer
CL_OpenGL::functions
->framebufferRenderbuffer
#define clFramebufferTexture1D
CL_OpenGL::functions
->framebufferTexture1D
#define clFramebufferTexture2D
CL_OpenGL::functions
->framebufferTexture2D
#define clFramebufferTexture3D
CL_OpenGL::functions
->framebufferTexture3D
#define clFrontFace
CL_OpenGL::functions
->frontFace
#define clFrustum
CL_OpenGL::functions
->frustum
#define clGenBuffers
CL_OpenGL::functions
->genBuffers
#define clGenerateMipmap
CL_OpenGL::functions
->generateMipmap
#define clGenFramebuffers
CL_OpenGL::functions
->genFramebuffers
#define clGenLists
CL_OpenGL::functions
->genLists
#define clGenQueries
CL_OpenGL::functions
->genQueries
#define clGenRenderbuffers
CL_OpenGL::functions
->genRenderbuffers
#define clGenTextures
CL_OpenGL::functions
->genTextures
#define clGetActiveAttrib
CL_OpenGL::functions
->getActiveAttrib
#define clGetActiveUniform
CL_OpenGL::functions
->getActiveUniform
#define clGetAttachedShaders
CL_OpenGL::functions
->getAttachedShaders
#define clGetAttribLocation
CL_OpenGL::functions
->getAttribLocation
#define clGetBooleanv
CL_OpenGL::functions
->getBooleanv
#define clGetBufferParameteriv
CL_OpenGL::functions
->getBufferParameteriv
#define clGetBufferPointerv
CL_OpenGL::functions
->getBufferPointerv
#define clGetBufferSubData
CL_OpenGL::functions
->getBufferSubData
#define clGetClipPlane
CL_OpenGL::functions
->getClipPlane
#define clGetColorTable
CL_OpenGL::functions
->getColorTable
#define clGetColorTableParameterfv
CL_OpenGL::functions
->getColorTableParameterfv
#define clGetColorTableParameteriv
CL_OpenGL::functions
->getColorTableParameteriv
#define clGetCompressedTexImage
CL_OpenGL::functions
->getCompressedTexImage
#define clGetConvolutionFilter
CL_OpenGL::functions
->getConvolutionFilter
#define clGetConvolutionParameterfv
CL_OpenGL::functions
->getConvolutionParameterfv
#define clGetConvolutionParameteriv
CL_OpenGL::functions
->getConvolutionParameteriv
#define clGetDoublev
CL_OpenGL::functions
->getDoublev
#define clGetError
CL_OpenGL::functions
->getError
#define clGetFloatv
CL_OpenGL::functions
->getFloatv
#define clGetFramebufferAttachmentParameteriv
CL_OpenGL::functions
->getFramebufferAttachmentParameteriv
#define clGetHandle
CL_OpenGL::functions
->getHandle
#define clGetHistogram
CL_OpenGL::functions
->getHistogram
#define clGetHistogramParameterfv
CL_OpenGL::functions
->getHistogramParameterfv
#define clGetHistogramParameteriv
CL_OpenGL::functions
->getHistogramParameteriv
#define clGetIntegerv
CL_OpenGL::functions
->getIntegerv
#define clGetLightfv
CL_OpenGL::functions
->getLightfv
#define clGetLightiv
CL_OpenGL::functions
->getLightiv
#define clGetMapdv
CL_OpenGL::functions
->getMapdv
#define clGetMapfv
CL_OpenGL::functions
->getMapfv
#define clGetMapiv
CL_OpenGL::functions
->getMapiv
#define clGetMaterialfv
CL_OpenGL::functions
->getMaterialfv
#define clGetMaterialiv
CL_OpenGL::functions
->getMaterialiv
#define clGetMinmax
CL_OpenGL::functions
->getMinmax
#define clGetMinmaxParameterfv
CL_OpenGL::functions
->getMinmaxParameterfv
#define clGetMinmaxParameteriv
CL_OpenGL::functions
->getMinmaxParameteriv
#define clGetPixelMapfv
CL_OpenGL::functions
->getPixelMapfv
#define clGetPixelMapuiv
CL_OpenGL::functions
->getPixelMapuiv
#define clGetPixelMapusv
CL_OpenGL::functions
->getPixelMapusv
#define clGetPointerv
CL_OpenGL::functions
->getPointerv
#define clGetPolygonStipple
CL_OpenGL::functions
->getPolygonStipple
#define clGetProgramfv
CL_OpenGL::functions
->getProgramfv
#define clGetProgramInfoLog
CL_OpenGL::functions
->getProgramInfoLog
#define clGetProgramiv
CL_OpenGL::functions
->getProgramiv
#define clGetQueryiv
CL_OpenGL::functions
->getQueryiv
#define clGetQueryObjectiv
CL_OpenGL::functions
->getQueryObjectiv
#define clGetQueryObjectuiv
CL_OpenGL::functions
->getQueryObjectuiv
#define clGetRenderbufferParameteriv
CL_OpenGL::functions
->getRenderbufferParameteriv
#define clGetSeparableFilter
CL_OpenGL::functions
->getSeparableFilter
#define clGetShaderfv
CL_OpenGL::functions
->getShaderfv
#define clGetShaderInfoLog
CL_OpenGL::functions
->getShaderInfoLog
#define clGetShaderiv
CL_OpenGL::functions
->getShaderiv
#define clGetShaderSource
CL_OpenGL::functions
->getShaderSource
#define clGetString
CL_OpenGL::functions
->getString
#define clGetTexEnvfv
CL_OpenGL::functions
->getTexEnvfv
#define clGetTexEnviv
CL_OpenGL::functions
->getTexEnviv
#define clGetTexGendv
CL_OpenGL::functions
->getTexGendv
#define clGetTexGenfv
CL_OpenGL::functions
->getTexGenfv
#define clGetTexGeniv
CL_OpenGL::functions
->getTexGeniv
#define clGetTexImage
CL_OpenGL::functions
->getTexImage
#define clGetTexLevelParameterfv
CL_OpenGL::functions
->getTexLevelParameterfv
#define clGetTexLevelParameteriv
CL_OpenGL::functions
->getTexLevelParameteriv
#define clGetTexParameterfv
CL_OpenGL::functions
->getTexParameterfv
#define clGetTexParameteriv
CL_OpenGL::functions
->getTexParameteriv
#define clGetUniformfv
CL_OpenGL::functions
->getUniformfv
#define clGetUniformiv
CL_OpenGL::functions
->getUniformiv
#define clGetUniformLocation
CL_OpenGL::functions
->getUniformLocation
#define clGetVertexAttribdv
CL_OpenGL::functions
->getVertexAttribdv
#define clGetVertexAttribfv
CL_OpenGL::functions
->getVertexAttribfv
#define clGetVertexAttribiv
CL_OpenGL::functions
->getVertexAttribiv
#define clGetVertexAttribPointerv
CL_OpenGL::functions
->getVertexAttribPointerv
#define clHint
CL_OpenGL::functions
->hint
#define clHistogram
CL_OpenGL::functions
->histogram
#define clIndexd
CL_OpenGL::functions
->indexd
#define clIndexdv
CL_OpenGL::functions
->indexdv
#define clIndexf
CL_OpenGL::functions
->indexf
#define clIndexfv
CL_OpenGL::functions
->indexfv
#define clIndexi
CL_OpenGL::functions
->indexi
#define clIndexiv
CL_OpenGL::functions
->indexiv
#define clIndexMask
CL_OpenGL::functions
->indexMask
#define clIndexPointer
CL_OpenGL::functions
->indexPointer
#define clIndexs
CL_OpenGL::functions
->indexs
#define clIndexsv
CL_OpenGL::functions
->indexsv
#define clIndexub
CL_OpenGL::functions
->indexub
#define clIndexubv
CL_OpenGL::functions
->indexubv
#define clInitNames
CL_OpenGL::functions
->initNames
#define clInterleavedArrays
CL_OpenGL::functions
->interleavedArrays
#define clIsBuffer
CL_OpenGL::functions
->isBuffer
#define clIsEnabled
CL_OpenGL::functions
->isEnabled
#define clIsFramebuffer
CL_OpenGL::functions
->isFramebuffer
#define clIsList
CL_OpenGL::functions
->isList
#define clIsQuery
CL_OpenGL::functions
->isQuery
#define clIsRenderbuffer
CL_OpenGL::functions
->isRenderbuffer
#define clIsTexture
CL_OpenGL::functions
->isTexture
#define clLightf
CL_OpenGL::functions
->lightf
#define clLightfv
CL_OpenGL::functions
->lightfv
#define clLighti
CL_OpenGL::functions
->lighti
#define clLightiv
CL_OpenGL::functions
->lightiv
#define clLightModelf
CL_OpenGL::functions
->lightModelf
#define clLightModelfv
CL_OpenGL::functions
->lightModelfv
#define clLightModeli
CL_OpenGL::functions
->lightModeli
#define clLightModeliv
CL_OpenGL::functions
->lightModeliv
#define clLineStipple
CL_OpenGL::functions
->lineStipple
#define clLineWidth
CL_OpenGL::functions
->lineWidth
#define clLinkProgram
CL_OpenGL::functions
->linkProgram
#define clListBase
CL_OpenGL::functions
->listBase
#define clLoadIdentity
CL_OpenGL::functions
->loadIdentity
#define clLoadMatrixd
CL_OpenGL::functions
->loadMatrixd
#define clLoadMatrixf
CL_OpenGL::functions
->loadMatrixf
#define clLoadName
CL_OpenGL::functions
->loadName
#define clLoadTransposeMatrixd
CL_OpenGL::functions
->glLoadTransposeMatrixd
#define clLoadTransposeMatrixf
CL_OpenGL::functions
->glLoadTransposeMatrixf
#define clLogicOp
CL_OpenGL::functions
->logicOp
#define clMap1d
CL_OpenGL::functions
->map1d
#define clMap1f
CL_OpenGL::functions
->map1f
#define clMap2d
CL_OpenGL::functions
->map2d
#define clMap2f
CL_OpenGL::functions
->map2f
#define clMapBuffer
CL_OpenGL::functions
->mapBuffer
#define clMapGrid1d
CL_OpenGL::functions
->mapGrid1d
#define clMapGrid1f
CL_OpenGL::functions
->mapGrid1f
#define clMapGrid2d
CL_OpenGL::functions
->mapGrid2d
#define clMapGrid2f
CL_OpenGL::functions
->mapGrid2f
#define clMaterialf
CL_OpenGL::functions
->materialf
#define clMaterialfv
CL_OpenGL::functions
->materialfv
#define clMateriali
CL_OpenGL::functions
->materiali
#define clMaterialiv
CL_OpenGL::functions
->materialiv
#define clMatrixMode
CL_OpenGL::functions
->matrixMode
#define clMinmax
CL_OpenGL::functions
->minmax
#define clMultiDrawArrays
CL_OpenGL::functions
->multiDrawArrays
#define clMultiDrawElements
CL_OpenGL::functions
->multiDrawElementsEXT
#define clMultiTexCoord1d
CL_OpenGL::functions
->multiTexCoord1d
#define clMultiTexCoord1dv
CL_OpenGL::functions
->multiTexCoord1dv
#define clMultiTexCoord1f
CL_OpenGL::functions
->multiTexCoord1f
#define clMultiTexCoord1fv
CL_OpenGL::functions
->multiTexCoord1fv
#define clMultiTexCoord1i
CL_OpenGL::functions
->multiTexCoord1i
#define clMultiTexCoord1iv
CL_OpenGL::functions
->multiTexCoord1iv
#define clMultiTexCoord1s
CL_OpenGL::functions
->multiTexCoord1s
#define clMultiTexCoord1sv
CL_OpenGL::functions
->multiTexCoord1sv
#define clMultiTexCoord2d
CL_OpenGL::functions
->multiTexCoord2d
#define clMultiTexCoord2dv
CL_OpenGL::functions
->multiTexCoord2dv
#define clMultiTexCoord2f
CL_OpenGL::functions
->multiTexCoord2f
#define clMultiTexCoord2fv
CL_OpenGL::functions
->multiTexCoord2fv
#define clMultiTexCoord2i
CL_OpenGL::functions
->multiTexCoord2i
#define clMultiTexCoord2iv
CL_OpenGL::functions
->multiTexCoord2iv
#define clMultiTexCoord2s
CL_OpenGL::functions
->multiTexCoord2s
#define clMultiTexCoord2sv
CL_OpenGL::functions
->multiTexCoord2sv
#define clMultiTexCoord3d
CL_OpenGL::functions
->multiTexCoord3d
#define clMultiTexCoord3dv
CL_OpenGL::functions
->multiTexCoord3dv
#define clMultiTexCoord3f
CL_OpenGL::functions
->multiTexCoord3f
#define clMultiTexCoord3fv
CL_OpenGL::functions
->multiTexCoord3fv
#define clMultiTexCoord3i
CL_OpenGL::functions
->multiTexCoord3i
#define clMultiTexCoord3iv
CL_OpenGL::functions
->multiTexCoord3iv
#define clMultiTexCoord3s
CL_OpenGL::functions
->multiTexCoord3s
#define clMultiTexCoord3sv
CL_OpenGL::functions
->multiTexCoord3sv
#define clMultiTexCoord4d
CL_OpenGL::functions
->multiTexCoord4d
#define clMultiTexCoord4dv
CL_OpenGL::functions
->multiTexCoord4dv
#define clMultiTexCoord4f
CL_OpenGL::functions
->multiTexCoord4f
#define clMultiTexCoord4fv
CL_OpenGL::functions
->multiTexCoord4fv
#define clMultiTexCoord4i
CL_OpenGL::functions
->multiTexCoord4i
#define clMultiTexCoord4iv
CL_OpenGL::functions
->multiTexCoord4iv
#define clMultiTexCoord4s
CL_OpenGL::functions
->multiTexCoord4s
#define clMultiTexCoord4sv
CL_OpenGL::functions
->multiTexCoord4sv
#define clMultMatrixd
CL_OpenGL::functions
->multMatrixd
#define clMultMatrixf
CL_OpenGL::functions
->multMatrixf
#define clMultTransposeMatrixd
CL_OpenGL::functions
->glMultTransposeMatrixd
#define clMultTransposeMatrixf
CL_OpenGL::functions
->glMultTransposeMatrixf
#define clNewList
CL_OpenGL::functions
->newList
#define clNormal3b
CL_OpenGL::functions
->normal3b
#define clNormal3bv
CL_OpenGL::functions
->normal3bv
#define clNormal3d
CL_OpenGL::functions
->normal3d
#define clNormal3dv
CL_OpenGL::functions
->normal3dv
#define clNormal3f
CL_OpenGL::functions
->normal3f
#define clNormal3fv
CL_OpenGL::functions
->normal3fv
#define clNormal3i
CL_OpenGL::functions
->normal3i
#define clNormal3iv
CL_OpenGL::functions
->normal3iv
#define clNormal3s
CL_OpenGL::functions
->normal3s
#define clNormal3sv
CL_OpenGL::functions
->normal3sv
#define clNormalPointer
CL_OpenGL::functions
->normalPointer
#define clOrtho
CL_OpenGL::functions
->ortho
#define clPassThrough
CL_OpenGL::functions
->passThrough
#define clPixelMapfv
CL_OpenGL::functions
->pixelMapfv
#define clPixelMapuiv
CL_OpenGL::functions
->pixelMapuiv
#define clPixelMapusv
CL_OpenGL::functions
->pixelMapusv
#define clPixelStoref
CL_OpenGL::functions
->pixelStoref
#define clPixelStorei
CL_OpenGL::functions
->pixelStorei
#define clPixelTransferf
CL_OpenGL::functions
->pixelTransferf
#define clPixelTransferi
CL_OpenGL::functions
->pixelTransferi
#define clPixelZoom
CL_OpenGL::functions
->pixelZoom
#define clPointParameterf
CL_OpenGL::functions
->pointParameterf
#define clPointParameterfv
CL_OpenGL::functions
->pointParameterfv
#define clPointSize
CL_OpenGL::functions
->pointSize
#define clPolygonMode
CL_OpenGL::functions
->polygonMode
#define clPolygonOffset
CL_OpenGL::functions
->polygonOffset
#define clPolygonStipple
CL_OpenGL::functions
->polygonStipple
#define clPopAttrib
CL_OpenGL::functions
->popAttrib
#define clPopClientAttrib
CL_OpenGL::functions
->popClientAttrib
#define clPopMatrix
CL_OpenGL::functions
->popMatrix
#define clPopName
CL_OpenGL::functions
->popName
#define clPrioritizeTextures
CL_OpenGL::functions
->prioritizeTextures
#define clPushAttrib
CL_OpenGL::functions
->pushAttrib
#define clPushClientAttrib
CL_OpenGL::functions
->pushClientAttrib
#define clPushMatrix
CL_OpenGL::functions
->pushMatrix
#define clPushName
CL_OpenGL::functions
->pushName
#define clRasterPos2d
CL_OpenGL::functions
->rasterPos2d
#define clRasterPos2dv
CL_OpenGL::functions
->rasterPos2dv
#define clRasterPos2f
CL_OpenGL::functions
->rasterPos2f
#define clRasterPos2fv
CL_OpenGL::functions
->rasterPos2fv
#define clRasterPos2i
CL_OpenGL::functions
->rasterPos2i
#define clRasterPos2iv
CL_OpenGL::functions
->rasterPos2iv
#define clRasterPos2s
CL_OpenGL::functions
->rasterPos2s
#define clRasterPos2sv
CL_OpenGL::functions
->rasterPos2sv
#define clRasterPos3d
CL_OpenGL::functions
->rasterPos3d
#define clRasterPos3dv
CL_OpenGL::functions
->rasterPos3dv
#define clRasterPos3f
CL_OpenGL::functions
->rasterPos3f
#define clRasterPos3fv
CL_OpenGL::functions
->rasterPos3fv
#define clRasterPos3i
CL_OpenGL::functions
->rasterPos3i
#define clRasterPos3iv
CL_OpenGL::functions
->rasterPos3iv
#define clRasterPos3s
CL_OpenGL::functions
->rasterPos3s
#define clRasterPos3sv
CL_OpenGL::functions
->rasterPos3sv
#define clRasterPos4d
CL_OpenGL::functions
->rasterPos4d
#define clRasterPos4dv
CL_OpenGL::functions
->rasterPos4dv
#define clRasterPos4f
CL_OpenGL::functions
->rasterPos4f
#define clRasterPos4fv
CL_OpenGL::functions
->rasterPos4fv
#define clRasterPos4i
CL_OpenGL::functions
->rasterPos4i
#define clRasterPos4iv
CL_OpenGL::functions
->rasterPos4iv
#define clRasterPos4s
CL_OpenGL::functions
->rasterPos4s
#define clRasterPos4sv
CL_OpenGL::functions
->rasterPos4sv
#define clReadBuffer
CL_OpenGL::functions
->readBuffer
#define clReadPixels
CL_OpenGL::functions
->readPixels
#define clRectd
CL_OpenGL::functions
->rectd
#define clRectdv
CL_OpenGL::functions
->rectdv
#define clRectf
CL_OpenGL::functions
->rectf
#define clRectfv
CL_OpenGL::functions
->rectfv
#define clRecti
CL_OpenGL::functions
->recti
#define clRectiv
CL_OpenGL::functions
->rectiv
#define clRects
CL_OpenGL::functions
->rects
#define clRectsv
CL_OpenGL::functions
->rectsv
#define clRenderbufferStorage
CL_OpenGL::functions
->renderbufferStorage
#define clRenderMode
CL_OpenGL::functions
->renderMode
#define clResetHistogram
CL_OpenGL::functions
->resetHistogram
#define clResetMinmax
CL_OpenGL::functions
->resetMinmax
#define clRotated
CL_OpenGL::functions
->rotated
#define clRotatef
CL_OpenGL::functions
->rotatef
#define clSampleCoverage
CL_OpenGL::functions
->sampleCoverage
#define clScaled
CL_OpenGL::functions
->scaled
#define clScalef
CL_OpenGL::functions
->scalef
#define clScissor
CL_OpenGL::functions
->scissor
#define clSecondaryColor3b
CL_OpenGL::functions
->secondaryColor3b
#define clSecondaryColor3bv
CL_OpenGL::functions
->secondaryColor3bv
#define clSecondaryColor3d
CL_OpenGL::functions
->secondaryColor3d
#define clSecondaryColor3dv
CL_OpenGL::functions
->secondaryColor3dv
#define clSecondaryColor3f
CL_OpenGL::functions
->secondaryColor3f
#define clSecondaryColor3fv
CL_OpenGL::functions
->secondaryColor3fv
#define clSecondaryColor3i
CL_OpenGL::functions
->secondaryColor3i
#define clSecondaryColor3iv
CL_OpenGL::functions
->secondaryColor3iv
#define clSecondaryColor3s
CL_OpenGL::functions
->secondaryColor3s
#define clSecondaryColor3sv
CL_OpenGL::functions
->secondaryColor3sv
#define clSecondaryColor3ub
CL_OpenGL::functions
->secondaryColor3ub
#define clSecondaryColor3ubv
CL_OpenGL::functions
->secondaryColor3ubv
#define clSecondaryColor3ui
CL_OpenGL::functions
->secondaryColor3ui
#define clSecondaryColor3uiv
CL_OpenGL::functions
->secondaryColor3uiv
#define clSecondaryColor3us
CL_OpenGL::functions
->secondaryColor3us
#define clSecondaryColor3usv
CL_OpenGL::functions
->secondaryColor3usv
#define clSecondaryColorPointer
CL_OpenGL::functions
->secondaryColorPointer
#define clSelectBuffer
CL_OpenGL::functions
->selectBuffer
#define clSeparableFilter2D
CL_OpenGL::functions
->separableFilter2D
#define clShadeModel
CL_OpenGL::functions
->shadeModel
#define clShaderSource
CL_OpenGL::functions
->shaderSource
#define clStencilFunc
CL_OpenGL::functions
->stencilFunc
#define clStencilFuncSeparate
CL_OpenGL::functions
->stencilFuncSeparate
#define clStencilMask
CL_OpenGL::functions
->stencilMask
#define clStencilMaskSeparate
CL_OpenGL::functions
->stencilMaskSeparate
#define clStencilOp
CL_OpenGL::functions
->stencilOp
#define clStencilOpSeparate
CL_OpenGL::functions
->stencilOpSeparate
#define clTexCoord1d
CL_OpenGL::functions
->texCoord1d
#define clTexCoord1dv
CL_OpenGL::functions
->texCoord1dv
#define clTexCoord1f
CL_OpenGL::functions
->texCoord1f
#define clTexCoord1fv
CL_OpenGL::functions
->texCoord1fv
#define clTexCoord1i
CL_OpenGL::functions
->texCoord1i
#define clTexCoord1iv
CL_OpenGL::functions
->texCoord1iv
#define clTexCoord1s
CL_OpenGL::functions
->texCoord1s
#define clTexCoord1sv
CL_OpenGL::functions
->texCoord1sv
#define clTexCoord2d
CL_OpenGL::functions
->texCoord2d
#define clTexCoord2dv
CL_OpenGL::functions
->texCoord2dv
#define clTexCoord2f
CL_OpenGL::functions
->texCoord2f
#define clTexCoord2fv
CL_OpenGL::functions
->texCoord2fv
#define clTexCoord2i
CL_OpenGL::functions
->texCoord2i
#define clTexCoord2iv
CL_OpenGL::functions
->texCoord2iv
#define clTexCoord2s
CL_OpenGL::functions
->texCoord2s
#define clTexCoord2sv
CL_OpenGL::functions
->texCoord2sv
#define clTexCoord3d
CL_OpenGL::functions
->texCoord3d
#define clTexCoord3dv
CL_OpenGL::functions
->texCoord3dv
#define clTexCoord3f
CL_OpenGL::functions
->texCoord3f
#define clTexCoord3fv
CL_OpenGL::functions
->texCoord3fv
#define clTexCoord3i
CL_OpenGL::functions
->texCoord3i
#define clTexCoord3iv
CL_OpenGL::functions
->texCoord3iv
#define clTexCoord3s
CL_OpenGL::functions
->texCoord3s
#define clTexCoord3sv
CL_OpenGL::functions
->texCoord3sv
#define clTexCoord4d
CL_OpenGL::functions
->texCoord4d
#define clTexCoord4dv
CL_OpenGL::functions
->texCoord4dv
#define clTexCoord4f
CL_OpenGL::functions
->texCoord4f
#define clTexCoord4fv
CL_OpenGL::functions
->texCoord4fv
#define clTexCoord4i
CL_OpenGL::functions
->texCoord4i
#define clTexCoord4iv
CL_OpenGL::functions
->texCoord4iv
#define clTexCoord4s
CL_OpenGL::functions
->texCoord4s
#define clTexCoord4sv
CL_OpenGL::functions
->texCoord4sv
#define clTexCoordPointer
CL_OpenGL::functions
->texCoordPointer
#define clTexEnvf
CL_OpenGL::functions
->texEnvf
#define clTexEnvfv
CL_OpenGL::functions
->texEnvfv
#define clTexEnvi
CL_OpenGL::functions
->texEnvi
#define clTexEnviv
CL_OpenGL::functions
->texEnviv
#define clTexGend
CL_OpenGL::functions
->texGend
#define clTexGendv
CL_OpenGL::functions
->texGendv
#define clTexGenf
CL_OpenGL::functions
->texGenf
#define clTexGenfv
CL_OpenGL::functions
->texGenfv
#define clTexGeni
CL_OpenGL::functions
->texGeni
#define clTexGeniv
CL_OpenGL::functions
->texGeniv
#define clTexImage1D
CL_OpenGL::functions
->texImage1D
#define clTexImage2D
CL_OpenGL::functions
->texImage2D
#define clTexImage3D
CL_OpenGL::functions
->texImage3D
#define clTexParameterf
CL_OpenGL::functions
->texParameterf
#define clTexParameterfv
CL_OpenGL::functions
->texParameterfv
#define clTexParameteri
CL_OpenGL::functions
->texParameteri
#define clTexParameteriv
CL_OpenGL::functions
->texParameteriv
#define clTexSubImage1D
CL_OpenGL::functions
->texSubImage1D
#define clTexSubImage2D
CL_OpenGL::functions
->texSubImage2D
#define clTexSubImage3D
CL_OpenGL::functions
->texSubImage3D
#define clTranslated
CL_OpenGL::functions
->translated
#define clTranslatef
CL_OpenGL::functions
->translatef
#define clUniform1f
CL_OpenGL::functions
->uniform1f
#define clUniform1fv
CL_OpenGL::functions
->uniform1fv
#define clUniform1i
CL_OpenGL::functions
->uniform1i
#define clUniform1iv
CL_OpenGL::functions
->uniform1iv
#define clUniform2f
CL_OpenGL::functions
->uniform2f
#define clUniform2fv
CL_OpenGL::functions
->uniform2fv
#define clUniform2i
CL_OpenGL::functions
->uniform2i
#define clUniform2iv
CL_OpenGL::functions
->uniform2iv
#define clUniform3f
CL_OpenGL::functions
->uniform3f
#define clUniform3fv
CL_OpenGL::functions
->uniform3fv
#define clUniform3i
CL_OpenGL::functions
->uniform3i
#define clUniform3iv
CL_OpenGL::functions
->uniform3iv
#define clUniform4f
CL_OpenGL::functions
->uniform4f
#define clUniform4fv
CL_OpenGL::functions
->uniform4fv
#define clUniform4i
CL_OpenGL::functions
->uniform4i
#define clUniform4iv
CL_OpenGL::functions
->uniform4iv
#define clUniformMatrix2fv
CL_OpenGL::functions
->uniformMatrix2fv
#define clUniformMatrix3fv
CL_OpenGL::functions
->uniformMatrix3fv
#define clUniformMatrix4fv
CL_OpenGL::functions
->uniformMatrix4fv
#define clUnmapBuffer
CL_OpenGL::functions
->unmapBuffer
#define clUseProgram
CL_OpenGL::functions
->useProgram
#define clValidateProgram
CL_OpenGL::functions
->validateProgram
#define clVertex2d
CL_OpenGL::functions
->vertex2d
#define clVertex2dv
CL_OpenGL::functions
->vertex2dv
#define clVertex2f
CL_OpenGL::functions
->vertex2f
#define clVertex2fv
CL_OpenGL::functions
->vertex2fv
#define clVertex2i
CL_OpenGL::functions
->vertex2i
#define clVertex2iv
CL_OpenGL::functions
->vertex2iv
#define clVertex2s
CL_OpenGL::functions
->vertex2s
#define clVertex2sv
CL_OpenGL::functions
->vertex2sv
#define clVertex3d
CL_OpenGL::functions
->vertex3d
#define clVertex3dv
CL_OpenGL::functions
->vertex3dv
#define clVertex3f
CL_OpenGL::functions
->vertex3f
#define clVertex3fv
CL_OpenGL::functions
->vertex3fv
#define clVertex3i
CL_OpenGL::functions
->vertex3i
#define clVertex3iv
CL_OpenGL::functions
->vertex3iv
#define clVertex3s
CL_OpenGL::functions
->vertex3s
#define clVertex3sv
CL_OpenGL::functions
->vertex3sv
#define clVertex4d
CL_OpenGL::functions
->vertex4d
#define clVertex4dv
CL_OpenGL::functions
->vertex4dv
#define clVertex4f
CL_OpenGL::functions
->vertex4f
#define clVertex4fv
CL_OpenGL::functions
->vertex4fv
#define clVertex4i
CL_OpenGL::functions
->vertex4i
#define clVertex4iv
CL_OpenGL::functions
->vertex4iv
#define clVertex4s
CL_OpenGL::functions
->vertex4s
#define clVertex4sv
CL_OpenGL::functions
->vertex4sv
#define clVertexAttrib1d
CL_OpenGL::functions
->vertexAttrib1d
#define clVertexAttrib1dv
CL_OpenGL::functions
->vertexAttrib1dv
#define clVertexAttrib1f
CL_OpenGL::functions
->vertexAttrib1f
#define clVertexAttrib1fv
CL_OpenGL::functions
->vertexAttrib1fv
#define clVertexAttrib1s
CL_OpenGL::functions
->vertexAttrib1s
#define clVertexAttrib1sv
CL_OpenGL::functions
->vertexAttrib1sv
#define clVertexAttrib2d
CL_OpenGL::functions
->vertexAttrib2d
#define clVertexAttrib2dv
CL_OpenGL::functions
->vertexAttrib2dv
#define clVertexAttrib2f
CL_OpenGL::functions
->vertexAttrib2f
#define clVertexAttrib2fv
CL_OpenGL::functions
->vertexAttrib2fv
#define clVertexAttrib2s
CL_OpenGL::functions
->vertexAttrib2s
#define clVertexAttrib2sv
CL_OpenGL::functions
->vertexAttrib2sv
#define clVertexAttrib3d
CL_OpenGL::functions
->vertexAttrib3d
#define clVertexAttrib3dv
CL_OpenGL::functions
->vertexAttrib3dv
#define clVertexAttrib3f
CL_OpenGL::functions
->vertexAttrib3f
#define clVertexAttrib3fv
CL_OpenGL::functions
->vertexAttrib3fv
#define clVertexAttrib3s
CL_OpenGL::functions
->vertexAttrib3s
#define clVertexAttrib3sv
CL_OpenGL::functions
->vertexAttrib3sv
#define clVertexAttrib4bv
CL_OpenGL::functions
->vertexAttrib4bv
#define clVertexAttrib4d
CL_OpenGL::functions
->vertexAttrib4d
#define clVertexAttrib4dv
CL_OpenGL::functions
->vertexAttrib4dv
#define clVertexAttrib4f
CL_OpenGL::functions
->vertexAttrib4f
#define clVertexAttrib4fv
CL_OpenGL::functions
->vertexAttrib4fv
#define clVertexAttrib4iv
CL_OpenGL::functions
->vertexAttrib4iv
#define clVertexAttrib4Nbv
CL_OpenGL::functions
->vertexAttrib4Nbv
#define clVertexAttrib4Niv
CL_OpenGL::functions
->vertexAttrib4Niv
#define clVertexAttrib4Nsv
CL_OpenGL::functions
->vertexAttrib4Nsv
#define clVertexAttrib4Nub
CL_OpenGL::functions
->vertexAttrib4Nub
#define clVertexAttrib4Nubv
CL_OpenGL::functions
->vertexAttrib4Nubv
#define clVertexAttrib4Nuiv
CL_OpenGL::functions
->vertexAttrib4Nuiv
#define clVertexAttrib4Nusv
CL_OpenGL::functions
->vertexAttrib4Nusv
#define clVertexAttrib4s
CL_OpenGL::functions
->vertexAttrib4s
#define clVertexAttrib4sv
CL_OpenGL::functions
->vertexAttrib4sv
#define clVertexAttrib4ubv
CL_OpenGL::functions
->vertexAttrib4ubv
#define clVertexAttrib4uiv
CL_OpenGL::functions
->vertexAttrib4uiv
#define clVertexAttrib4usv
CL_OpenGL::functions
->vertexAttrib4usv
#define clVertexAttribPointer
CL_OpenGL::functions
->vertexAttribPointer
#define clVertexPointer
CL_OpenGL::functions
->vertexPointer
#define clViewport
CL_OpenGL::functions
->viewport
#define clWindowPos2d
CL_OpenGL::functions
->windowPos2d
#define clWindowPos2dv
CL_OpenGL::functions
->windowPos2dv
#define clWindowPos2f
CL_OpenGL::functions
->windowPos2f
#define clWindowPos2fv
CL_OpenGL::functions
->windowPos2fv
#define clWindowPos2i
CL_OpenGL::functions
->windowPos2i
#define clWindowPos2iv
CL_OpenGL::functions
->windowPos2iv
#define clWindowPos2s
CL_OpenGL::functions
->windowPos2s
#define clWindowPos2sv
CL_OpenGL::functions
->windowPos2sv
#define clWindowPos3d
CL_OpenGL::functions
->windowPos3d
#define clWindowPos3dv
CL_OpenGL::functions
->windowPos3dv
#define clWindowPos3f
CL_OpenGL::functions
->windowPos3f
#define clWindowPos3fv
CL_OpenGL::functions
->windowPos3fv
#define clWindowPos3i
CL_OpenGL::functions
->windowPos3i
#define clWindowPos3iv
CL_OpenGL::functions
->windowPos3iv
#define clWindowPos3s
CL_OpenGL::functions
->windowPos3s
#define clWindowPos3sv
CL_OpenGL::functions
->windowPos3sv
Typedef Documentation
typedef void()
CL_ProcAddress
()
Extension procedure address typedef for OpenGL.
Generated on Thu Dec 3 02:39:44 2009 for ClanLib by
1.4.6