00001 /* 00002 ** ClanLib SDK 00003 ** Copyright (c) 1997-2009 The ClanLib Team 00004 ** 00005 ** This software is provided 'as-is', without any express or implied 00006 ** warranty. In no event will the authors be held liable for any damages 00007 ** arising from the use of this software. 00008 ** 00009 ** Permission is granted to anyone to use this software for any purpose, 00010 ** including commercial applications, and to alter it and redistribute it 00011 ** freely, subject to the following restrictions: 00012 ** 00013 ** 1. The origin of this software must not be misrepresented; you must not 00014 ** claim that you wrote the original software. If you use this software 00015 ** in a product, an acknowledgment in the product documentation would be 00016 ** appreciated but is not required. 00017 ** 2. Altered source versions must be plainly marked as such, and must not be 00018 ** misrepresented as being the original software. 00019 ** 3. This notice may not be removed or altered from any source distribution. 00020 ** 00021 ** Note: Some of the libraries ClanLib may link to may have additional 00022 ** requirements or restrictions. 00023 ** 00024 ** File Author(s): 00025 ** 00026 ** Magnus Norddahl 00027 */ 00028 00031 00032 #pragma once 00033 00034 #include "api_gl1.h" 00035 #include "../Core/System/sharedptr.h" 00036 00037 class CL_LightModel_GL1_Impl; 00038 class CL_Colorf; 00039 00043 enum CL_ColorControl_GL1 00044 { 00045 cl_color_control_single_color, 00046 cl_color_control_separate_specular_color 00047 }; 00048 00052 class CL_API_GL1 CL_LightModel_GL1 00053 { 00055 public: 00057 CL_LightModel_GL1(); 00058 00059 ~CL_LightModel_GL1(); 00060 00062 public: 00064 bool is_lighting_enabled() const; 00065 00067 bool is_local_viewer() const; 00068 00070 bool get_two_sided_materials() const; 00071 00073 CL_ColorControl_GL1 get_color_control() const; 00074 00076 bool get_flat_shading() const; 00077 00079 CL_Colorf get_scene_ambient_light() const; 00080 00082 public: 00084 void enable_lighting(bool value); 00085 00087 void set_local_viewer(bool value); 00088 00090 void set_two_sided_materials(bool value); 00091 00093 void set_color_control(CL_ColorControl_GL1 value); 00094 00096 void set_flat_shading(bool value); 00097 00099 void set_scene_ambient_light(CL_Colorf color); 00100 00102 private: 00103 CL_SharedPtr<CL_LightModel_GL1_Impl> impl; 00104 }; 00105
1.4.6