clan::AudioDefinition Class Reference

#include <audio_definition.h>

Public Member Functions

 AudioDefinition ()
 
float get_attenuation_begin () const
 
float get_attenuation_end () const
 
std::string get_sound_id () const
 
float get_volume () const
 
bool is_ambience () const
 
bool is_looping () const
 
bool is_null () const
 
void set_ambience (bool ambience)
 
void set_attenuation_begin (float distance)
 
void set_attenuation_end (float distance)
 
void set_looping (bool loop)
 
void set_sound_id (const std::string &id)
 
void set_volume (float volume)
 

Constructor & Destructor Documentation

clan::AudioDefinition::AudioDefinition ( )

Member Function Documentation

float clan::AudioDefinition::get_attenuation_begin ( ) const
float clan::AudioDefinition::get_attenuation_end ( ) const
std::string clan::AudioDefinition::get_sound_id ( ) const
float clan::AudioDefinition::get_volume ( ) const
bool clan::AudioDefinition::is_ambience ( ) const
bool clan::AudioDefinition::is_looping ( ) const
bool clan::AudioDefinition::is_null ( ) const
inline
void clan::AudioDefinition::set_ambience ( bool  ambience)
void clan::AudioDefinition::set_attenuation_begin ( float  distance)
void clan::AudioDefinition::set_attenuation_end ( float  distance)
void clan::AudioDefinition::set_looping ( bool  loop)
void clan::AudioDefinition::set_sound_id ( const std::string id)
void clan::AudioDefinition::set_volume ( float  volume)

The documentation for this class was generated from the following file: