clan::Point Member List

This is the complete list of members for clan::Point, including all inherited members.

angle(const Vec2< int > &vector) constclan::Vec2< int >
angle_line(const Vec2< int > &point) constclan::Vec2< int >
angle_normed(const Vec2< int > &vector) constclan::Vec2< int >
calc_origin(Origin origin, const Sizex< int > &size)clan::Vec2< int >static
datatype typedefclan::Vec2< int >
distance(const Vec2< int > &vector) constclan::Vec2< int >
dot(const Vec2< int > &vector_1, const Vec2< int > &vector_2)clan::Vec2< int >inlinestatic
dot(const Vec2< int > &vector) constclan::Vec2< int >inline
gclan::Vec2< int >
is_equal(const Vec2< int > &first, const Vec2< int > &second, intepsilon)clan::Vec2< int >inlinestatic
is_equal(const Vec2< int > &other, intepsilon) constclan::Vec2< int >inline
length() constclan::Vec2< int >
normalize(const Vec2< int > &vector)clan::Vec2< int >static
normalize()clan::Vec2< int >
operator!=(const Vec2< int > &vector) constclan::Vec2< int >inline
operator*=(const Vec2< int > &vector)clan::Vec2< int >inline
operator*=(intvalue)clan::Vec2< int >inline
operator+=(const Vec2< int > &vector)clan::Vec2< int >inline
operator+=(intvalue)clan::Vec2< int >inline
operator-() constclan::Vec2< int >inline
operator-=(const Vec2< int > &vector)clan::Vec2< int >inline
operator-=(intvalue)clan::Vec2< int >inline
operator/=(const Vec2< int > &vector)clan::Vec2< int >inline
operator/=(intvalue)clan::Vec2< int >inline
operator<(const Vec2< int > &vector) constclan::Vec2< int >inline
operator=(const Vec2< int > &vector)clan::Vec2< int >inline
operator==(const Vec2< int > &vector) constclan::Vec2< int >inline
Point(int x, int y)clan::Pointinline
Point(const Pointx< int > &p)clan::Pointinline
Point(const Vec2< int > &p)clan::Pointinline
Pointx()clan::Pointx< int >inline
Pointx(intx, inty)clan::Pointx< int >inline
Pointx(const Pointx< int > &p)clan::Pointx< int >inline
Pointx(const Vec2< int > &p)clan::Pointx< int >inline
rclan::Vec2< int >
rotate(const Vec2< int > &vector, const Vec2< int > &hotspot, const Angle &angle)clan::Vec2< int >static
rotate(const Vec2< int > &hotspot, const Angle &angle)clan::Vec2< int >
round(const Vec2< int > &vector)clan::Vec2< int >static
round()clan::Vec2< int >
round_value(float value) constclan::Vec2< int >
sclan::Vec2< int >
tclan::Vec2< int >
Vec2()clan::Vec2< int >inline
Vec2(const int &scalar)clan::Vec2< int >inlineexplicit
Vec2(const Vec3< int > &copy)clan::Vec2< int >inlineexplicit
Vec2(const Vec4< int > &copy)clan::Vec2< int >inlineexplicit
Vec2(const int &p1, const int &p2)clan::Vec2< int >inlineexplicit
Vec2(const int *array_xy)clan::Vec2< int >inlineexplicit
Vec2(const Vec2< double > &copy)clan::Vec2< int >
Vec2(const Vec2< float > &copy)clan::Vec2< int >
Vec2(const Vec2< int > &copy)clan::Vec2< int >
xclan::Vec2< int >
yclan::Vec2< int >