clan::Pointf Member List

This is the complete list of members for clan::Pointf, including all inherited members.

angle(const Vec2< float > &vector) constclan::Vec2< float >
angle_line(const Vec2< float > &point) constclan::Vec2< float >
angle_normed(const Vec2< float > &vector) constclan::Vec2< float >
calc_origin(Origin origin, const Sizex< float > &size)clan::Vec2< float >static
datatype typedefclan::Vec2< float >
distance(const Vec2< float > &vector) constclan::Vec2< float >
dot(const Vec2< float > &vector_1, const Vec2< float > &vector_2)clan::Vec2< float >inlinestatic
dot(const Vec2< float > &vector) constclan::Vec2< float >inline
gclan::Vec2< float >
is_equal(const Vec2< float > &first, const Vec2< float > &second, floatepsilon)clan::Vec2< float >inlinestatic
is_equal(const Vec2< float > &other, floatepsilon) constclan::Vec2< float >inline
length() constclan::Vec2< float >
normalize(const Vec2< float > &vector)clan::Vec2< float >static
normalize()clan::Vec2< float >
operator!=(const Vec2< float > &vector) constclan::Vec2< float >inline
operator*=(const Vec2< float > &vector)clan::Vec2< float >inline
operator*=(floatvalue)clan::Vec2< float >inline
operator+=(const Vec2< float > &vector)clan::Vec2< float >inline
operator+=(floatvalue)clan::Vec2< float >inline
operator-() constclan::Vec2< float >inline
operator-=(const Vec2< float > &vector)clan::Vec2< float >inline
operator-=(floatvalue)clan::Vec2< float >inline
operator/=(const Vec2< float > &vector)clan::Vec2< float >inline
operator/=(floatvalue)clan::Vec2< float >inline
operator<(const Vec2< float > &vector) constclan::Vec2< float >inline
operator=(const Vec2< float > &vector)clan::Vec2< float >inline
operator==(const Vec2< float > &vector) constclan::Vec2< float >inline
Pointf()clan::Pointfinline
Pointf(float x, float y)clan::Pointfinline
Pointf(const Pointx< float > &p)clan::Pointfinline
Pointf(const Vec2< float > &p)clan::Pointfinline
Pointx()clan::Pointx< float >inline
Pointx(floatx, floaty)clan::Pointx< float >inline
Pointx(const Pointx< float > &p)clan::Pointx< float >inline
Pointx(const Vec2< float > &p)clan::Pointx< float >inline
rclan::Vec2< float >
rotate(const Vec2< float > &vector, const Vec2< float > &hotspot, const Angle &angle)clan::Vec2< float >static
rotate(const Vec2< float > &hotspot, const Angle &angle)clan::Vec2< float >
round(const Vec2< float > &vector)clan::Vec2< float >static
round()clan::Vec2< float >
round_value(float value) constclan::Vec2< float >
sclan::Vec2< float >
tclan::Vec2< float >
Vec2()clan::Vec2< float >inline
Vec2(const float &scalar)clan::Vec2< float >inlineexplicit
Vec2(const Vec3< float > &copy)clan::Vec2< float >inlineexplicit
Vec2(const Vec4< float > &copy)clan::Vec2< float >inlineexplicit
Vec2(const float &p1, const float &p2)clan::Vec2< float >inlineexplicit
Vec2(const float *array_xy)clan::Vec2< float >inlineexplicit
Vec2(const Vec2< double > &copy)clan::Vec2< float >
Vec2(const Vec2< float > &copy)clan::Vec2< float >
Vec2(const Vec2< int > &copy)clan::Vec2< float >
xclan::Vec2< float >
yclan::Vec2< float >