clan::Texture3D Member List

This is the complete list of members for clan::Texture3D, including all inherited members.

generate_mipmap()clan::Texture
get_base_level() const clan::Texture
get_compare_function() const clan::Texture
get_compare_mode() const clan::Texture
get_depth() const clan::Texture3D
get_height() const clan::Texture3D
get_impl() const clan::Texture
get_lod_bias() const clan::Texture
get_mag_filter() const clan::Texture
get_max_level() const clan::Texture
get_max_lod() const clan::Texture
get_min_filter() const clan::Texture
get_min_lod() const clan::Texture
get_provider() const clan::Texture
get_size() const clan::Texture3D
get_width() const clan::Texture3D
get_wrap_mode_r() const clan::Texture3D
get_wrap_mode_s() const clan::Texture3D
get_wrap_mode_t() const clan::Texture3D
implclan::Textureprotected
is_null() const clan::Textureinline
is_resident() const clan::Texture
load(GraphicContext &gc, const std::string &id, const XMLResourceDocument &doc, const ImageImportDescription &import_desc=ImageImportDescription())clan::Texturestatic
operator bool() const clan::Textureinlineexplicit
operator!=(const Texture &other) const clan::Textureinline
operator<(const Texture &other) const clan::Textureinline
operator==(const Texture &other) const clan::Textureinline
resource(GraphicContext &gc, const std::string &id, const ResourceManager &resources)clan::Texturestatic
set_base_level(int base_level)clan::Texture
set_image(GraphicContext &context, PixelBuffer &image, int depth, int level=0)clan::Texture3D
set_lod_bias(float lod_bias)clan::Texture
set_mag_filter(TextureFilter filter)clan::Texture
set_max_anisotropy(float max_anisotropy)clan::Texture
set_max_level(int max_level)clan::Texture
set_max_lod(float max_lod)clan::Texture
set_min_filter(TextureFilter filter)clan::Texture
set_min_lod(float min_lod)clan::Texture
set_subimage(GraphicContext &context, int x, int y, int z, const PixelBuffer &image, const Rect &src_rect, int level=0)clan::Texture3D
set_texture_compare(TextureCompareMode mode, CompareFunction func)clan::Texture
set_wrap_mode(TextureWrapMode wrap_s, TextureWrapMode wrap_t, TextureWrapMode wrap_r)clan::Texture3D
Texture()clan::Texture
Texture(GraphicContext &gc, PixelBufferSet pixelbuffer_set)clan::Texture
Texture(const std::shared_ptr< Texture_Impl > &impl)clan::Texture
Texture(TextureProvider *provider)clan::Texture
Texture3D()clan::Texture3D
Texture3D(const std::shared_ptr< Texture_Impl > &impl)clan::Texture3Dinline
Texture3D(GraphicContext &context, int width, int height, int depth, TextureFormat texture_format=tf_rgba8, int levels=1)clan::Texture3D
Texture3D(GraphicContext &context, const Vec3i &size, TextureFormat texture_format=tf_rgba8, int levels=1)clan::Texture3D
throw_if_null() const clan::Texture
to_texture_1d() const clan::Texture
to_texture_1d_array() const clan::Texture
to_texture_2d() const clan::Texture
to_texture_2d_array() const clan::Texture
to_texture_3d() const clan::Texture
to_texture_cube() const clan::Texture
to_texture_cube_array() const clan::Texture
~Texture()clan::Texturevirtual