client.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2016 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 
30 #pragma once
31 
32 #include "connection_site.h" // TODO: Remove
33 #include "../../Core/Signals/signal.h"
34 
35 namespace clan
36 {
39 
40  class NetGameEvent;
41  class NetGameConnection;
42  class NetGameClient_Impl;
43 
46  {
47  public:
48  NetGameClient();
50 
55  void connect(const std::string &server, const std::string &port);
56 
58  void disconnect();
59 
61  void process_events();
62 
66  void send_event(const NetGameEvent &game_event);
68 
73 
78 
79  private:
80 
84  void add_network_event(const NetGameNetworkEvent &e) override;
85 
86  std::shared_ptr<NetGameClient_Impl> impl;
87  };
88 
90 }
91 
Definition: clanapp.h:35
NetGameConnectionSite.
Definition: connection_site.h:39
void disconnect()
Disconnect.
void connect(const std::string &server, const std::string &port)
Connect.
NetGameClient.
Definition: client.h:45
Signal< void(const NetGameEvent &)> & sig_event_received()
void send_event(const NetGameEvent &game_event)
Send event.
Definition: signal.h:104
Signal< void()> & sig_connected()
Sig connected.
void process_events()
Process events.
NetGameEvent.
Definition: Network/NetGame/event.h:39
Signal< void()> & sig_disconnected()
Sig disconnected.