connection.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2016 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 #pragma once
30 
31 #include <vector>
32 #include <string>
33 #include "event.h"
34 
35 namespace clan
36 {
39 
40  class NetGameConnectionSite;
41  class NetGameConnection_Impl;
42  class SocketName;
43  class TCPConnection;
44 
47  {
48  public:
53  NetGameConnection(NetGameConnectionSite *site, const TCPConnection &connection);
54  NetGameConnection(NetGameConnectionSite *site, const SocketName &socket_name);
55 
57 
62  void set_data(const std::string &name, void *data);
63 
69  void *get_data(const std::string &name) const;
70 
74  void send_event(const NetGameEvent &game_event);
75 
77  void disconnect();
78 
83 
84  private:
86  NetGameConnection(NetGameConnection &other) = delete;
87  NetGameConnection &operator =(const NetGameConnection &other) = delete;
88 
89  NetGameConnection_Impl *impl;
90  };
91 
93 }
Definition: clanapp.h:35
NetGameConnectionSite.
Definition: connection_site.h:39
void set_data(const std::string &name, void *data)
Set data.
void send_event(const NetGameEvent &game_event)
Send event.
Socket name; container class for an IP address and port.
Definition: socket_name.h:44
TCP/IP socket connection.
Definition: tcp_connection.h:17
void * get_data(const std::string &name) const
Get data.
SocketName get_remote_name() const
Get Remote name.
NetGameEvent.
Definition: Network/NetGame/event.h:39
NetGameConnection(NetGameConnectionSite *site, const TCPConnection &connection)
Constructs a NetGameConnection.
NetGameConnection.
Definition: connection.h:46
void disconnect()
Disconnects a client.