dds_provider.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2016 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 #pragma once
30 
31 #include "../Image/pixel_buffer_set.h"
32 #include "../../Core/IOData/file_system.h"
33 
34 namespace clan
35 {
38 
39  class FileSystem;
40 
43  {
44  public:
49  static PixelBufferSet load(const std::string &filename, const FileSystem &file_system);
50  static PixelBufferSet load(const std::string &fullname);
51  static PixelBufferSet load(IODevice &file);
52  };
53 
55 }
Definition: clanapp.h:35
I/O Device interface.
Definition: iodevice.h:49
Set of images that combined form a complete texture.
Definition: pixel_buffer_set.h:45
static PixelBufferSet load(const std::string &filename, const FileSystem &file_system)
Called to load an image with this provider type.
Virtual File System (VFS).
Definition: file_system.h:46
Image provider that can load Direct3D texture (.dds) files.
Definition: dds_provider.h:42