intersection_test.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2016 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 #pragma once
30 
31 #include "vec4.h"
32 #include "vec3.h"
33 
34 namespace clan
35 {
38 
39  class AxisAlignedBoundingBox;
40  class OrientedBoundingBox;
41  class FrustumPlanes;
42 
44  {
45  public:
46  enum Result
47  {
51  };
52 
54  {
57  };
58 
59  static Result plane_aabb(const Vec4f &plane, const AxisAlignedBoundingBox &aabb);
60  static Result plane_obb(const Vec4f &plane, const OrientedBoundingBox &obb);
61  static OverlapResult sphere(const Vec3f &center1, float radius1, const Vec3f &center2, float radius2);
62  static OverlapResult sphere_aabb(const Vec3f &center, float radius, const AxisAlignedBoundingBox &aabb);
64  static Result frustum_aabb(const FrustumPlanes &frustum, const AxisAlignedBoundingBox &box);
65  static Result frustum_obb(const FrustumPlanes &frustum, const OrientedBoundingBox &box);
66  static OverlapResult ray_aabb(const Vec3f &ray_start, const Vec3f &ray_end, const AxisAlignedBoundingBox &box);
67  };
68 
70 }
Definition: clanapp.h:35
static OverlapResult sphere(const Vec3f &center1, float radius1, const Vec3f &center2, float radius2)
Definition: intersection_test.h:49
static Result frustum_obb(const FrustumPlanes &frustum, const OrientedBoundingBox &box)
Definition: frustum_planes.h:36
static Result frustum_aabb(const FrustumPlanes &frustum, const AxisAlignedBoundingBox &box)
Definition: intersection_test.h:48
Definition: obb.h:38
static Result plane_obb(const Vec4f &plane, const OrientedBoundingBox &obb)
static Result plane_aabb(const Vec4f &plane, const AxisAlignedBoundingBox &aabb)
Definition: intersection_test.h:43
Definition: intersection_test.h:50
Definition: intersection_test.h:56
Definition: aabb.h:39
static OverlapResult sphere_aabb(const Vec3f &center, float radius, const AxisAlignedBoundingBox &aabb)
Definition: intersection_test.h:55
static OverlapResult aabb(const AxisAlignedBoundingBox &a, const AxisAlignedBoundingBox &b)
OverlapResult
Definition: intersection_test.h:53
static OverlapResult ray_aabb(const Vec3f &ray_start, const Vec3f &ray_end, const AxisAlignedBoundingBox &box)
Result
Definition: intersection_test.h:46