opengl_defines.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2016 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 ** Mark Page
28 */
29 
30 
31 #pragma once
32 
33 #include "../Core/System/cl_platform.h"
34 
35 #if defined(__IOS__)
36 #include <OpenGLES/ES2/gl.h>
37 #include <OpenGLES/ES2/glext.h>
38 #elif defined(__APPLE__)
39 #include <OpenGL/gl.h>
40 #include <OpenGL/glext.h>
41 #elif defined(__ANDROID__)
42 #include <GLES/gl.h>
43 #else
44 #include <GL/gl.h>
45 #endif
46 
47 #include <cstddef>
48 
49 namespace clan
50 {
53 
54 typedef unsigned int GLenum;
55 typedef unsigned char GLboolean;
56 typedef unsigned int GLbitfield;
57 typedef signed char GLbyte;
58 typedef short GLshort;
59 typedef int GLint;
60 typedef int GLsizei;
61 typedef unsigned char GLubyte;
62 typedef unsigned short GLushort;
63 typedef unsigned int GLuint;
64 typedef int64_t CLint64;
65 typedef uint64_t CLuint64;
66 typedef float GLfloat;
67 typedef float GLclampf;
68 typedef double GLdouble;
69 typedef double GLclampd;
70 typedef void GLvoid;
71 typedef char GLchar;
72 typedef ptrdiff_t GLintptr;
73 typedef ptrdiff_t GLsizeiptr;
74 typedef struct __CLsync *CLsync;
75 
76 typedef void * CLDEBUGPROCARB;
77 typedef void * CLDEBUGPROC;
78 
81 {
82  // GL_VERSION_1_1
83  // AttribMask
84 #ifndef GL_DEPTH_BUFFER_BIT
85  GL_DEPTH_BUFFER_BIT = 0x00000100,
86  GL_STENCIL_BUFFER_BIT = 0x00000400,
87  GL_COLOR_BUFFER_BIT = 0x00004000,
88 #endif
89  // Boolean
90 #ifndef GL_FALSE
91  GL_FALSE = 0,
92  GL_TRUE = 1,
93 #endif
94  // BeginMode
95 #ifndef GL_POINTS
96  GL_POINTS = 0x0000,
97  GL_LINES = 0x0001,
98  GL_LINE_LOOP = 0x0002,
99  GL_LINE_STRIP = 0x0003,
100  GL_TRIANGLES = 0x0004,
102  GL_TRIANGLE_FAN = 0x0006,
103 #endif
104  // AlphaFunction
105 #ifndef GL_NEVER
106  GL_NEVER = 0x0200,
107  GL_LESS = 0x0201,
108  GL_EQUAL = 0x0202,
109  GL_LEQUAL = 0x0203,
110  GL_GREATER = 0x0204,
111  GL_NOTEQUAL = 0x0205,
112  GL_GEQUAL = 0x0206,
113  GL_ALWAYS = 0x0207,
114 #endif
115  // BlendingFactorDest
116 #ifndef GL_ZERO
117  GL_ZERO = 0,
118  GL_ONE = 1,
119  GL_SRC_COLOR = 0x0300,
121  GL_SRC_ALPHA = 0x0302,
123  GL_DST_ALPHA = 0x0304,
125 #endif
126  // BlendingFactorSrc
127 #ifndef GL_DST_COLOR
128  GL_DST_COLOR = 0x0306,
131 #endif
132  // DrawBufferMode
133 #ifndef GL_NONE
134  GL_NONE = 0,
135  GL_FRONT_LEFT = 0x0400,
136  GL_FRONT_RIGHT = 0x0401,
137  GL_BACK_LEFT = 0x0402,
138  GL_BACK_RIGHT = 0x0403,
139 #endif
140 #ifndef GL_FRONT
141  GL_FRONT = 0x0404,
142  GL_BACK = 0x0405,
143 #endif
144 #ifndef GL_LEFT
145  GL_LEFT = 0x0406,
146  GL_RIGHT = 0x0407,
147 #endif
148 #ifndef GL_FRONT_AND_BACK
150 #endif
151  // ErrorCode
152 #ifndef GL_NO_ERROR
154  GL_INVALID_ENUM = 0x0500,
158 #endif
159  // FrontFaceDirection
160 #ifndef GL_CW
161  GL_CW = 0x0900,
162  GL_CCW = 0x0901,
163 #endif
164  // GetPName
165 #ifndef GL_POINT_SIZE
166  GL_POINT_SIZE = 0x0B11,
169  GL_LINE_SMOOTH = 0x0B20,
170  GL_LINE_WIDTH = 0x0B21,
174  GL_CULL_FACE = 0x0B44,
176  GL_FRONT_FACE = 0x0B46,
177  GL_DEPTH_RANGE = 0x0B70,
178  GL_DEPTH_TEST = 0x0B71,
181  GL_DEPTH_FUNC = 0x0B74,
182  GL_STENCIL_TEST = 0x0B90,
184  GL_STENCIL_FUNC = 0x0B92,
186  GL_STENCIL_FAIL = 0x0B94,
189  GL_STENCIL_REF = 0x0B97,
191  GL_VIEWPORT = 0x0BA2,
192  GL_DITHER = 0x0BD0,
193  GL_BLEND_DST = 0x0BE0,
194  GL_BLEND_SRC = 0x0BE1,
195  GL_BLEND = 0x0BE2,
198  GL_DRAW_BUFFER = 0x0C01,
199  GL_READ_BUFFER = 0x0C02,
200  GL_SCISSOR_BOX = 0x0C10,
201  GL_SCISSOR_TEST = 0x0C11,
204  GL_DOUBLEBUFFER = 0x0C32,
205  GL_STEREO = 0x0C33,
208 #endif
209 #ifndef GL_UNPACK_SWAP_BYTES
215 #endif
216 #ifndef GL_UNPACK_ALIGNMENT
218 #endif
219 
220 #ifndef GL_PACK_SWAP_BYTES
223 #endif
224 #ifndef GL_PACK_ROW_LENGTH
228 
229 #endif
230 #ifndef GL_PACK_ALIGNMENT
234 #endif
235 
236 #ifndef GL_SUBCL_PIXEL_BITS
238 #endif
239 
240 #ifndef GL_TEXTURE_1D
241  GL_TEXTURE_1D = 0x0DE0,
242 #endif
243 #ifndef GL_TEXTURE_2D
244  GL_TEXTURE_2D = 0x0DE1,
250 #endif
251 #ifndef GL_TEXTURE_BINDING_1D
253 #endif
254 #ifndef GL_TEXTURE_BINDING_2D
256 #endif
257  // GetTextureParameter
258 #ifndef GL_TEXTURE_WIDTH
267 #endif
268  // HintMode
269 #ifndef GL_DONT_CARE
270  GL_DONT_CARE = 0x1100,
271  GL_FASTEST = 0x1101,
272  GL_NICEST = 0x1102,
273 #endif
274  // DataType
275 #ifndef GL_BYTE
276  GL_BYTE = 0x1400,
278  GL_SHORT = 0x1402,
280 #endif
281 #ifndef GL_INT
282  GL_INT = 0x1404,
283  GL_UNSIGNED_INT = 0x1405,
284 #endif
285 #ifndef GL_FLOAT
286  GL_FLOAT = 0x1406,
287 #endif
288 #ifndef GL_DOUBLE
289  GL_DOUBLE = 0x140A,
290 #endif
291  // ErrorCode
292 #ifndef GL_STACK_OVERFLOW
295 #endif
296  // LogicOp
297 #ifndef GL_CLEAR
298  GL_CLEAR = 0x1500,
299  GL_AND = 0x1501,
300  GL_AND_REVERSE = 0x1502,
301  GL_COPY = 0x1503,
302  GL_AND_INVERTED = 0x1504,
303  GL_NOOP = 0x1505,
304  GL_XOR = 0x1506,
305  GL_OR = 0x1507,
306  GL_NOR = 0x1508,
307  GL_EQUIV = 0x1509,
308  GL_INVERT = 0x150A,
309  GL_OR_REVERSE = 0x150B,
311  GL_OR_INVERTED = 0x150D,
312  GL_NAND = 0x150E,
313  GL_SET = 0x150F,
314 #endif
315  // MatrixMode (for gl3.h, FBO attachment = type)
316 #ifndef GL_TEXTURE
317  GL_TEXTURE = 0x1702,
318 #endif
319  // PixelCopyType
320 #ifndef GL_COLOR
321  GL_COLOR = 0x1800,
322  GL_DEPTH = 0x1801,
323  GL_STENCIL = 0x1802,
324 #endif
325  // PixelFormat
326 #ifndef GL_STENCIL_INDEX
329  GL_RED = 0x1903,
330  GL_GREEN = 0x1904,
331  GL_BLUE = 0x1905,
332 #endif
333 
334 #ifndef GL_ALPHA
335  GL_ALPHA = 0x1906,
336  GL_RGB = 0x1907,
337  GL_RGBA = 0x1908,
338 #endif
339  // PolygonMode
340 #ifndef GL_POINT
341  GL_POINT = 0x1B00,
342  GL_LINE = 0x1B01,
343  GL_FILL = 0x1B02,
344 #endif
345  // StencilOp
346 #ifndef GL_KEEP
347  GL_KEEP = 0x1E00,
348  GL_REPLACE = 0x1E01,
349  GL_INCR = 0x1E02,
350  GL_DECR = 0x1E03,
351 #endif
352  // StringName
353 #ifndef GL_VENDOR
354  GL_VENDOR = 0x1F00,
355  GL_RENDERER = 0x1F01,
356  GL_VERSION = 0x1F02,
357  GL_EXTENSIONS = 0x1F03,
358 #endif
359  // TextureMagFilter
360 #ifndef GL_NEAREST
361  GL_NEAREST = 0x2600,
362  GL_LINEAR = 0x2601,
363 #endif
364  // TextureMinFilter
365 #ifndef GL_NEAREST_MIPMAP_NEAREST
370 #endif
371  // TextureParameterName
372 #ifndef GL_TEXTURE_MAG_FILTER
377 #endif
378  // TextureTarget
379 #ifndef GL_PROXY_TEXTURE_1D
382 #endif
383  // TextureWrapMode
384 #ifndef GL_REPEAT
385  GL_REPEAT = 0x2901,
386 #endif
387  // PixelInternalFormat
388 #ifndef GL_R3_G3_B2
389  GL_R3_G3_B2 = 0x2A10,
390  GL_RGB4 = 0x804F,
391  GL_RGB5 = 0x8050,
392  GL_RGB8 = 0x8051,
393  GL_RGB10 = 0x8052,
394  GL_RGB12 = 0x8053,
395  GL_RGB16 = 0x8054,
396  GL_RGBA2 = 0x8055,
397  GL_RGBA4 = 0x8056,
398  GL_RGB5_A1 = 0x8057,
399  GL_RGBA8 = 0x8058,
400  GL_RGB10_A2 = 0x8059,
401  GL_RGBA12 = 0x805A,
402  GL_RGBA16 = 0x805B,
403 #endif
404  // GL_VERSION_1_2
405 #ifndef GL_UNSIGNED_BYTE_3_3_2
407 #endif
408 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
411 #endif
412 #ifndef GL_UNSIGNED_INT_8_8_8_8
420  GL_TEXTURE_3D = 0x806F,
426 #endif
427 #ifndef GL_UNSIGNED_SHORT_5_6_5
434 #endif
435 #ifndef GL_BGR
436  GL_BGR = 0x80E0,
437  GL_BGRA = 0x80E1,
440 
441 #endif
442 #ifndef GL_CLAMP_TO_EDGE
444 #endif
445 #ifndef GL_TEXTURE_MIN_LOD
450 #endif
451 #ifndef GL_SMOOTH_POINT_SIZE_RANGE
457 #endif
458  // GL_ARB_imaging
459 #ifndef GL_CONSTANT_COLOR
464  GL_BLEND_COLOR = 0x8005,
465  GL_FUNC_ADD = 0x8006,
466  GL_MIN = 0x8007,
467  GL_MAX = 0x8008,
471 #endif
472  // GL_VERSION_1_3
473 #ifndef GL_TEXTURE0
474  GL_TEXTURE0 = 0x84C0,
475  GL_TEXTURE1 = 0x84C1,
476  GL_TEXTURE2 = 0x84C2,
477  GL_TEXTURE3 = 0x84C3,
478  GL_TEXTURE4 = 0x84C4,
479  GL_TEXTURE5 = 0x84C5,
480  GL_TEXTURE6 = 0x84C6,
481  GL_TEXTURE7 = 0x84C7,
482  GL_TEXTURE8 = 0x84C8,
483  GL_TEXTURE9 = 0x84C9,
484  GL_TEXTURE10 = 0x84CA,
485  GL_TEXTURE11 = 0x84CB,
486  GL_TEXTURE12 = 0x84CC,
487  GL_TEXTURE13 = 0x84CD,
488  GL_TEXTURE14 = 0x84CE,
489  GL_TEXTURE15 = 0x84CF,
490  GL_TEXTURE16 = 0x84D0,
491  GL_TEXTURE17 = 0x84D1,
492  GL_TEXTURE18 = 0x84D2,
493  GL_TEXTURE19 = 0x84D3,
494  GL_TEXTURE20 = 0x84D4,
495  GL_TEXTURE21 = 0x84D5,
496  GL_TEXTURE22 = 0x84D6,
497  GL_TEXTURE23 = 0x84D7,
498  GL_TEXTURE24 = 0x84D8,
499  GL_TEXTURE25 = 0x84D9,
500  GL_TEXTURE26 = 0x84DA,
501  GL_TEXTURE27 = 0x84DB,
502  GL_TEXTURE28 = 0x84DC,
503  GL_TEXTURE29 = 0x84DD,
504  GL_TEXTURE30 = 0x84DE,
505  GL_TEXTURE31 = 0x84DF,
507  GL_MULTISAMPLE = 0x809D,
512  GL_SAMPLES = 0x80A9,
515 #endif
516 #ifndef GL_TEXTURE_CUBE_MAP
519 #endif
520 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
534 
535 #endif
536 #ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS
539 #endif
540 #ifndef GL_CLAMP_TO_BORDER
542 #endif
543  // GL_VERSION_1_4
544 #ifndef GL_BLEND_DST_RGB
549 
550 #endif
551 #ifndef GL_POINT_FADE_THRESHOLD_SIZE
553 #endif
554 #ifndef GL_DEPTH_COMPONENT16
561  GL_INCR_WRAP = 0x8507,
562  GL_DECR_WRAP = 0x8508,
566 #endif
567  // GL_VERSION_1_5
568 #ifndef GL_BUFFER_SIZE
569  GL_BUFFER_SIZE = 0x8764,
570  GL_BUFFER_USAGE = 0x8765,
573 #endif
574 #ifndef GL_QUERY_RESULT
575  GL_QUERY_RESULT = 0x8866,
577 #endif
578 
579 #ifndef GL_ARRAY_BUFFER
580  GL_ARRAY_BUFFER = 0x8892,
585 #endif
586 #ifndef GL_READ_ONLY
587  GL_READ_ONLY = 0x88B8,
588  GL_WRITE_ONLY = 0x88B9,
589  GL_READ_WRITE = 0x88BA,
593 #endif
594 #ifndef GL_STREAM_DRAW
595  GL_STREAM_DRAW = 0x88E0,
596  GL_STREAM_READ = 0x88E1,
597  GL_STREAM_COPY = 0x88E2,
598 #endif
599 #ifndef GL_STATIC_DRAW
600  GL_STATIC_DRAW = 0x88E4,
601 #endif
602 #ifndef GL_STATIC_READ
603  GL_STATIC_READ = 0x88E5,
604  GL_STATIC_COPY = 0x88E6,
605 #endif
606 #ifndef GL_DYNAMIC_DRAW
607  GL_DYNAMIC_DRAW = 0x88E8,
608 #endif
609 #ifndef GL_DYNAMIC_READ
610  GL_DYNAMIC_READ = 0x88E9,
611  GL_DYNAMIC_COPY = 0x88EA,
613 #endif
614  // GL_VERSION_2_0
615 #ifndef GL_BLEND_EQUATION_RGB
629  GL_DRAW_BUFFER0 = 0x8825,
630  GL_DRAW_BUFFER1 = 0x8826,
631  GL_DRAW_BUFFER2 = 0x8827,
632  GL_DRAW_BUFFER3 = 0x8828,
633  GL_DRAW_BUFFER4 = 0x8829,
634  GL_DRAW_BUFFER5 = 0x882A,
635  GL_DRAW_BUFFER6 = 0x882B,
636  GL_DRAW_BUFFER7 = 0x882C,
637  GL_DRAW_BUFFER8 = 0x882D,
638  GL_DRAW_BUFFER9 = 0x882E,
656  GL_SHADER_TYPE = 0x8B4F,
657  GL_FLOAT_VEC2 = 0x8B50,
658  GL_FLOAT_VEC3 = 0x8B51,
659  GL_FLOAT_VEC4 = 0x8B52,
660  GL_INT_VEC2 = 0x8B53,
661  GL_INT_VEC3 = 0x8B54,
662  GL_INT_VEC4 = 0x8B55,
663  GL_BOOL = 0x8B56,
664  GL_BOOL_VEC2 = 0x8B57,
665  GL_BOOL_VEC3 = 0x8B58,
666  GL_BOOL_VEC4 = 0x8B59,
667  GL_FLOAT_MAT2 = 0x8B5A,
668  GL_FLOAT_MAT3 = 0x8B5B,
669  GL_FLOAT_MAT4 = 0x8B5C,
670  GL_SAMPLER_1D = 0x8B5D,
671  GL_SAMPLER_2D = 0x8B5E,
672  GL_SAMPLER_3D = 0x8B5F,
673  GL_SAMPLER_CUBE = 0x8B60,
678  GL_LINK_STATUS = 0x8B82,
691  GL_LOWER_LEFT = 0x8CA1,
692  GL_UPPER_LEFT = 0x8CA2,
696 #endif
697  // GL_VERSION_2_1
698 #ifndef GL_PIXEL_PACK_BUFFER
703 #endif
704 
705 #ifndef GL_FLOAT_MAT2x3
706  GL_FLOAT_MAT2x3 = 0x8B65,
707  GL_FLOAT_MAT2x4 = 0x8B66,
708  GL_FLOAT_MAT3x2 = 0x8B67,
709  GL_FLOAT_MAT3x4 = 0x8B68,
710  GL_FLOAT_MAT4x2 = 0x8B69,
711  GL_FLOAT_MAT4x3 = 0x8B6A,
712 
713  GL_SRGB = 0x8C40,
714  GL_SRGB8 = 0x8C41,
715  GL_SRGB_ALPHA = 0x8C42,
716  GL_SRGB8_ALPHA8 = 0x8C43,
719 #endif
720 
721  // GL_VERSION_3_0
722 #ifndef GL_COMPARE_REF_TO_TEXTURE
737 #if !defined(GL_ARB_texture_rg)
740 #endif
742  GL_RGBA32F = 0x8814,
743  GL_RGB32F = 0x8815,
744  GL_RGBA16F = 0x881A,
745  GL_RGB16F = 0x881B,
751  GL_FIXED_ONLY = 0x891D,
761  GL_RGB9_E5 = 0x8C3D,
779  GL_RGBA32UI = 0x8D70,
780  GL_RGB32UI = 0x8D71,
781  GL_RGBA16UI = 0x8D76,
782  GL_RGB16UI = 0x8D77,
783  GL_RGBA8UI = 0x8D7C,
784  GL_RGB8UI = 0x8D7D,
785  GL_RGBA32I = 0x8D82,
786  GL_RGB32I = 0x8D83,
787  GL_RGBA16I = 0x8D88,
788  GL_RGB16I = 0x8D89,
789  GL_RGBA8I = 0x8D8E,
790  GL_RGB8I = 0x8D8F,
791  GL_RED_INTEGER = 0x8D94,
793  GL_BLUE_INTEGER = 0x8D96,
794  GL_RGB_INTEGER = 0x8D98,
795  GL_RGBA_INTEGER = 0x8D99,
796  GL_BGR_INTEGER = 0x8D9A,
797  GL_BGRA_INTEGER = 0x8D9B,
818  GL_QUERY_WAIT = 0x8E13,
825 #endif
826  // GL_VERSION_3_1
827 #ifndef GL_SAMPLER_2D_RECT
844  GL_RED_SNORM = 0x8F90,
845  GL_RG_SNORM = 0x8F91,
846  GL_RGB_SNORM = 0x8F92,
847  GL_RGBA_SNORM = 0x8F93,
848  GL_R8_SNORM = 0x8F94,
849  GL_RG8_SNORM = 0x8F95,
850  GL_RGB8_SNORM = 0x8F96,
851  GL_RGBA8_SNORM = 0x8F97,
852  GL_R16_SNORM = 0x8F98,
853  GL_RG16_SNORM = 0x8F99,
854  GL_RGB16_SNORM = 0x8F9A,
855  GL_RGBA16_SNORM = 0x8F9B,
859 #endif
860  // GL_VERSION_3_2
861 #ifndef GL_CONTEXT_CORE_PROFILE_BIT
884 #endif
885  // GL_VERSION_3_3
886 #ifndef GL_VERTEX_ATTRIB_ARRAY_DIVISOR
888 #endif
889  // GL_VERSION_4_0
890 #ifndef GL_SAMPLE_SHADING
902 #endif
903  // GL_VERSION_4_3
904 #ifndef GL_NUM_SHADING_LANGUAGE_VERSIONS
907 #endif
908  // GL_ARB_depth_buffer_float
909 #ifndef GL_DEPTH_COMPONENT32F
913 #endif
914  // GL_ARB_framebuffer_object
915 #ifndef GL_INVALID_FRAMEBUFFER_OPERATION
976  GL_FRAMEBUFFER = 0x8D40,
977  GL_RENDERBUFFER = 0x8D41,
992  GL_MAX_SAMPLES = 0x8D57,
993 #endif
994  // GL_ARB_framebuffer_sRGB
995 #ifndef GL_FRAMEBUFFER_SRGB
997 #endif
998  // GL_ARB_half_float_vertex
999 #ifndef GL_HALF_FLOAT
1000  GL_HALF_FLOAT = 0x140B,
1001 #endif
1002  // GL_ARB_map_buffer_range
1003 #ifndef GL_MAP_READ_BIT
1010 #endif
1011  // GL_ARB_texture_compression_rgtc
1012 #ifndef GL_COMPRESSED_RED_RGTC1
1017 #endif
1018  // GL_ARB_texture_rg
1019 #ifndef GL_RG
1020  GL_RG = 0x8227,
1021  GL_RG_INTEGER = 0x8228,
1022  GL_R8 = 0x8229,
1023  GL_R16 = 0x822A,
1024  GL_RG8 = 0x822B,
1025  GL_RG16 = 0x822C,
1026  GL_R16F = 0x822D,
1027  GL_R32F = 0x822E,
1028  GL_RG16F = 0x822F,
1029  GL_RG32F = 0x8230,
1030  GL_R8I = 0x8231,
1031  GL_R8UI = 0x8232,
1032  GL_R16I = 0x8233,
1033  GL_R16UI = 0x8234,
1034  GL_R32I = 0x8235,
1035  GL_R32UI = 0x8236,
1036  GL_RG8I = 0x8237,
1037  GL_RG8UI = 0x8238,
1038  GL_RG16I = 0x8239,
1039  GL_RG16UI = 0x823A,
1040  GL_RG32I = 0x823B,
1041  GL_RG32UI = 0x823C,
1042 #endif
1043  // GL_ARB_vertex_array_object
1044 #ifndef GL_VERTEX_ARRAY_BINDING
1046 #endif
1047  // GL_ARB_uniform_buffer_object
1048 #ifndef GL_UNIFORM_BUFFER
1081  GL_INVALID_INDEX = 0xFFFFFFFFu,
1082 #endif
1083  // GL_ARB_copy_buffer
1084 #ifndef GL_COPY_READ_BUFFER_BINDING
1086 #endif
1087 #ifndef GL_COPY_READ_BUFFER
1089 #endif
1090 #ifndef GL_COPY_WRITE_BUFFER_BINDING
1092 #endif
1093 #ifndef GL_COPY_WRITE_BUFFER
1095 #endif
1096  // GL_ARB_depth_clamp
1097 #ifndef GL_DEPTH_CLAMP
1098  GL_DEPTH_CLAMP = 0x864F,
1099 #endif
1100  // GL_ARB_provoking_vertex
1101 #ifndef GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
1106 #endif
1107  // GL_ARB_seamless_cube_map
1108 #ifndef GL_TEXTURE_CUBE_MAP_SEAMLESS
1110 #endif
1111  // GL_ARB_sync
1112 #ifndef GL_MAX_SERVER_WAIT_TIMEOUT
1114  GL_OBJECT_TYPE = 0x9112,
1116  GL_SYNC_STATUS = 0x9114,
1117  GL_SYNC_FLAGS = 0x9115,
1118  GL_SYNC_FENCE = 0x9116,
1120  GL_UNSIGNALED = 0x9118,
1121  GL_SIGNALED = 0x9119,
1125  GL_WAIT_FAILED = 0x911D,
1127  GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull,
1128 #endif
1129  // GL_ARB_texture_multisample
1130 #ifndef GL_SAMPLE_POSITION
1132  GL_SAMPLE_MASK = 0x8E51,
1152 #endif
1153  // GL_ARB_sample_shading
1154 #ifndef GL_SAMPLE_SHADING_ARB
1157 #endif
1158  // GL_ARB_texture_cube_map_array
1159 #ifndef GL_TEXTURE_CUBE_MAP_ARRAY_ARB
1167 #endif
1168  // GL_ARB_texture_gather
1169 #ifndef GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
1172 #endif
1173  // GL_ARB_shading_language_include
1174 #ifndef GL_SHADER_INCLUDE_ARB
1178 #endif
1179  // GL_ARB_texture_compression_bptc
1180 #ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
1185 #endif
1186  // GL_ARB_blend_func_extended
1187 #ifndef GL_SRC1_COLOR
1188  GL_SRC1_COLOR = 0x88F9,
1192 #endif
1193  // GL_ARB_occlusion_query2
1194 #ifndef GL_ANY_SAMPLES_PASSED
1196 #endif
1197  // GL_ARB_sampler_objects
1198 #ifndef GL_SAMPLER_BINDING
1200 #endif
1201  // GL_ARB_texture_rgb10_a2ui
1202 #ifndef GL_RGB10_A2UI
1203  GL_RGB10_A2UI = 0x906F,
1204 #endif
1205  // GL_ARB_texture_swizzle
1206 #ifndef GL_TEXTURE_SWIZZLE_R
1212 #endif
1213  // GL_ARB_timer_query
1214 #ifndef GL_TIME_ELAPSED
1216  GL_TIMESTAMP = 0x8E28,
1217 #endif
1218  // GL_ARB_vertex_type_2_10_10_10_rev
1219 #ifndef GL_INT_2_10_10_10_REV
1221 #endif
1222  // GL_ARB_draw_indirect
1223 #ifndef GL_DRAW_INDIRECT_BUFFER
1226 #endif
1227  // GL_ARB_gpu_shader5
1228 #ifndef GL_GEOMETRY_SHADER_INVOCATIONS
1234 #endif
1235  // GL_ARB_gpu_shader_fp64
1236 #ifndef GL_DOUBLE_VEC2
1237  GL_DOUBLE_VEC2 = 0x8FFC,
1238  GL_DOUBLE_VEC3 = 0x8FFD,
1239  GL_DOUBLE_VEC4 = 0x8FFE,
1240  GL_DOUBLE_MAT2 = 0x8F46,
1241  GL_DOUBLE_MAT3 = 0x8F47,
1242  GL_DOUBLE_MAT4 = 0x8F48,
1249 #endif
1250  // GL_ARB_shader_subroutine
1251 #ifndef GL_ACTIVE_SUBROUTINES
1261 #endif
1262  // GL_ARB_tessellation_shader
1263 #ifndef GL_PATCHES
1264  GL_PATCHES = 0x000E,
1273  GL_ISOLINES = 0x8E7A,
1296 #endif
1297  // GL_ARB_transform_feedback2
1298 #ifndef GL_TRANSFORM_FEEDBACK
1305 #endif
1306  // GL_ARB_transform_feedback3
1307 #ifndef GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
1310 #endif
1311  // GL_ARB_ES2_compatibility
1312 #ifndef GL_FIXED
1313  GL_FIXED = 0x140C,
1316  GL_LOW_FLOAT = 0x8DF0,
1318  GL_HIGH_FLOAT = 0x8DF2,
1319  GL_LOW_INT = 0x8DF3,
1320  GL_MEDIUM_INT = 0x8DF4,
1321  GL_HIGH_INT = 0x8DF5,
1327  GL_RGB565 = 0x8D62,
1328 #endif
1329  // GL_ARB_get_program_binary
1330 #ifndef GL_PROGRAM_BINARY_RETRIEVABLE_HINT
1335 #endif
1336  // GL_ARB_separate_shader_objects
1337 #ifndef GL_VERTEX_SHADER_BIT
1338  GL_VERTEX_SHADER_BIT = 0x00000001,
1343  GL_ALL_SHADER_BITS = 0xFFFFFFFF,
1347 #endif
1348  // GL_ARB_viewport_array
1349 #ifndef GL_MAX_VIEWPORTS
1356 #endif
1357  // GL_ARB_cl_event
1358 #ifndef GL_SYNC_EVENT_ARB
1361 #endif
1362  // GL_ARB_debug_output
1363 #ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
1386 #endif
1387  // GL_ARB_robustness
1388 #ifndef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
1396 #endif
1397  // GL_ARB_compressed_texture_pixel_storage
1398 #ifndef GL_UNPACK_COMPRESSED_BLOCK_WIDTH
1407 #endif
1408  // GL_ARB_internalformat_query
1409 #ifndef GL_NUM_SAMPLE_COUNTS
1411 #endif
1412  // GL_ARB_map_buffer_alignment
1413 #ifndef GL_MIN_MAP_BUFFER_ALIGNMENT
1415 #endif
1416  // GL_ARB_shader_atomic_counters
1417 #ifndef GL_ATOMIC_COUNTER_BUFFER
1447 #endif
1448  // GL_ARB_shader_image_load_store
1449 #ifndef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
1462  GL_ALL_BARRIER_BITS = 0xFFFFFFFF,
1470  GL_IMAGE_1D = 0x904C,
1471  GL_IMAGE_2D = 0x904D,
1472  GL_IMAGE_3D = 0x904E,
1474  GL_IMAGE_CUBE = 0x9050,
1514 #endif
1515  // GL_ARB_texture_storage
1516 #ifndef GL_TEXTURE_IMMUTABLE_FORMAT
1518 #endif
1519  // GL_KHR_texture_compression_astc_ldr
1520 #ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR
1549 #endif
1550  // GL_KHR_debug
1551 #ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS
1574  GL_BUFFER = 0x82E0,
1575  GL_SHADER = 0x82E1,
1576  GL_PROGRAM = 0x82E2,
1577  GL_QUERY = 0x82E3,
1579 #ifndef GL_SAMPLER
1580  GL_SAMPLER = 0x82E6,
1581 #endif
1592 #endif
1593  // GL_ARB_compute_shader
1594 #ifndef GL_COMPUTE_SHADER
1613 #endif
1614  // GL_ARB_ES3_compatibility
1615 #ifndef GL_COMPRESSED_RGB8_ETC2
1629 #endif
1630  // GL_ARB_explicit_uniform_location
1631 #ifndef GL_MAX_UNIFORM_LOCATIONS
1633 #endif
1634  // GL_ARB_framebuffer_no_attachments
1635 #ifndef GL_FRAMEBUFFER_DEFAULT_WIDTH
1645 #endif
1646  // GL_ARB_internalformat_query2
1647 #ifndef GL_INTERNALFORMAT_SUPPORTED
1663  GL_MAX_WIDTH = 0x827E,
1664  GL_MAX_HEIGHT = 0x827F,
1665  GL_MAX_DEPTH = 0x8280,
1666  GL_MAX_LAYERS = 0x8281,
1684  GL_MIPMAP = 0x8293,
1688  GL_SRGB_READ = 0x8297,
1689  GL_SRGB_WRITE = 0x8298,
1691  GL_FILTER = 0x829A,
1747 #endif
1748  // GL_ARB_program_interface_query
1749 #ifndef GL_UNIFORM
1750  GL_UNIFORM = 0x92E1,
1773  GL_NAME_LENGTH = 0x92F9,
1774  GL_TYPE = 0x92FA,
1775  GL_ARRAY_SIZE = 0x92FB,
1776  GL_OFFSET = 0x92FC,
1777  GL_BLOCK_INDEX = 0x92FD,
1794  GL_LOCATION = 0x930E,
1797 #endif
1798  // GL_ARB_shader_storage_buffer_object
1799 #ifndef GL_SHADER_STORAGE_BUFFER
1816 #endif
1817  // GL_ARB_stencil_texturing
1818 #ifndef GL_DEPTH_STENCIL_TEXTURE_MODE
1820 #endif
1821  // GL_ARB_texture_buffer_range
1822 #ifndef GL_TEXTURE_BUFFER_OFFSET
1826 #endif
1827  // GL_ARB_texture_view
1828 #ifndef GL_TEXTURE_VIEW_MIN_LEVEL
1834 #endif
1835  // GL_ARB_vertex_attrib_binding
1836 #ifndef GL_VERTEX_ATTRIB_BINDING
1844 
1845 #endif
1846 
1847  // http://www.opengl.org/wiki/Ubiquitous_Extensions
1848  // EXT_texture_filter_anisotropic
1849 #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
1852 #endif
1853 
1854 
1855  // NOTE - NOT PART OF THE OPENGL 4.3 STANDARD HEADER FILES
1856 #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
1857 
1862 
1863 #endif
1864 
1865  // NOTE - NOT PART OF THE OPENGL 4.3 STANDARD HEADER FILES
1866 #ifndef GL_SRGB_EXT
1867  GL_SRGB_EXT = 0x8C40,
1868  GL_SRGB8_EXT = 0x8C41,
1883 #endif
1884 
1885 // OpenGL 4.4
1886 #ifndef GL_MAX_VERTEX_ATTRIB_STRIDE
1904 #endif
1905 
1906 // OpenGL 4.5
1907 #ifndef GL_CONTEXT_LOST
1910  GL_ZERO_TO_ONE = 0x935F,
1911  GL_CLIP_ORIGIN = 0x935C,
1930 #endif
1931 
1932  // ***********************************************************
1933  // *** Legacy defines for ClanLib OpenGL 1.3 (GL1) support ***
1934 #ifndef GL_COMPARE_R_TO_TEXTURE
1936 #endif
1937 #ifndef GL_POINT_SPRITE
1939 #endif
1940 #ifndef GL_MAX_TEXTURE_COORDS
1942 #endif
1943 #ifndef GL_MAX_TEXTURE_UNITS
1945 #endif
1946 
1947  // ***********************************************************
1948 
1949 };
1950 
1951 }
1952 
1954 
1955 
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unsigned char GLubyte
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int GLsizei
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DisplayDefines
Display Defines.
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Definition: opengl_defines.h:1716
Definition: opengl_defines.h:270
double GLclampd
Definition: opengl_defines.h:69
Definition: opengl_defines.h:1596
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Definition: opengl_defines.h:1393
Definition: opengl_defines.h:1325
float GLfloat
Definition: opengl_defines.h:66
Definition: opengl_defines.h:1029
ptrdiff_t GLintptr
Definition: opengl_defines.h:72
Definition: opengl_defines.h:497
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Definition: opengl_defines.h:1707
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Definition: opengl_defines.h:1114
unsigned int GLbitfield
Definition: opengl_defines.h:56
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Definition: opengl_defines.h:488
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Definition: opengl_defines.h:695
unsigned int GLenum
Definition: opengl_defines.h:54
Definition: opengl_defines.h:753
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Definition: opengl_defines.h:1171
Definition: opengl_defines.h:349
void GLvoid
Definition: opengl_defines.h:70
Definition: opengl_defines.h:393
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unsigned char GLboolean
Definition: opengl_defines.h:55
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Definition: opengl_defines.h:1367
double GLdouble
Definition: opengl_defines.h:68
Definition: opengl_defines.h:644
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Definition: opengl_defines.h:626
Definition: opengl_defines.h:1670
void * CLDEBUGPROC
Definition: opengl_defines.h:77
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Definition: opengl_defines.h:1589
ptrdiff_t GLsizeiptr
Definition: opengl_defines.h:73
Definition: opengl_defines.h:1902
int GLint
Definition: opengl_defines.h:59
Definition: opengl_defines.h:1758
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Definition: opengl_defines.h:87
uint64_t CLuint64
Definition: opengl_defines.h:65
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Definition: opengl_defines.h:638
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Definition: opengl_defines.h:770
unsigned short GLushort
Definition: opengl_defines.h:62
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Definition: opengl_defines.h:1841
short GLshort
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struct __CLsync * CLsync
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int64_t CLint64
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unsigned int GLuint
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