quad.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2016 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 ** Mark Page
28 */
29 
30 #pragma once
31 
32 #include "rect.h"
33 #include "size.h"
34 #include "point.h"
35 #include "origin.h"
36 
37 namespace clan
38 {
41 
46  template<typename Type>
47  class Quadx
48  {
49  public:
51  Quadx() : p(), q(), r(), s() {}
52 
59  Quadx(const Vec2<Type> &new_p, const Vec2<Type> &new_q, const Vec2<Type> &new_r, const Vec2<Type> &new_s)
60  : p(new_p), q(new_q), r(new_r), s(new_s) {}
61 
73  Quadx(const Rectx<Type> &rect) : p(rect.left, rect.top), q(rect.right, rect.top),
74  r(rect.right, rect.bottom), s(rect.left, rect.bottom) {}
75 
79  Quadx(const Quadx<Type> &quad) : p(quad.p), q(quad.q), r(quad.r), s(quad.s) {}
80 
83  {
84  p += quad.p; q += quad.q; r += quad.r; s += quad.s; return *this;
85  }
86 
89  {
90  p -= quad.p; q -= quad.q; r -= quad.r; s -= quad.s; return *this;
91  }
92 
95  {
96  p += point; q += point; r += point; s += point; return *this;
97  }
98 
101  {
102  p -= point; q -= point; r -= point; s -= point; return *this;
103  }
104 
106  Quadx<Type> operator+(const Quadx<Type> &quad) const
107  {
108  return Quadx(p + quad.p, q + quad.q, r + quad.r, s + quad.s);
109  }
110 
112  Quadx<Type> operator-(const Quadx<Type> &quad) const
113  {
114  return Quadx(p - quad.p, q - quad.q, r - quad.r, s - quad.s);
115  }
116 
118  Quadx<Type> operator+(const Vec2<Type> &point) const
119  {
120  return Quadx(p + point, q + point, r + point, s + point);
121  }
122 
124  Quadx<Type> operator-(const Vec2<Type> &point) const
125  {
126  return Quadx(p - point, q - point, r - point, s - point);
127  }
128 
130  bool operator==(const Quadx<Type> &quad) const
131  {
132  return (p == quad.p && q == quad.q && r == quad.r && s == quad.s);
133  }
134 
136  bool operator!=(const Quadx<Type> &quad) const
137  {
138  return (p != quad.p || q != quad.q || r != quad.r || s != quad.s);
139  }
140 
143 
146 
149 
152 
154  Type get_width() const;
155 
157  Type get_height() const;
158 
161 
163  Rect get_bounds() const;
164 
171  Quadx<Type> &rotate(const Vec2<Type> &hotspot, const Angle &angle);
172 
179  Quadx<Type> &scale(float sx, float sy);
180 
188  Quadx<Type> &scale(const Vec2<Type> &hotspot, float sx, float sy);
189 
191  Vec2<Type> center() const;
192 
199  Quadx<Type> &apply_alignment(Origin origin, Type x, Type y);
200 
202  bool is_inside(const Vec2<Type> &point) const;
203  };
204 
206  class Quad : public Quadx<int>
207  {
208  public:
209  Quad() : Quadx<int>() {}
210  Quad(const Vec2<int> &new_p, const Vec2<int> &new_q, const Vec2<int> &new_r, const Vec2<int> &new_s) : Quadx<int>(new_p, new_q, new_r, new_s) {}
211  Quad(const Rect &rect) : Quadx<int>(rect) {}
212  Quad(const Quadx<int> &quad) : Quadx<int>(quad) {}
213  };
214 
216  class Quadf : public Quadx<float>
217  {
218  public:
219  Quadf() : Quadx<float>() {}
220  Quadf(const Vec2<float> &new_p, const Vec2<float> &new_q, const Vec2<float> &new_r, const Vec2<float> &new_s) : Quadx<float>(new_p, new_q, new_r, new_s) {}
221  Quadf(const Rectf &rect) : Quadx<float>(rect) {}
222  Quadf(const Quadx<float> &quad) : Quadx<float>(quad) {}
223  };
224 
226  class Quadd : public Quadx<double>
227  {
228  public:
229  Quadd() : Quadx<double>() {}
230  Quadd(const Vec2<double> &new_p, const Vec2<double> &new_q, const Vec2<double> &new_r, const Vec2<double> &new_s) : Quadx<double>(new_p, new_q, new_r, new_s) {}
231  Quadd(const Rectd &rect) : Quadx<double>(rect) {}
232  Quadd(const Quadx<double> &quad) : Quadx<double>(quad) {}
233  };
234 
236 }
Quadx< Type > & rotate(const Vec2< Type > &hotspot, const Angle &angle)
Rotates the Quad.
Definition: clanapp.h:35
Vec2< Type > p
First Point.
Definition: quad.h:142
2D (left,top,right,bottom) rectangle structure - Double
Definition: rect.h:517
Vec2< Type > r
Third Point.
Definition: quad.h:148
Quadd()
Definition: quad.h:229
2D quad structure - Double
Definition: quad.h:226
Angle class.
Definition: angle.h:59
bool operator==(const Quadx< Type > &quad) const
Quad == Quad operator.
Definition: quad.h:130
2D vector
Definition: line.h:46
Quadx< Type > operator+(const Vec2< Type > &point) const
Quad + Point operator.
Definition: quad.h:118
Quadx< Type > & scale(float sx, float sy)
Scale the Quad.
Origin
Alignment origins.
Definition: origin.h:38
Quadf(const Vec2< float > &new_p, const Vec2< float > &new_q, const Vec2< float > &new_r, const Vec2< float > &new_s)
Definition: quad.h:220
Quadf(const Quadx< float > &quad)
Definition: quad.h:222
Quad(const Rect &rect)
Definition: quad.h:211
Quadx< Type > & operator+=(const Quadx< Type > &quad)
Quad += Quad operator.
Definition: quad.h:82
Vec2< Type > s
Fourth Point.
Definition: quad.h:151
Quadx< Type > & operator-=(const Vec2< Type > &point)
Quad -= Point operator.
Definition: quad.h:100
Quadx< Type > operator-(const Vec2< Type > &point) const
Quad - Point operator.
Definition: quad.h:124
Quadx(const Quadx< Type > &quad)
Constructs a quad.
Definition: quad.h:79
2D (left,top,right,bottom) rectangle structure - Integer
Definition: rect.h:488
Quad(const Vec2< int > &new_p, const Vec2< int > &new_q, const Vec2< int > &new_r, const Vec2< int > &new_s)
Definition: quad.h:210
Quadx< Type > & operator-=(const Quadx< Type > &quad)
Quad -= Quad operator.
Definition: quad.h:88
Vec2< Type > q
Second Point.
Definition: quad.h:145
Quadd(const Quadx< double > &quad)
Definition: quad.h:232
2D (left,top,right,bottom) rectangle structure - Float
Definition: rect.h:502
Sizex< Type > get_size() const
Returns the size of the rectangle.
Definition: quad.h:160
2D quad structure - Float
Definition: quad.h:216
Type get_width() const
Returns the width of the quad.
Quadx(const Vec2< Type > &new_p, const Vec2< Type > &new_q, const Vec2< Type > &new_r, const Vec2< Type > &new_s)
Constructs a quad.
Definition: quad.h:59
2D quad structure - Integer
Definition: quad.h:206
Quad()
Definition: quad.h:209
Quadf()
Definition: quad.h:219
Quad(const Quadx< int > &quad)
Definition: quad.h:212
bool is_inside(const Vec2< Type > &point) const
Check if a point is inside or outside the quad.
2D quad structure.
Definition: quad.h:47
2D (left,top,right,bottom) rectangle structure.
Definition: line.h:43
Quadd(const Vec2< double > &new_p, const Vec2< double > &new_q, const Vec2< double > &new_r, const Vec2< double > &new_s)
Definition: quad.h:230
Type get_height() const
Returns the height of the quad.
Quadx< Type > operator+(const Quadx< Type > &quad) const
Quad + Quad operator.
Definition: quad.h:106
Rect get_bounds() const
Returns the bounding box of the quad as a Rect.
Quadf(const Rectf &rect)
Definition: quad.h:221
Quadx< Type > & operator+=(const Vec2< Type > &point)
Quad += Point operator.
Definition: quad.h:94
Quadx< Type > & apply_alignment(Origin origin, Type x, Type y)
Applies an origin and offset pair to this rectangle.
Quadx()
Constructs a quad.
Definition: quad.h:51
Quadx(const Rectx< Type > &rect)
Constructs a quad.
Definition: quad.h:73
Vec2< Type > center() const
Returns the center point of the quad.
bool operator!=(const Quadx< Type > &quad) const
Quad != Quad operator.
Definition: quad.h:136
Quadx< Type > operator-(const Quadx< Type > &quad) const
Quad - Quad operator.
Definition: quad.h:112
Quadd(const Rectd &rect)
Definition: quad.h:231
2D (width,height) size structure.
Definition: size.h:54