render_batcher.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2016 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 #pragma once
30 
31 #include "../../Core/Math/mat4.h"
32 #include "graphic_context.h"
33 
34 namespace clan
35 {
38 
39  class GraphicContext;
40  class Canvas;
41  enum TextureImageYAxis;
42 
45  {
46  public:
47  virtual ~RenderBatcher() { }
48 
52  virtual void flush(GraphicContext &gc) = 0;
53 
61  virtual void matrix_changed(const Mat4f &modelview, const Mat4f &projection, TextureImageYAxis image_yaxis, float pixel_ratio) = 0;
62  };
63 
65 }
Definition: clanapp.h:35
virtual void flush(GraphicContext &gc)=0
Render batching abstraction.
Definition: render_batcher.h:44
virtual ~RenderBatcher()
Definition: render_batcher.h:47
4D matrix
Definition: mat2.h:50
TextureImageYAxis
Y axis direction for viewports, clipping rects, textures and render targets.
Definition: graphic_context.h:231
Interface to drawing graphics.
Definition: graphic_context.h:256
virtual void matrix_changed(const Mat4f &modelview, const Mat4f &projection, TextureImageYAxis image_yaxis, float pixel_ratio)=0