server.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2016 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 
30 #pragma once
31 
32 
33 #include "connection_site.h" // TODO: Remove
34 #include "../../Core/Signals/signal.h"
35 
36 namespace clan
37 {
40 
41  class NetGameEvent;
42  class NetGameConnection;
43  class NetGameServer_Impl;
44 
47  {
48  public:
49  NetGameServer();
51 
55  void start(const std::string &port);
56 
61  void start(const std::string &address, const std::string &port);
62 
64  void process_events();
65 
67  void stop();
68 
72  void send_event(const NetGameEvent &game_event);
73 
77 
78  private:
79 
81  void listen_thread_main();
82 
86  void add_network_event(const NetGameNetworkEvent &e) override;
87 
88  std::shared_ptr<NetGameServer_Impl> impl;
89  };
90 
92 }
NetGameServer.
Definition: server.h:46
Definition: clanapp.h:35
NetGameConnectionSite.
Definition: connection_site.h:39
void process_events()
Process events.
void send_event(const NetGameEvent &game_event)
Send event.
void start(const std::string &port)
Start.
Definition: signal.h:104
NetGameEvent.
Definition: Network/NetGame/event.h:39
Signal< void(NetGameConnection *, const std::string &)> & sig_client_disconnected()
void stop()
Stop.
Signal< void(NetGameConnection *, const NetGameEvent &)> & sig_event_received()
Signal< void(NetGameConnection *)> & sig_client_connected()