shader_effect.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2016 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 ** Kenneth Gangstoe
28 */
29 
30 #pragma once
31 
32 #include <memory>
33 #include "../Render/graphic_context.h"
34 
35 namespace clan
36 {
39 
40  class ShaderEffect_Impl;
41  class ShaderEffectDescription;
42 
45  {
46  public:
48  ShaderEffect();
49 
54  ShaderEffect(GraphicContext &gc, const ShaderEffectDescription &description);
55 
56  bool is_null() const;
57  explicit operator bool() const { return bool(impl); }
58 
59  void dispatch(GraphicContext &gc, int x, int y = 1, int z = 1);
60  void draw(GraphicContext &gc);
61 
62  private:
63  std::shared_ptr<ShaderEffect_Impl> impl;
64  };
65 
67 }
Definition: clanapp.h:35
bool is_null() const
void dispatch(GraphicContext &gc, int x, int y=1, int z=1)
void draw(GraphicContext &gc)
Shader Effect Description.
Definition: shader_effect_description.h:53
ShaderEffect()
Constructs a null instance.
Interface to drawing graphics.
Definition: graphic_context.h:256
Shader Feffect.
Definition: shader_effect.h:44