texture_3d.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2016 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 ** Harry Storbacka
28 */
29 
30 #pragma once
31 
32 #include "texture.h"
33 
34 namespace clan
35 {
38 
40  class Texture3D : public Texture
41  {
42  public:
44  Texture3D();
45 
49  Texture3D(const std::shared_ptr<Texture_Impl> &impl) : Texture(impl) { }
50 
59  Texture3D(GraphicContext &context, int width, int height, int depth, TextureFormat texture_format = tf_rgba8, int levels = 1);
60 
67  Texture3D(GraphicContext &context, const Vec3i &size, TextureFormat texture_format = tf_rgba8, int levels = 1);
68 
70  int get_width() const;
71 
73  int get_height() const;
74 
76  int get_depth() const;
77 
79  Vec3i get_size() const;
80 
83 
86 
89 
95  void set_image(
96  GraphicContext &context,
98  int depth,
99  int level = 0);
100 
106  void set_subimage(
107  GraphicContext &context,
108  int x,
109  int y,
110  int z,
111  const PixelBuffer &image,
112  const Rect &src_rect,
113  int level = 0);
114 
116  void set_wrap_mode(
117  TextureWrapMode wrap_s,
118  TextureWrapMode wrap_t,
119  TextureWrapMode wrap_r);
120  };
121 
123 }
3D texture object class.
Definition: texture_3d.h:40
Definition: clanapp.h:35
Texture3D()
Constructs a null instance.
int get_width() const
Get the texture width.
TextureWrapMode get_wrap_mode_s() const
Get the texture wrap mode for the s coordinate.
TextureWrapMode
Texture coordinate wrapping modes.
Definition: texture.h:64
Texture object class.
Definition: texture.h:102
void set_wrap_mode(TextureWrapMode wrap_s, TextureWrapMode wrap_t, TextureWrapMode wrap_r)
Set the texture wrapping mode.
TextureWrapMode get_wrap_mode_t() const
Get the texture wrap mode for the t coordinate.
Pixel data container.
Definition: pixel_buffer.h:67
TextureWrapMode get_wrap_mode_r() const
Get the texture wrap mode for the r coordinate.
2D (left,top,right,bottom) rectangle structure - Integer
Definition: rect.h:488
std::shared_ptr< Texture_Impl > impl
Definition: texture.h:250
TextureFormat
Texture format.
Definition: texture_format.h:38
int get_height() const
Get the texture height.
Interface to drawing graphics.
Definition: graphic_context.h:256
void set_subimage(GraphicContext &context, int x, int y, int z, const PixelBuffer &image, const Rect &src_rect, int level=0)
Upload image to sub texture.
Texture3D(const std::shared_ptr< Texture_Impl > &impl)
Constructs a texture from an implementation.
Definition: texture_3d.h:49
Vec3i get_size() const
Get the texture size.
Definition: texture_format.h:41
int get_depth() const
Get the texture depth.
void set_image(GraphicContext &context, PixelBuffer &image, int depth, int level=0)
Upload image to texture.